KiCad PCB EDA Suite
Loading...
Searching...
No Matches
wx_aui_art_providers.cpp
Go to the documentation of this file.
1/*
2 * This program source code file is part of KiCad, a free EDA CAD application.
3 *
4 * Copyright (C) 2021 KiCad Developers, see AUTHORS.txt for contributors.
5 *
6 * This program is free software: you can redistribute it and/or modify it
7 * under the terms of the GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful, but
12 * WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License along
17 * with this program. If not, see <http://www.gnu.org/licenses/>.
18 */
19
20#include <wx/aui/aui.h>
21#include <wx/aui/framemanager.h>
22#include <wx/bitmap.h>
23#include <wx/dc.h>
24#include <wx/settings.h>
25
26#include <kiplatform/ui.h>
28
29
30void WX_AUI_TOOLBAR_ART::DrawButton( wxDC& aDc, wxWindow* aWindow, const wxAuiToolBarItem& aItem,
31 const wxRect& aRect )
32{
33 bool darkMode = KIPLATFORM::UI::IsDarkTheme();
34 int textWidth = 0;
35 int textHeight = 0;
36
37 if( m_flags & wxAUI_TB_TEXT )
38 {
39 aDc.SetFont( m_font );
40
41 int tx, ty;
42
43 aDc.GetTextExtent( wxT( "ABCDHgj" ), &tx, &textHeight );
44 textWidth = 0;
45 aDc.GetTextExtent( aItem.GetLabel(), &textWidth, &ty );
46 }
47
48 int bmpX = 0, bmpY = 0;
49 int textX = 0, textY = 0;
50
51 if( m_textOrientation == wxAUI_TBTOOL_TEXT_BOTTOM )
52 {
53 bmpX = aRect.x + ( aRect.width / 2 ) - ( aItem.GetBitmap().GetWidth() / 2 );
54
55 bmpY = aRect.y + ( ( aRect.height - textHeight ) / 2 ) -
56 ( aItem.GetBitmap().GetHeight() / 2 );
57
58 textX = aRect.x + ( aRect.width / 2 ) - ( textWidth / 2 ) + 1;
59 textY = aRect.y + aRect.height - textHeight - 1;
60 }
61 else if( m_textOrientation == wxAUI_TBTOOL_TEXT_RIGHT )
62 {
63 bmpX = aRect.x + 3;
64
65 bmpY = aRect.y + ( aRect.height / 2 ) - ( aItem.GetBitmap().GetHeight() / 2 );
66
67 textX = bmpX + 3 + aItem.GetBitmap().GetWidth();
68 textY = aRect.y + ( aRect.height / 2 ) - ( textHeight / 2 );
69 }
70
71 if( !( aItem.GetState() & wxAUI_BUTTON_STATE_DISABLED ) )
72 {
73 if( aItem.GetState() & wxAUI_BUTTON_STATE_PRESSED )
74 {
75 aDc.SetPen( wxPen( m_highlightColour ) );
76 aDc.SetBrush( wxBrush( m_highlightColour.ChangeLightness( darkMode ? 20 : 150 ) ) );
77 aDc.DrawRectangle( aRect );
78 }
79 else if( ( aItem.GetState() & wxAUI_BUTTON_STATE_HOVER ) || aItem.IsSticky() )
80 {
81 aDc.SetPen( wxPen( m_highlightColour ) );
82 aDc.SetBrush( wxBrush( m_highlightColour.ChangeLightness( darkMode ? 40 : 170 ) ) );
83
84 // draw an even lighter background for checked aItem hovers (since
85 // the hover background is the same color as the check background)
86 if( aItem.GetState() & wxAUI_BUTTON_STATE_CHECKED )
87 aDc.SetBrush( wxBrush( m_highlightColour.ChangeLightness( darkMode ? 50 : 180 ) ) );
88
89 aDc.DrawRectangle( aRect );
90 }
91 else if( aItem.GetState() & wxAUI_BUTTON_STATE_CHECKED )
92 {
93 // it's important to put this code in an else statement after the
94 // hover, otherwise hovers won't draw properly for checked aItems
95 aDc.SetPen( wxPen( m_highlightColour ) );
96 aDc.SetBrush( wxBrush( m_highlightColour.ChangeLightness( darkMode ? 40 : 170 ) ) );
97 aDc.DrawRectangle( aRect );
98 }
99 }
100
101 wxBitmap bmp;
102
103 if( aItem.GetState() & wxAUI_BUTTON_STATE_DISABLED )
104 bmp = aItem.GetDisabledBitmap();
105 else
106 bmp = aItem.GetBitmap();
107
108 if( bmp.IsOk() )
109 aDc.DrawBitmap( bmp, bmpX, bmpY, true );
110
111 // set the aItem's text color based on if it is disabled
112 aDc.SetTextForeground( *wxBLACK );
113
114 if( aItem.GetState() & wxAUI_BUTTON_STATE_DISABLED )
115 aDc.SetTextForeground( wxSystemSettings::GetColour( wxSYS_COLOUR_GRAYTEXT ) );
116
117 if( ( m_flags & wxAUI_TB_TEXT ) && !aItem.GetLabel().empty() )
118 {
119 aDc.DrawText( aItem.GetLabel(), textX, textY );
120 }
121}
122
123
124WX_AUI_DOCK_ART::WX_AUI_DOCK_ART() : wxAuiDefaultDockArt()
125{
126#if defined( _WIN32 )
127 // Use normal control font, wx likes to use "small"
128 m_captionFont = *wxNORMAL_FONT;
129
130 // Increase the box the caption rests in size a bit
131 m_captionSize = wxWindow::FromDIP( 20, nullptr );
132#endif
133
134 SetColour( wxAUI_DOCKART_ACTIVE_CAPTION_TEXT_COLOUR,
135 wxSystemSettings::GetColour( wxSYS_COLOUR_BTNTEXT ) );
136 SetColour( wxAUI_DOCKART_INACTIVE_CAPTION_TEXT_COLOUR,
137 wxSystemSettings::GetColour( wxSYS_COLOUR_BTNTEXT ) );
138
139 // Turn off the ridiculous looking gradient
140 m_gradientType = wxAUI_GRADIENT_NONE;
141}
void DrawButton(wxDC &aDc, wxWindow *aWindow, const wxAuiToolBarItem &aItem, const wxRect &aRect) override
The same as wxAuiDefaultToolBarArt::DrawButton except with dark-mode awareness based on BITMAP_BUTTON...
bool IsDarkTheme()
Determine if the desktop interface is currently using a dark theme or a light theme.
Definition: gtk/ui.cpp:48