KiCad PCB EDA Suite
x3d_appearance.h
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1 /*
2  * This program source code file is part of KiCad, a free EDA CAD application.
3  *
4  * Copyright (C) 2016 Cirilo Bernardo <cirilo.bernardo@gmail.com>
5  * Copyright (C) 2021 KiCad Developers, see AUTHORS.txt for contributors.
6  *
7  * This program is free software; you can redistribute it and/or
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24 
30 #ifndef X3D_APPEARANCE_H
31 #define X3D_APPEARANCE_H
32 
33 #include <vector>
34 
35 #include "wrltypes.h"
36 #include "x3d_shape.h"
37 
38 
39 class X3DAPP : public X3DNODE
40 {
41 public:
42  X3DAPP();
43  X3DAPP( X3DNODE* aParent );
44  virtual ~X3DAPP();
45 
46  // functions inherited from X3DNODE
47  bool Read( wxXmlNode* aNode, X3DNODE* aTopNode, X3D_DICT& aDict ) override;
48  bool SetParent( X3DNODE* aParent, bool doUnlink = true ) override;
49  bool AddChildNode( X3DNODE* aNode ) override;
50  bool AddRefNode( X3DNODE* aNode ) override;
51  SGNODE* TranslateToSG( SGNODE* aParent ) override;
52 
53 private:
54  void init();
55  void readFields( wxXmlNode* aNode );
56 
57 protected:
62  float shininess;
63  float transparency;
64 
65 private:
66  wxString m_MatName; // material name
67 
68 };
69 
70 #endif // X3D_APPEARANCE_H
void init()
bool AddChildNode(X3DNODE *aNode) override
glm::vec3 WRLVEC3F
Definition: wrltypes.h:188
float ambientIntensity
The base class of all Scene Graph nodes.
Definition: sg_node.h:74
WRLVEC3F specularColor
wxString m_MatName
The base class of all X3D nodes.
Definition: x3d_base.h:74
float transparency
WRLVEC3F diffuseColor
bool SetParent(X3DNODE *aParent, bool doUnlink=true) override
Set the parent X3DNODE of this object.
bool AddRefNode(X3DNODE *aNode) override
SGNODE * TranslateToSG(SGNODE *aParent) override
Produce a representation of the data using the intermediate scenegraph structures of the kicad_3dsg l...
virtual ~X3DAPP()
bool Read(wxXmlNode *aNode, X3DNODE *aTopNode, X3D_DICT &aDict) override
declares some compound types used for VRML
void readFields(wxXmlNode *aNode)
float shininess
WRLVEC3F emissiveColor