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KiCad PCB EDA Suite
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The bytecode is SPIR-V on Vulkan and MSL source text on Metal. More...
#include <rhi_shader.h>
Public Attributes | |
| RHI_SHADER_TYPE | type = RHI_SHADER_TYPE::VERTEX |
| const uint8_t * | bytecode = nullptr |
| size_t | sizeBytes = 0 |
The bytecode is SPIR-V on Vulkan and MSL source text on Metal.
Definition at line 34 of file rhi_shader.h.
| const uint8_t* RHI_SHADER_DESC::bytecode = nullptr |
Definition at line 37 of file rhi_shader.h.
Referenced by RHI_VULKAN_DEVICE::CreateShader(), and RHI_GAL_PIPELINES::loadShaderPair().
| size_t RHI_SHADER_DESC::sizeBytes = 0 |
Definition at line 38 of file rhi_shader.h.
Referenced by RHI_VULKAN_DEVICE::CreateShader(), and RHI_GAL_PIPELINES::loadShaderPair().
| RHI_SHADER_TYPE RHI_SHADER_DESC::type = RHI_SHADER_TYPE::VERTEX |
Definition at line 36 of file rhi_shader.h.
Referenced by RHI_GAL_PIPELINES::loadShaderPair().