35 wxString key = !aLibName.empty() ? ( aLibName +
":" + libReference ) : libReference;
38 libId.
Parse( key,
true );
47 bool inOverbar =
false;
49 for( wxString::const_iterator chIt = aString.begin(); chIt != aString.end(); ++chIt )
51 wxString::const_iterator lookahead = chIt + 1;
53 if( lookahead != aString.end() && *lookahead ==
'\\' )
85 const std::map<wxString, wxString>& aOverrides )
87 if( aString.IsEmpty() || aString.at( 0 ) !=
'=' )
96 size_t escaping_start = 0;
99 delimiter = aString.find(
"+", start );
100 escaping_start = aString.find(
"'", start );
102 if( escaping_start < delimiter )
104 size_t text_start = escaping_start + 1;
105 size_t escaping_end = aString.find(
"'", text_start );
107 if( escaping_end == wxString::npos )
109 escaping_end = aString.size();
112 result += aString.substr( text_start, escaping_end - text_start );
114 start = escaping_end + 1;
118 wxString specialString = aString.substr( start, delimiter - start ).Trim().Trim(
false );
120 if( specialString.StartsWith(
"\"" ) && specialString.EndsWith(
"\"" ) )
121 specialString = specialString.Mid( 1, specialString.Length() - 2 );
123 if( !specialString.IsEmpty() )
127 specialString.UpperCase();
129 auto overrideIt = aOverrides.find( specialString );
131 if( overrideIt != aOverrides.end() )
132 specialString = overrideIt->second;
137 start = delimiter + 1;
139 }
while( delimiter != wxString::npos );
wxString AltiumPropertyToKiCadString(const wxString &aString)
LIB_ID AltiumToKiCadLibID(const wxString &aLibName, const wxString &aLibReference)
wxString AltiumSpecialStringsToKiCadVariables(const wxString &aString, const std::map< wxString, wxString > &aOverrides)
A logical library item identifier and consists of various portions much like a URI.
int Parse(const UTF8 &aId, bool aFix=false)
Parse LIB_ID with the information from aId.
void Format(OUTPUTFORMATTER *out, int aNestLevel, int aCtl, const CPTREE &aTree)
Output a PTREE into s-expression format via an OUTPUTFORMATTER derivative.
wxString EscapeString(const wxString &aSource, ESCAPE_CONTEXT aContext)
The Escape/Unescape routines use HTML-entity-reference-style encoding to handle characters which are:...