46 bool ParseSFBool(
const wxString& aSource,
bool& aResult );
47 bool ParseSFFloat(
const wxString& aSource,
float& aResult );
The base class of all X3D nodes.
bool ParseSFBool(const wxString &aSource, bool &aResult)
bool ParseSFRotation(const wxString &aSource, WRLROTATION &aResult)
bool ReadIndexedFaceSet(wxXmlNode *aNode, X3DNODE *aParent, X3D_DICT &aDict)
bool ParseSFVec3(const wxString &aSource, WRLVEC3F &aResult)
bool ReadSwitch(wxXmlNode *aNode, X3DNODE *aParent, X3D_DICT &aDict)
bool ReadShape(wxXmlNode *aNode, X3DNODE *aParent, X3D_DICT &aDict)
bool ReadTransform(wxXmlNode *aNode, X3DNODE *aParent, X3D_DICT &aDict)
bool ReadCoordinates(wxXmlNode *aNode, X3DNODE *aParent, X3D_DICT &aDict)
bool ParseSFFloat(const wxString &aSource, float &aResult)
bool ReadAppearance(wxXmlNode *aNode, X3DNODE *aParent, X3D_DICT &aDict)
declares some compound types used for VRML
declares base class of X3D tree