#include <memory>
#include <vector>
#include <outline_mode.h>
#include <eda_search_data.h>
#include <font/glyph.h>
#include <font/text_attributes.h>
Go to the source code of this file.
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class | EDA_TEXT |
| A mix-in class (via multiple inheritance) that handles texts such as labels, parts, components, or footprints. More...
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namespace | KIGFX |
| The Cairo implementation of the graphics abstraction layer.
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#define | CTL_OMIT_HIDE (1 << 6) |
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#define | DEFAULT_SIZE_TEXT 50 |
| This is the "default-of-the-default" hardcoded text size; individual application define their own default policy starting with this (usually with a user option or project). More...
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#define | DIM_ANCRE_TEXTE 2 |
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◆ CTL_OMIT_HIDE
#define CTL_OMIT_HIDE (1 << 6) |
◆ DEFAULT_SIZE_TEXT
#define DEFAULT_SIZE_TEXT 50 |
This is the "default-of-the-default" hardcoded text size; individual application define their own default policy starting with this (usually with a user option or project).
Definition at line 61 of file eda_text.h.
◆ DIM_ANCRE_TEXTE
#define DIM_ANCRE_TEXTE 2 |