#include <mutex>
#include <utility>
#include <wx/datetime.h>
#include <wx/dir.h>
#include <wx/log.h>
#include <wx/stdpaths.h>
#include "3d_cache.h"
#include "3d_info.h"
#include "3d_plugin_manager.h"
#include "sg/scenegraph.h"
#include "plugins/3dapi/ifsg_api.h"
#include <advanced_config.h>
#include <common.h>
#include <filename_resolver.h>
#include <mmh3_hash.h>
#include <paths.h>
#include <pgm_base.h>
#include <project.h>
#include <settings/common_settings.h>
#include <settings/settings_manager.h>
#include <wx_filename.h>
 
Go to the source code of this file.
 | 
| static bool  | checkTag (const char *aTag, void *aPluginMgrPtr) | 
|   | 
◆ GLM_FORCE_RADIANS
      
        
          | #define GLM_FORCE_RADIANS | 
        
      
 
 
◆ MASK_3D_CACHE
      
        
          | #define MASK_3D_CACHE   "3D_CACHE" | 
        
      
 
 
◆ checkTag()
  
  
      
        
          | static bool checkTag  | 
          ( | 
          const char * |           aTag,  | 
         
        
           | 
           | 
          void * |           aPluginMgrPtr ) | 
         
       
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static   | 
  
 
 
◆ mutex3D_cache