KiCad PCB EDA Suite
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panel_3D_raytracing_options.cpp
Go to the documentation of this file.
1/*
2 * This program source code file is part of KiCad, a free EDA CAD application.
3 *
4 * Copyright (C) 2017 Jean-Pierre Charras, jp.charras at wanadoo.fr
5 * Copyright The KiCad Developers, see AUTHORS.txt for contributors.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <https://www.gnu.org/licenses/>.
19 */
20
21#include <pgm_base.h>
24#include <base_units.h>
26
27
32
33
35{
43
47
54
57
58 auto transfer_color =
59 []( COLOR4D aColor, COLOR_SWATCH *aTarget )
60 {
61 aTarget->SetSupportsOpacity( false );
62 aTarget->SetDefaultColor( KIGFX::COLOR4D( 0.5, 0.5, 0.5, 1.0 ) );
63 aTarget->SetSwatchColor( aColor, false );
64 };
65
66 auto transfer_value =
67 []( wxTextCtrl* aCtrl, int aValue )
68 {
69 aCtrl->SetValue(
71 };
72
76
77 transfer_color( aCfg->m_Render.raytrace_lightColor[0], m_colourPickerLight1 );
78 transfer_color( aCfg->m_Render.raytrace_lightColor[1], m_colourPickerLight2 );
79 transfer_color( aCfg->m_Render.raytrace_lightColor[2], m_colourPickerLight3 );
80 transfer_color( aCfg->m_Render.raytrace_lightColor[3], m_colourPickerLight4 );
81
82 transfer_color( aCfg->m_Render.raytrace_lightColor[4], m_colourPickerLight5 );
83 transfer_color( aCfg->m_Render.raytrace_lightColor[5], m_colourPickerLight6 );
84 transfer_color( aCfg->m_Render.raytrace_lightColor[6], m_colourPickerLight7 );
85 transfer_color( aCfg->m_Render.raytrace_lightColor[7], m_colourPickerLight8 );
86
87 transfer_value( m_lightElevation1, aCfg->m_Render.raytrace_lightElevation[0] );
88 transfer_value( m_lightElevation2, aCfg->m_Render.raytrace_lightElevation[1] );
89 transfer_value( m_lightElevation3, aCfg->m_Render.raytrace_lightElevation[2] );
90 transfer_value( m_lightElevation4, aCfg->m_Render.raytrace_lightElevation[3] );
91 transfer_value( m_lightElevation5, aCfg->m_Render.raytrace_lightElevation[4] );
92 transfer_value( m_lightElevation6, aCfg->m_Render.raytrace_lightElevation[5] );
93 transfer_value( m_lightElevation7, aCfg->m_Render.raytrace_lightElevation[6] );
94 transfer_value( m_lightElevation8, aCfg->m_Render.raytrace_lightElevation[7] );
95
96 transfer_value( m_lightAzimuth1, aCfg->m_Render.raytrace_lightAzimuth[0] );
97 transfer_value( m_lightAzimuth2, aCfg->m_Render.raytrace_lightAzimuth[1] );
98 transfer_value( m_lightAzimuth3, aCfg->m_Render.raytrace_lightAzimuth[2] );
99 transfer_value( m_lightAzimuth4, aCfg->m_Render.raytrace_lightAzimuth[3] );
100 transfer_value( m_lightAzimuth5, aCfg->m_Render.raytrace_lightAzimuth[4] );
101 transfer_value( m_lightAzimuth6, aCfg->m_Render.raytrace_lightAzimuth[5] );
102 transfer_value( m_lightAzimuth7, aCfg->m_Render.raytrace_lightAzimuth[6] );
103 transfer_value( m_lightAzimuth8, aCfg->m_Render.raytrace_lightAzimuth[7] );
104}
105
106
112
113
115{
117 {
118 cfg->m_Render.raytrace_shadows = m_cbRaytracing_renderShadows->GetValue();
119 cfg->m_Render.raytrace_backfloor = m_cbRaytracing_addFloor->GetValue();
120 cfg->m_Render.raytrace_refractions = m_cbRaytracing_showRefractions->GetValue();
121 cfg->m_Render.raytrace_reflections = m_cbRaytracing_showReflections->GetValue();
122 cfg->m_Render.raytrace_post_processing = m_cbRaytracing_postProcessing->GetValue();
123 cfg->m_Render.raytrace_anti_aliasing = m_cbRaytracing_antiAliasing->GetValue();
124 cfg->m_Render.raytrace_procedural_textures = m_cbRaytracing_proceduralTextures->GetValue();
125
126 cfg->m_Render.raytrace_nrsamples_shadows = m_numSamples_Shadows->GetValue();
127 cfg->m_Render.raytrace_nrsamples_reflections = m_numSamples_Reflections->GetValue();
128 cfg->m_Render.raytrace_nrsamples_refractions = m_numSamples_Refractions->GetValue();
129
130 cfg->m_Render.raytrace_spread_shadows =
132 m_spreadFactor_Shadows->GetValue() ) / 100.0f;
133 cfg->m_Render.raytrace_spread_reflections =
135 m_spreadFactor_Reflections->GetValue() ) / 100.0f;
136 cfg->m_Render.raytrace_spread_refractions =
138 m_spreadFactor_Refractions->GetValue() ) / 100.0f;
139
140 cfg->m_Render.raytrace_recursivelevel_reflections = m_recursiveLevel_Reflections->GetValue();
141 cfg->m_Render.raytrace_recursivelevel_refractions = m_recursiveLevel_Refractions->GetValue();
142
143 cfg->m_Render.raytrace_lightColorCamera = m_colourPickerCameraLight->GetSwatchColor();
144 cfg->m_Render.raytrace_lightColorTop = m_colourPickerTopLight->GetSwatchColor();
145 cfg->m_Render.raytrace_lightColorBottom = m_colourPickerBottomLight->GetSwatchColor();
146
147 cfg->m_Render.raytrace_lightColor[0] = m_colourPickerLight1->GetSwatchColor();
148 cfg->m_Render.raytrace_lightColor[1] = m_colourPickerLight2->GetSwatchColor();
149 cfg->m_Render.raytrace_lightColor[2] = m_colourPickerLight3->GetSwatchColor();
150 cfg->m_Render.raytrace_lightColor[3] = m_colourPickerLight4->GetSwatchColor();
151 cfg->m_Render.raytrace_lightColor[4] = m_colourPickerLight5->GetSwatchColor();
152 cfg->m_Render.raytrace_lightColor[5] = m_colourPickerLight6->GetSwatchColor();
153 cfg->m_Render.raytrace_lightColor[6] = m_colourPickerLight7->GetSwatchColor();
154 cfg->m_Render.raytrace_lightColor[7] = m_colourPickerLight8->GetSwatchColor();
155
156 auto get_value =
157 []( wxTextCtrl* aCtrl )
158 {
160 aCtrl->GetValue() );
161 };
162
163 cfg->m_Render.raytrace_lightElevation[0] = get_value( m_lightElevation1 );
164 cfg->m_Render.raytrace_lightElevation[1] = get_value( m_lightElevation2 );
165 cfg->m_Render.raytrace_lightElevation[2] = get_value( m_lightElevation3 );
166 cfg->m_Render.raytrace_lightElevation[3] = get_value( m_lightElevation4 );
167 cfg->m_Render.raytrace_lightElevation[4] = get_value( m_lightElevation5 );
168 cfg->m_Render.raytrace_lightElevation[5] = get_value( m_lightElevation6 );
169 cfg->m_Render.raytrace_lightElevation[6] = get_value( m_lightElevation7 );
170 cfg->m_Render.raytrace_lightElevation[7] = get_value( m_lightElevation8 );
171
172 cfg->m_Render.raytrace_lightAzimuth[0] = get_value( m_lightAzimuth1 );
173 cfg->m_Render.raytrace_lightAzimuth[1] = get_value( m_lightAzimuth2 );
174 cfg->m_Render.raytrace_lightAzimuth[2] = get_value( m_lightAzimuth3 );
175 cfg->m_Render.raytrace_lightAzimuth[3] = get_value( m_lightAzimuth4 );
176 cfg->m_Render.raytrace_lightAzimuth[4] = get_value( m_lightAzimuth5 );
177 cfg->m_Render.raytrace_lightAzimuth[5] = get_value( m_lightAzimuth6 );
178 cfg->m_Render.raytrace_lightAzimuth[6] = get_value( m_lightAzimuth7 );
179 cfg->m_Render.raytrace_lightAzimuth[7] = get_value( m_lightAzimuth8 );
180 }
181
182 return true;
183}
184
185
187{
189 cfg.Load(); // Loading without a file will init to defaults
190
191 loadSettings( &cfg );
192}
constexpr EDA_IU_SCALE pcbIUScale
Definition base_units.h:121
A simple color swatch of the kind used to set layer colors.
virtual void Load()
Updates the parameters of this object based on the current JSON document contents.
A color representation with 4 components: red, green, blue, alpha.
Definition color4d.h:101
PANEL_3D_RAYTRACING_OPTIONS_BASE(wxWindow *parent, wxWindowID id=wxID_ANY, const wxPoint &pos=wxDefaultPosition, const wxSize &size=wxSize(-1,-1), long style=wxTAB_TRAVERSAL, const wxString &name=wxEmptyString)
void ResetPanel() override
Reset the contents of this panel.
void loadSettings(EDA_3D_VIEWER_SETTINGS *aCfg)
KICOMMON_API wxString StringFromValue(const EDA_IU_SCALE &aIuScale, EDA_UNITS aUnits, double aValue, bool aAddUnitsText=false, EDA_DATA_TYPE aType=EDA_DATA_TYPE::DISTANCE)
Return the string from aValue according to aUnits (inch, mm ...) for display.
KICOMMON_API double DoubleValueFromString(const EDA_IU_SCALE &aIuScale, EDA_UNITS aUnits, const wxString &aTextValue, EDA_DATA_TYPE aType=EDA_DATA_TYPE::DISTANCE)
Convert aTextValue to a double.
see class PGM_BASE
T * GetAppSettings(const char *aFilename)
std::vector< KIGFX::COLOR4D > raytrace_lightColor