#include <eda_item.h>
#include <core/typeinfo.h>
#include <layer_ids.h>
#include <lib_id.h>
#include <map>
#include <memory>
#include <string>
#include <unordered_map>
#include <vector>
#include <wx/arrstr.h>
#include <wx/chartype.h>
#include <wx/string.h>
#include <schematic.h>
#include <symbol.h>
#include <sch_field.h>
#include <sch_pin.h>
#include <sch_sheet_path.h>
#include <transform.h>
Go to the source code of this file.
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| std::string | toUTFTildaText (const wxString &txt) |
| | Convert a wxString to UTF8 and replace any control characters with a ~, where a control character is one of the first ASCII values up to ' ' 32d.
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◆ PART_REF
◆ toUTFTildaText()
| std::string toUTFTildaText |
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const wxString & | txt | ) |
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extern |