22#include <wx/filename.h> 
   35                                        const std::vector<JOB_OUTPUT>& aOutputsToHandle,
 
   36                                        std::optional<wxString>&       aResolvedOutputPath )
 
   38    aResolvedOutputPath.reset();
 
   43    if( outputPath.StartsWith( 
"~" ) )
 
   44        outputPath.Replace( 
"~", wxGetHomeDir(), 
false );
 
   46    if( !wxFileName::DirExists( outputPath ) )
 
   48        if( !wxFileName::Mkdir( outputPath, wxS_DIR_DEFAULT, wxPATH_MKDIR_FULL ) )
 
   50            aResolvedOutputPath.reset();
 
   59        aResolvedOutputPath.reset();
 
   63    aResolvedOutputPath = outputPath;
 
 
bool OutputPrecheck() override
Checks if the output process can proceed before doing anything else This can include user prompts.
 
bool HandleOutputs(const wxString &aBaseTempPath, PROJECT *aProject, const std::vector< JOB_OUTPUT > &aOutputsToHandle, std::optional< wxString > &aResolvedOutputPath) override
 
void FromJson(const nlohmann::json &j) override
 
wxString GetDefaultDescription() const override
 
void ToJson(nlohmann::json &j) const override
 
Container for project specific data.
 
const wxString ExpandEnvVarSubstitutions(const wxString &aString, const PROJECT *aProject)
Replace any environment variable & text variable references with their values.
 
wxString ExpandTextVars(const wxString &aSource, const PROJECT *aProject, int aFlags)
 
bool CopyDirectory(const wxString &aSourceDir, const wxString &aDestDir, wxString &aErrors)
Copy a directory and its contents to another directory.