KiCad PCB EDA Suite
post_shader_ssao.h
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24 
30 #ifndef POST_SHADER_SSAO_H
31 #define POST_SHADER_SSAO_H
32 
33 
34 #include "post_shader.h"
35 
36 
38 {
39 public:
40  explicit POST_SHADER_SSAO( const CAMERA& aCamera );
41 
42  SFVEC3F Shade(const SFVEC2I& aShaderPos ) const override;
43  SFVEC3F ApplyShadeColor( const SFVEC2I& aShaderPos, const SFVEC3F& aInputColor,
44  const SFVEC3F& aShadeColor ) const override;
45 
46  SFVEC3F Blur( const SFVEC2I& aShaderPos ) const;
47 
48  void SetShadedBuffer( SFVEC3F* aShadedBuffer )
49  {
50  m_shadedBuffer = aShadedBuffer;
51  }
52 
53  void SetShadowsEnabled( bool aIsShadowsEnabled )
54  {
55  m_isUsingShadows = aIsShadowsEnabled;
56  }
57 
58 private:
59  SFVEC3F posFromDepth( const SFVEC2F& coord ) const;
60 
61  float ec_depth( const SFVEC2F& tc ) const;
62 
63  float aoFF( const SFVEC2I& aShaderPos, const SFVEC3F& ddiff, const SFVEC3F& cnorm,
64  const float aShadowAtSamplePos, const float aShadowAtCenterPos,
65  int c1, int c2 ) const;
66 
67  float giFF( const SFVEC2I& aShaderPos, const SFVEC3F& ddiff, const SFVEC3F& cnorm,
68  const float aShadow, int c1, int c2 ) const;
69 
79  SFVEC3F giColorCurve( const SFVEC3F& aColor ) const;
80 
82 
84 };
85 
86 
87 #endif // POST_SHADER_SSAO_H
float ec_depth(const SFVEC2F &tc) const
void SetShadowsEnabled(bool aIsShadowsEnabled)
void SetShadedBuffer(SFVEC3F *aShadedBuffer)
SFVEC3F ApplyShadeColor(const SFVEC2I &aShaderPos, const SFVEC3F &aInputColor, const SFVEC3F &aShadeColor) const override
Apply the final color process using a previous stage color.
SFVEC3F posFromDepth(const SFVEC2F &coord) const
POST_SHADER_SSAO(const CAMERA &aCamera)
glm::ivec2 SFVEC2I
Definition: xv3d_types.h:39
float giFF(const SFVEC2I &aShaderPos, const SFVEC3F &ddiff, const SFVEC3F &cnorm, const float aShadow, int c1, int c2) const
SFVEC3F giColorCurve(const SFVEC3F &aColor) const
Apply a curve transformation to the original color.
A class used to derive camera objects from.
Definition: camera.h:77
SFVEC3F Shade(const SFVEC2I &aShaderPos) const override
glm::vec2 SFVEC2F
Definition: xv3d_types.h:42
float aoFF(const SFVEC2I &aShaderPos, const SFVEC3F &ddiff, const SFVEC3F &cnorm, const float aShadowAtSamplePos, const float aShadowAtCenterPos, int c1, int c2) const
A base class to create post shaders.
SFVEC3F Blur(const SFVEC2I &aShaderPos) const
SFVEC3F * m_shadedBuffer
glm::vec3 SFVEC3F
Definition: xv3d_types.h:44