KiCad PCB EDA Suite
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test_box2.cpp
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1/*
2 * This program source code file is part of KiCad, a free EDA CAD application.
3 *
4 * Copyright (C) 2022 KiCad Developers, see AUTHORS.TXT for contributors.
5 *
6 * This program is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU General Public License
8 * as published by the Free Software Foundation; either version 2
9 * of the License, or (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, you may find one here:
18 * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
19 * or you may search the http://www.gnu.org website for the version 2 license,
20 * or you may write to the Free Software Foundation, Inc.,
21 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
22 */
23
29
30// Code under test
31#include <math/box2.h>
32
36BOOST_AUTO_TEST_SUITE( BOX2TESTS )
37
38BOOST_AUTO_TEST_CASE( test_closest_point_to, *boost::unit_test::tolerance( 0.000001 ) )
39{
40 BOX2D box( VECTOR2D( 1, 2 ), VECTOR2D( 3, 4 ) );
41
42 // check all quadrants
43
44 // top left
45 BOOST_CHECK( box.ClosestPointTo( VECTOR2D( 0, 0 ) ) == VECTOR2D( 1, 2 ) );
46
47 // top
48 BOOST_CHECK( box.ClosestPointTo( VECTOR2D( 2, 0 ) ) == VECTOR2D( 2, 2 ) );
49
50 // top right
51 BOOST_CHECK( box.ClosestPointTo( VECTOR2D( 6, 0 ) ) == VECTOR2D( 4, 2 ) );
52
53 // right
54 BOOST_CHECK( box.ClosestPointTo( VECTOR2D( 6, 5 ) ) == VECTOR2D( 4, 5 ) );
55
56 // bottom right
57 BOOST_CHECK( box.ClosestPointTo( VECTOR2D( 6, 7 ) ) == VECTOR2D( 4, 6 ) );
58
59 // bottom
60 BOOST_CHECK( box.ClosestPointTo( VECTOR2D( 3, 7 ) ) == VECTOR2D( 3, 6 ) );
61
62 // bottom left
63 BOOST_CHECK( box.ClosestPointTo( VECTOR2D( 0, 7 ) ) == VECTOR2D( 1, 6 ) );
64
65 // left
66 BOOST_CHECK( box.ClosestPointTo( VECTOR2D( 0, 3 ) ) == VECTOR2D( 1, 3 ) );
67
68 // inside
69 BOOST_CHECK( box.ClosestPointTo( VECTOR2D( 2, 4 ) ) == VECTOR2D( 2, 4 ) );
70}
71
72BOOST_AUTO_TEST_CASE( test_farthest_point_to, *boost::unit_test::tolerance( 0.000001 ) )
73{
74 BOX2D box( VECTOR2D( 1, 2 ), VECTOR2D( 3, 4 ) );
75
76 // note: the farthest point always is on a corner of the box
77
78 // outside:
79
80 // top left
81 BOOST_CHECK( box.FarthestPointTo( VECTOR2D( 0, 0 ) ) == VECTOR2D( 4, 6 ) );
82
83 // top right
84 BOOST_CHECK( box.FarthestPointTo( VECTOR2D( 6, 0 ) ) == VECTOR2D( 1, 6 ) );
85
86 // bottom right
87 BOOST_CHECK( box.FarthestPointTo( VECTOR2D( 6, 7 ) ) == VECTOR2D( 1, 2 ) );
88
89 // bottom left
90 BOOST_CHECK( box.FarthestPointTo( VECTOR2D( 0, 7 ) ) == VECTOR2D( 4, 2 ) );
91
92 // inside:
93
94 // top left
95 BOOST_CHECK( box.FarthestPointTo( VECTOR2D( 2, 3 ) ) == VECTOR2D( 4, 6 ) );
96
97 // top right
98 BOOST_CHECK( box.FarthestPointTo( VECTOR2D( 3, 3 ) ) == VECTOR2D( 1, 6 ) );
99
100 // bottom right
101 BOOST_CHECK( box.FarthestPointTo( VECTOR2D( 3, 5 ) ) == VECTOR2D( 1, 2 ) );
102
103 // bottom left
104 BOOST_CHECK( box.FarthestPointTo( VECTOR2D( 2, 5 ) ) == VECTOR2D( 4, 2 ) );
105}
106
107BOOST_AUTO_TEST_CASE( test_intersects_circle, *boost::unit_test::tolerance( 0.000001 ) )
108{
109 BOX2D box( VECTOR2D( 1, 2 ), VECTOR2D( 6, 8 ) );
110
111 // box inside circle (touching corners)
112 BOOST_CHECK( box.IntersectsCircle( VECTOR2D( 4, 6 ), 5 ) == true );
113
114 // box completely inside circle
115 BOOST_CHECK( box.IntersectsCircle( VECTOR2D( 4, 6 ), 6 ) == true );
116
117 // circle completely inside box
118 BOOST_CHECK( box.IntersectsCircle( VECTOR2D( 4, 6 ), 2 ) == true );
119
120 // circle outside box
121 BOOST_CHECK( box.IntersectsCircle( VECTOR2D( 14, 6 ), 5 ) == false );
122}
123
124BOOST_AUTO_TEST_CASE( test_intersects_circle_edge, *boost::unit_test::tolerance( 0.000001 ) )
125{
126 BOX2D box( VECTOR2D( 1, 2 ), VECTOR2D( 6, 8 ) );
127
128 // box touching edge
129 BOOST_CHECK( box.IntersectsCircleEdge( VECTOR2D( 4, 6 ), 5, 1 ) == true );
130
131 // box completely inside circle
132 BOOST_CHECK( box.IntersectsCircleEdge( VECTOR2D( 4, 6 ), 6, 1 ) == false );
133
134 // circle completely inside box
135 BOOST_CHECK( box.IntersectsCircleEdge( VECTOR2D( 4, 6 ), 2, 1 ) == true );
136
137 // circle outside box
138 BOOST_CHECK( box.IntersectsCircleEdge( VECTOR2D( 14, 6 ), 5, 1 ) == false );
139}
140
141BOOST_AUTO_TEST_SUITE_END()
BOOST_AUTO_TEST_CASE(HorizontalAlignment)
BOOST_CHECK(box.ClosestPointTo(VECTOR2D(0, 0))==VECTOR2D(1, 2))
Test suite for KiCad math code.
BOOST_AUTO_TEST_SUITE(CadstarPartParser)
VECTOR2< double > VECTOR2D
Definition: vector2d.h:587