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dialog_exchange_footprints.cpp File Reference
#include <bitmaps.h>
#include <footprint.h>
#include <pad.h>
#include <dialog_exchange_footprints.h>
#include <string_utils.h>
#include <kiway.h>
#include <kiway_express.h>
#include <macros.h>
#include <pcb_edit_frame.h>
#include <pcbnew_settings.h>
#include <widgets/wx_html_report_panel.h>
#include <widgets/std_bitmap_button.h>

Go to the source code of this file.

Macros

#define ID_MATCH_FP_ALL   4200
 
#define ID_MATCH_FP_SELECTED   4201
 
#define ID_MATCH_FP_REF   4202
 
#define ID_MATCH_FP_VAL   4203
 
#define ID_MATCH_FP_ID   4204
 

Variables

int g_matchModeForUpdate = ID_MATCH_FP_ALL
 
int g_matchModeForUpdateSelected = ID_MATCH_FP_SELECTED
 
int g_matchModeForExchange = ID_MATCH_FP_REF
 
int g_matchModeForExchangeSelected = ID_MATCH_FP_SELECTED
 
bool g_removeExtraTextItems [2] = { false, false }
 
bool g_resetTextItemLayers [2] = { false, true }
 
bool g_resetTextItemEffects [2] = { false, true }
 
bool g_resetFabricationAttrs [2] = { false, true }
 
bool g_reset3DModels [2] = { true, true }
 

Macro Definition Documentation

◆ ID_MATCH_FP_ALL

#define ID_MATCH_FP_ALL   4200

Definition at line 41 of file dialog_exchange_footprints.cpp.

◆ ID_MATCH_FP_ID

#define ID_MATCH_FP_ID   4204

Definition at line 45 of file dialog_exchange_footprints.cpp.

◆ ID_MATCH_FP_REF

#define ID_MATCH_FP_REF   4202

Definition at line 43 of file dialog_exchange_footprints.cpp.

◆ ID_MATCH_FP_SELECTED

#define ID_MATCH_FP_SELECTED   4201

Definition at line 42 of file dialog_exchange_footprints.cpp.

◆ ID_MATCH_FP_VAL

#define ID_MATCH_FP_VAL   4203

Definition at line 44 of file dialog_exchange_footprints.cpp.

Variable Documentation

◆ g_matchModeForExchange

int g_matchModeForExchange = ID_MATCH_FP_REF

◆ g_matchModeForExchangeSelected

int g_matchModeForExchangeSelected = ID_MATCH_FP_SELECTED

◆ g_matchModeForUpdate

int g_matchModeForUpdate = ID_MATCH_FP_ALL

◆ g_matchModeForUpdateSelected

int g_matchModeForUpdateSelected = ID_MATCH_FP_SELECTED

◆ g_removeExtraTextItems

bool g_removeExtraTextItems[2] = { false, false }

◆ g_reset3DModels

◆ g_resetFabricationAttrs

bool g_resetFabricationAttrs[2] = { false, true }

◆ g_resetTextItemEffects

bool g_resetTextItemEffects[2] = { false, true }

◆ g_resetTextItemLayers

bool g_resetTextItemLayers[2] = { false, true }