KiCad PCB EDA Suite
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gpu_manager.h
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1/*
2 * This program source code file is part of KiCad, a free EDA CAD application.
3 *
4 * Copyright (C) 2013 CERN
5 * Copyright The KiCad Developers, see AUTHORS.txt for contributors.
6 *
7 * @author Maciej Suminski <[email protected]>
8 *
9 * This program is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * as published by the Free Software Foundation; either version 2
12 * of the License, or (at your option) any later version.
13 *
14 * This program is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
18 *
19 * You should have received a copy of the GNU General Public License
20 * along with this program; if not, you may find one here:
21 * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
22 * or you may search the http://www.gnu.org website for the version 2 license,
23 * or you may write to the Free Software Foundation, Inc.,
24 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
25 */
26
27#ifndef GPU_MANAGER_H_
28#define GPU_MANAGER_H_
29
30#include <vector>
32#include <boost/scoped_array.hpp>
33
34namespace KIGFX
35{
36class SHADER;
37class VERTEX_CONTAINER;
38class VERTEX_ITEM;
39class CACHED_CONTAINER;
40class NONCACHED_CONTAINER;
41
46{
47public:
48 static GPU_MANAGER* MakeManager( VERTEX_CONTAINER* aContainer );
49
50 virtual ~GPU_MANAGER();
51
55 virtual void BeginDrawing() = 0;
56
63 virtual void DrawIndices( const VERTEX_ITEM* aItem ) = 0;
64
68 virtual void EndDrawing() = 0;
69
75 virtual void SetShader( SHADER& aShader );
76
80 void EnableDepthTest( bool aEnabled );
81
82protected:
83 GPU_MANAGER( VERTEX_CONTAINER* aContainer );
84
87
90
93
96
99};
100
101
103{
104public:
105
106 struct VRANGE
107 {
108 VRANGE( int aStart, int aEnd, bool aContinuous ) :
109 m_start( aStart ),
110 m_end( aEnd ),
111 m_isContinuous( aContinuous )
112 {
113 }
114
115 unsigned int m_start, m_end;
117 };
118
119
122
124 virtual void BeginDrawing() override;
125
127 virtual void DrawIndices( const VERTEX_ITEM* aItem ) override;
128
130 virtual void EndDrawing() override;
131
133 void Map();
134
136 void Unmap();
137
138protected:
140 void resizeIndices( unsigned int aNewSize );
141
144
146 boost::scoped_array<GLuint> m_indices;
147
149 unsigned int m_indicesCapacity;
150
152 std::vector<VRANGE> m_vranges;
153
156
159
161 unsigned int m_indexBufSize;
162
164 unsigned int m_indexBufMaxSize;
165
167 unsigned int m_curVrangeSize;
168};
169
170
172{
173public:
175
177 virtual void BeginDrawing() override;
178
180 virtual void DrawIndices( const VERTEX_ITEM* aItem ) override;
181
183 virtual void EndDrawing() override;
184};
185
186} // namespace KIGFX
187
188#endif /* GPU_MANAGER_H_ */
int m_totalHuge
Number of regular VRANGEs (small items) pooled into single draw call.
Definition: gpu_manager.h:155
std::vector< VRANGE > m_vranges
Number of huge VRANGEs (i.e. large zones) with separate draw calls.
Definition: gpu_manager.h:152
unsigned int m_indexBufMaxSize
Size of the current VRANGE.
Definition: gpu_manager.h:164
unsigned int m_indicesCapacity
Ranges of visible vertex indices to render.
Definition: gpu_manager.h:149
~GPU_CACHED_MANAGER()
Prepare the stored data to be drawn.
Definition: gpu_manager.cpp:98
unsigned int m_curVrangeSize
Definition: gpu_manager.h:167
virtual void DrawIndices(const VERTEX_ITEM *aItem) override
Clear the container after drawing routines.
virtual void BeginDrawing() override
Make the GPU draw given range of vertices.
bool m_buffersInitialized
Pointer to the current indices buffer.
Definition: gpu_manager.h:143
int m_totalNormal
Current size of index buffer.
Definition: gpu_manager.h:158
boost::scoped_array< GLuint > m_indices
Current indices buffer size.
Definition: gpu_manager.h:146
unsigned int m_indexBufSize
Maximum size taken by the index buffer for all frames rendered so far.
Definition: gpu_manager.h:161
void Map()
Unmap vertex buffer.
void resizeIndices(unsigned int aNewSize)
< Resizes the indices buffer to aNewSize if necessary
virtual void EndDrawing() override
Map vertex buffer stored in GPU memory.
Class to handle uploading vertices and indices to GPU in drawing purposes.
Definition: gpu_manager.h:46
int m_shaderAttrib
true: enable Z test when drawing
Definition: gpu_manager.h:95
virtual void SetShader(SHADER &aShader)
Allow using shaders with the stored data.
Definition: gpu_manager.cpp:72
virtual void DrawIndices(const VERTEX_ITEM *aItem)=0
Make the GPU draw given range of vertices.
void EnableDepthTest(bool aEnabled)
Enable/disable Z buffer depth test.
VERTEX_CONTAINER * m_container
Shader handling.
Definition: gpu_manager.h:89
virtual void BeginDrawing()=0
Prepare the stored data to be drawn.
bool m_isDrawing
Container that stores vertices data.
Definition: gpu_manager.h:86
static GPU_MANAGER * MakeManager(VERTEX_CONTAINER *aContainer)
Definition: gpu_manager.cpp:48
SHADER * m_shader
Location of shader attributes (for glVertexAttribPointer)
Definition: gpu_manager.h:92
virtual void EndDrawing()=0
Clear the container after drawing routines.
virtual ~GPU_MANAGER()
Definition: gpu_manager.cpp:67
virtual void BeginDrawing() override
Make the GPU draw given range of vertices.
virtual void EndDrawing() override
Clear the container after drawing routines.
virtual void DrawIndices(const VERTEX_ITEM *aItem) override
Clear the container after drawing routines.
Provide the access to the OpenGL shaders.
Definition: shader.h:77
The Cairo implementation of the graphics abstraction layer.
Definition: color4d.cpp:247
VRANGE(int aStart, int aEnd, bool aContinuous)
Definition: gpu_manager.h:108
Common defines and consts used in vertex related classes.