#include <glm/gtc/matrix_transform.hpp>
#include <glm/glm.hpp>
#include <gal/gal.h>
#include <gal/opengl/vertex_common.h>
#include <gal/color4d.h>
#include <stack>
#include <memory>
Go to the source code of this file.
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| class | KIGFX::VERTEX_MANAGER |
| | Class to control vertex container and GPU with possibility of emulating old-style OpenGL 1.0 state machine using modern OpenGL methods. More...
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| namespace | KIGFX |
| | The Cairo implementation of the graphics abstraction layer.
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◆ GLM_FORCE_RADIANS
| #define GLM_FORCE_RADIANS |