#include "x3d_base.h"
#include "wrltypes.h"
Go to the source code of this file.
|
bool | X3D::ReadTransform (wxXmlNode *aNode, X3DNODE *aParent, X3D_DICT &aDict) |
|
bool | X3D::ReadSwitch (wxXmlNode *aNode, X3DNODE *aParent, X3D_DICT &aDict) |
|
bool | X3D::ReadShape (wxXmlNode *aNode, X3DNODE *aParent, X3D_DICT &aDict) |
|
bool | X3D::ReadAppearance (wxXmlNode *aNode, X3DNODE *aParent, X3D_DICT &aDict) |
|
bool | X3D::ReadIndexedFaceSet (wxXmlNode *aNode, X3DNODE *aParent, X3D_DICT &aDict) |
|
bool | X3D::ReadCoordinates (wxXmlNode *aNode, X3DNODE *aParent, X3D_DICT &aDict) |
|
bool | X3D::ParseSFBool (const wxString &aSource, bool &aResult) |
|
bool | X3D::ParseSFFloat (const wxString &aSource, float &aResult) |
|
bool | X3D::ParseSFVec3 (const wxString &aSource, WRLVEC3F &aResult) |
|
bool | X3D::ParseSFRotation (const wxString &aSource, WRLROTATION &aResult) |
|