33#ifndef __WX_VIEW_CONTROLS_H
34#define __WX_VIEW_CONTROLS_H
58 void onWheel( wxMouseEvent& aEvent );
59 void onMotion( wxMouseEvent& aEvent );
61 void onButton( wxMouseEvent& aEvent );
62 void onEnter( wxMouseEvent& WXUNUSED( aEvent ) );
63 void onLeave( wxMouseEvent& WXUNUSED( aEvent ) );
64 void onTimer( wxTimerEvent& WXUNUSED( aEvent ) );
67 void onScroll( wxScrollWinEvent& aEvent );
93 bool aTriggeredByArrows,
long aArrowCommand )
override;
100 bool aWarpView =
false )
override;
An interface for classes handling user events controlling the view behavior such as zooming,...
VECTOR2D GetCursorPosition() const
Return the current cursor position in world coordinates.
Hold a (potentially large) number of VIEW_ITEMs and renders them on a graphics device provided by the...
An implementation of class VIEW_CONTROLS for wxWidgets library.
bool m_updateCursor
Flag deciding whether the cursor position should be calculated using the mouse position.
bool m_infinitePanWorks
Flag to indicate if infinite panning works on this platform.
void SetCrossHairCursorPosition(const VECTOR2D &aPosition, bool aWarpView) override
Move the graphic crosshair cursor to the requested position expressed in world coordinates.
void LoadSettings() override
Applies VIEW_CONTROLS settings from the program COMMON_SETTINGS.
void setState(STATE aNewState)
Set the interaction state, simply a internal setter to make it easier to debug changes.
STATE m_state
Current state of VIEW_CONTROLS.
void CaptureCursor(bool aEnabled) override
Force the cursor to stay within the drawing panel area.
void onScroll(wxScrollWinEvent &aEvent)
wxTimer m_panTimer
Timer responsible for handling autopanning.
void CancelDrag()
End any mouse drag action still in progress.
VECTOR2D m_gestureLastPos
void onButton(wxMouseEvent &aEvent)
double m_gestureLastZoomFactor
Used to track gesture events.
void onEnter(wxMouseEvent &WXUNUSED(aEvent))
void onWheel(wxMouseEvent &aEvent)
Handler functions.
VECTOR2I m_scrollPos
Current scrollbar position.
void refreshMouse(bool aSetModifiers)
Send an event to refresh mouse position.
void onZoomGesture(wxZoomGestureEvent &aEvent)
void PinCursorInsideNonAutoscrollArea(bool aWarpMouseCursor) override
void SetCursorPosition(const VECTOR2D &aPosition, bool warpView, bool aTriggeredByArrows, long aArrowCommand) override
Move cursor to the requested position expressed in world coordinates.
VECTOR2D GetMousePosition(bool aWorldCoordinates=true) const override
Return the current mouse pointer position.
void WarpMouseCursor(const VECTOR2D &aPosition, bool aWorldCoordinates=false, bool aWarpView=false) override
void onMagnify(wxMouseEvent &aEvent)
VECTOR2D GetRawCursorPosition(bool aSnappingEnabled=true) const override
Return the current cursor position in world coordinates ignoring the cursorUp position force mode.
VECTOR2D m_scrollScale
Ratio used for scaling world coordinates to scrollbar position.
bool handleAutoPanning(const wxMouseEvent &aEvent)
Compute new viewport settings while in autopanning mode.
wxPoint getMouseScreenPosition() const
Get the cursor position in the screen coordinates.
void onPanGesture(wxPanGestureEvent &aEvent)
void onTimer(wxTimerEvent &WXUNUSED(aEvent))
std::unique_ptr< ZOOM_CONTROLLER > m_zoomController
A #ZOOM_CONTROLLER that determines zoom steps. This is platform-specific.
STATE
Possible states for WX_VIEW_CONTROLS.
@ DRAG_PANNING
Panning with mouse button pressed.
@ AUTO_PANNING
Panning on approaching borders of the frame.
@ DRAG_ZOOMING
Zooming with mouse button pressed.
@ IDLE
Nothing is happening.
VECTOR2D GetCursorPosition() const
Return the current cursor position in world coordinates.
void CenterOnCursor() override
Set the viewport center to the current cursor position and warps the cursor to the screen center.
virtual ~WX_VIEW_CONTROLS()
VECTOR2D m_cursorPos
Current cursor position (world coordinates).
void onCaptureLost(wxMouseEvent &WXUNUSED(aEvent))
void onMotion(wxMouseEvent &aEvent)
std::unique_ptr< PROF_COUNTER > m_MotionEventCounter
EDA_DRAW_PANEL_GAL * m_parentPanel
Panel that is affected by VIEW_CONTROLS.
void UpdateScrollbars()
Adjusts the scrollbars position to match the current viewport.
void ForceCursorPosition(bool aEnabled, const VECTOR2D &aPosition=VECTOR2D(0, 0)) override
Place the cursor immediately at a given point.
void handleCursorCapture(int x, int y)
Limit the cursor position to within the canvas by warping it.
void onLeave(wxMouseEvent &WXUNUSED(aEvent))
VECTOR2D m_zoomStartPoint
The mouse position when a drag zoom started.
static const wxEventType EVT_REFRESH_MOUSE
Event that forces mouse move event in the dispatcher (eg.
VECTOR2D m_panDirection
Current direction of panning (only autopanning mode).
VECTOR2D m_dragStartPoint
Store information about point where dragging has started.
A thread-safe event counter.
The Cairo implementation of the graphics abstraction layer.
VECTOR2< double > VECTOR2D