38        sum += ( ( p2.
x - p1.
x ) * ( p2.
y + p1.
y ) );
 
   44    auto addVertex = [&]( 
int i )
 
   58        for( 
int i = points.
PointCount() - 1; i >= 0; i-- )
 
   67    if( tail && ( *tail == *tail->
next ) )
 
 
   83    double limit_x = std::clamp( ( aX - 
m_bbox.GetX() ) / 
m_bbox.GetWidth(), 0.0, 1.0 );
 
   84    double limit_y = std::clamp( ( aY - 
m_bbox.GetY() ) / 
m_bbox.GetHeight(), 0.0, 1.0 );
 
   86    uint32_t x = 
static_cast<uint32_t
>( limit_x * 32767.0 );
 
   87    uint32_t y = 
static_cast<uint32_t
>( limit_y * 32767.0 );
 
   89    x = ( x | ( x << 8 ) ) & 0x00FF00FF;
 
   90    x = ( x | ( x << 4 ) ) & 0x0F0F0F0F;
 
   91    x = ( x | ( x << 2 ) ) & 0x33333333;
 
   92    x = ( x | ( x << 1 ) ) & 0x55555555;
 
   94    y = ( y | ( y << 8 ) ) & 0x00FF00FF;
 
   95    y = ( y | ( y << 4 ) ) & 0x0F0F0F0F;
 
   96    y = ( y | ( y << 2 ) ) & 0x33333333;
 
   97    y = ( y | ( y << 1 ) ) & 0x55555555;
 
   99    return x | ( y << 1 );
 
 
  108    return ( q->
y - p->
y ) * ( r->
x - q->
x ) - ( q->
x - p->
x ) * ( r->
y - q->
y );
 
 
  114    return aA && aB && aA->
x == aB->
x && aA->
y == aB->
y;
 
 
  130            && aPt->
y == aPt->
next->
y )
 
  136            && aPt->
y == aPt->
next->
y )
 
 
  157            && aPt->
y == aPt->
prev->
y)
 
  163            && aPt->
y == aPt->
prev->
y )
 
 
  178    if( 
area( ap, a, an ) < 0 )
 
  179        return area( a, b, an ) >= 0 && 
area( a, ap, b ) >= 0;
 
  181        return area( a, b, ap ) < 0 || 
area( a, an, b ) < 0;
 
 
  189    double        px = ( a->
x + b->
x ) / 2;
 
  190    double        py = ( a->
y + b->
y ) / 2;
 
  194        if( ( ( p->
y > py ) != ( p->
next->
y > py ) )
 
  195            && ( px < ( p->
next->
x - p->
x ) * ( py - p->
y ) / ( p->
next->
y - p->
y ) + p->
x ) )
 
 
  212    m_vertices.emplace_back( aIndex, pt.
x, pt.
y, 
this, aUserData );
 
 
  281    if( 
parent->area( a, b, c ) >= 0 )
 
  285    const double minTX = std::min( a->
x, std::min( b->
x, c->
x ) );
 
  286    const double minTY = std::min( a->
y, std::min( b->
y, c->
y ) );
 
  287    const double maxTX = std::max( a->
x, std::max( b->
x, c->
x ) );
 
  288    const double maxTY = std::max( a->
y, std::max( b->
y, c->
y ) );
 
  291    const uint32_t minZ = 
parent->zOrder( minTX, minTY );
 
  292    const uint32_t maxZ = 
parent->zOrder( maxTX, maxTY );
 
  297    while( p && p->
z <= maxZ )
 
  311    while( p && p->
z >= minZ )
 
 
Represent a polyline containing arcs as well as line segments: A chain of connected line and/or arc s...
 
int PointCount() const
Return the number of points (vertices) in this line chain.
 
const VECTOR2I & CPoint(int aIndex) const
Return a reference to a given point in the line chain.
 
constexpr extended_type SquaredDistance(const VECTOR2< T > &aVector) const
Compute the squared distance between two vectors.
 
std::deque< VERTEX > m_vertices
 
bool middleInside(const VERTEX *a, const VERTEX *b) const
Check if the middle of the segment from a to b is inside the polygon.
 
VERTEX * createList(const SHAPE_LINE_CHAIN &points, VERTEX *aTail=nullptr, void *aUserData=nullptr)
Create a list of vertices from a line chain.
 
bool locallyInside(const VERTEX *a, const VERTEX *b) const
Check whether the segment from vertex a -> vertex b is inside the polygon around the immediate area o...
 
VERTEX * getPrevOutlineVertex(const VERTEX *aPt) const
Get the previous vertex in the outline, avoiding steiner points and points that overlap with splits.
 
void SetBoundingBox(const BOX2I &aBBox)
 
double area(const VERTEX *p, const VERTEX *q, const VERTEX *r) const
Return the twice the signed area of the triangle formed by vertices p, q, and r.
 
VERTEX * insertVertex(int aIndex, const VECTOR2I &pt, VERTEX *last, void *aUserData=nullptr)
Insert a vertex into the vertex set.
 
VECTOR2I::extended_type m_simplificationLevel
 
VERTEX * getNextOutlineVertex(const VERTEX *aPt) const
Get the next vertex in the outline, avoiding steiner points and points that overlap with splits.
 
uint32_t zOrder(const double aX, const double aY) const
Note that while the inputs are doubles, these are scaled by the size of the bounding box to fit into ...
 
bool same_point(const VERTEX *aA, const VERTEX *aB) const
Check if two vertices are at the same point.
 
VERTEX * split(VERTEX *b)
Split the referenced polygon between the reference point and vertex b, assuming they are in the same ...
 
bool inTriangle(const VERTEX &a, const VERTEX &b, const VERTEX &c)
Check to see if triangle surrounds our current vertex.
 
void * GetUserData() const
 
void remove()
Remove the node from the linked list and z-ordered linked list.
 
VERTEX(int aIndex, double aX, double aY, VERTEX_SET *aParent, void *aUserData=nullptr)
 
bool isEar(bool aMatchUserData=false) const
Check whether the given vertex is in the middle of an ear.
 
VECTOR2< int32_t > VECTOR2I
 
VECTOR2< double > VECTOR2D
 
VECTOR2< int64_t > VECTOR2L