25#ifndef __SIM_PLOT_COLORS__
26#define __SIM_PLOT_COLORS__
67 wxColour
GenerateColor( std::map<wxString, wxColour> aTraceColors );
wxColour GetPlotColor(enum COLOR_SET aColorId)
enum COLOR_SET getPlotColorCount()
static std::vector< wxColour > m_colorList
< The color list to draw traces, bg, fg, axis...
static void FillDefaultColorList(bool aWhiteBg)
Fills m_colorList by a default set of colors.
wxColour GenerateColor(std::map< wxString, wxColour > aTraceColors)
bool operator<(SIM_PLOT_COLORS::COLOR_SET &x, SIM_PLOT_COLORS::COLOR_SET &y)
bool operator>=(SIM_PLOT_COLORS::COLOR_SET &x, SIM_PLOT_COLORS::COLOR_SET &y)
SIM_PLOT_COLORS::COLOR_SET & operator++(SIM_PLOT_COLORS::COLOR_SET &x)
SIM_PLOT_COLORS::COLOR_SET operator+(SIM_PLOT_COLORS::COLOR_SET x, SIM_PLOT_COLORS::COLOR_SET y)
SIM_PLOT_COLORS::COLOR_SET operator%(int x, SIM_PLOT_COLORS::COLOR_SET y)
SIM_PLOT_COLORS::COLOR_SET operator-(SIM_PLOT_COLORS::COLOR_SET x, SIM_PLOT_COLORS::COLOR_SET y)