#include <mutex>
#include <utility>
#include <wx/datetime.h>
#include <wx/dir.h>
#include <wx/log.h>
#include <wx/stdpaths.h>
#include "3d_cache.h"
#include "3d_info.h"
#include "3d_plugin_manager.h"
#include "sg/scenegraph.h"
#include "plugins/3dapi/ifsg_api.h"
#include <advanced_config.h>
#include <common.h>
#include <filename_resolver.h>
#include <mmh3_hash.h>
#include <paths.h>
#include <pgm_base.h>
#include <project.h>
#include <settings/common_settings.h>
#include <settings/settings_manager.h>
#include <wx_filename.h>
Go to the source code of this file.
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static bool | checkTag (const char *aTag, void *aPluginMgrPtr) |
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◆ GLM_FORCE_RADIANS
#define GLM_FORCE_RADIANS |
◆ MASK_3D_CACHE
#define MASK_3D_CACHE "3D_CACHE" |
◆ checkTag()
static bool checkTag |
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const char * |
aTag, |
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void * |
aPluginMgrPtr |
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) |
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static |
◆ mutex3D_cache