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Implement a post shader screen space ambient occlusion in software. More...
Go to the source code of this file.
Macros | |
| #define | ROUNDS 3 | 
Implement a post shader screen space ambient occlusion in software.
Definition in file post_shader_ssao.cpp.
| #define ROUNDS 3 | 
Referenced by POST_SHADER_SSAO::Shade().