47 unsigned char* Patch,
unsigned char* Revision ) noexcept;
72 const char* aPluginInfo );
84 bool (*aTagCheck)(
const char*,
void* ) );
97 bool reuse,
bool renameNodes );
define an internal structure to be used by the 3D renders
SGLIB_API void RenameNodes(SGNODE *aNode)
Function RenameNodes renames a node and all children nodes based on the current values of the global ...
SGLIB_API S3DMODEL * New3DModel(void)
Function New3DModel creates and initializes an S3DMODEL struct.
defines the types of intermediate scene graph objects
SGLIB_API void Init3DMaterial(SMATERIAL &aMat)
Function Init3DMaterial initializes an SMATERIAL struct.
SGLIB_API SGNODE * ReadCache(const char *aFileName, void *aPluginMgr, bool(*aTagCheck)(const char *, void *))
Function ReadCache reads a binary cache file and creates an SGNODE tree.
SGLIB_API void ResetNodeIndex(SGNODE *aNode)
Function ResetNodeIndex resets the global SG* class indices.
SGLIB_API void AssociateSGNodeWrapper(SGNODE *aObject, SGNODE **aRefPtr)
SGLIB_API void Destroy3DModel(S3DMODEL **aModel)
Function Destroy3DModel frees memory used by an S3DMODEL structure and sets the pointer to the struct...
SGLIB_API SGNODE * GetSGNodeParent(SGNODE *aNode)
The base class of all Scene Graph nodes.
Per-vertex normal/color/texcoors structure.
SGLIB_API bool AddSGNodeRef(SGNODE *aParent, SGNODE *aChild)
SGLIB_API bool WriteVRML(const char *filename, bool overwrite, SGNODE *aTopNode, bool reuse, bool renameNodes)
Function WriteVRML writes out the given node and its subnodes to a VRML2 file.
SGLIB_API void DestroyNode(SGNODE *aNode) noexcept
Function DestroyNode deletes the given SG* class node.
defines the low level classes common to scene graph nodes
SGLIB_API bool AddSGNodeChild(SGNODE *aParent, SGNODE *aChild)
SGLIB_API void Free3DModel(S3DMODEL &aModel)
Function Free3DModel frees memory used internally by an S3DMODEL structure.
SGLIB_API void Init3DMesh(SMESH &aMesh)
Function Init3DMesh creates and initializes an SMESH struct.
SGLIB_API SGVECTOR CalcTriNorm(const SGPOINT &p1, const SGPOINT &p2, const SGPOINT &p3)
Function CalcTriNorm returns the normal vector of a triangle described by vertices p1,...
SGLIB_API S3D::SGTYPES GetSGNodeType(SGNODE *aNode)
Define the basic data set required to represent a 3D model.
SGLIB_API bool WriteCache(const char *aFileName, bool overwrite, SGNODE *aNode, const char *aPluginInfo)
Function WriteCache writes the SGNODE tree to a binary cache file.
Store the a model based on meshes and materials.
SGLIB_API S3DMODEL * GetModel(SCENEGRAPH *aNode)
Function GetModel creates an S3DMODEL representation of aNode (raw data, no transforms)
SGLIB_API void GetLibVersion(unsigned char *Major, unsigned char *Minor, unsigned char *Patch, unsigned char *Revision) noexcept
Function GetLibVersion retrieves version information of the kicad_3dsg library.
SGLIB_API void Free3DMesh(SMESH &aMesh)
Function Free3DMesh frees memory used internally by an SMESH structure.