34    WX_SPLASH( 
const wxBitmap& aBitmap, 
long aSplashStyle, 
int aMilliseconds, wxWindow* aParent,
 
   35               wxWindowID aId, 
const wxPoint& aPos = wxDefaultPosition,
 
   36               const wxSize& aSize = wxDefaultSize,
 
   37               long          aStyle = wxSIMPLE_BORDER | wxFRAME_NO_TASKBAR | wxSTAY_ON_TOP ) :
 
   38            wxSplashScreen( aBitmap, aSplashStyle, aMilliseconds, aParent, aId, aPos, aSize, aStyle )
 
   44    virtual int FilterEvent( wxEvent& event )
 override { 
return -1; }
 
 
WX_SPLASH(const wxBitmap &aBitmap, long aSplashStyle, int aMilliseconds, wxWindow *aParent, wxWindowID aId, const wxPoint &aPos=wxDefaultPosition, const wxSize &aSize=wxDefaultSize, long aStyle=wxSIMPLE_BORDER|wxFRAME_NO_TASKBAR|wxSTAY_ON_TOP)
Nullify the virtual in the parent which attempts to close the splash on any input.