KiCad PCB EDA Suite
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singleton.cpp
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1/*
2 * This program source code file is part of KiCad, a free EDA CAD application.
3 *
4 * Copyright The KiCad Developers, see AUTHORS.txt for contributors.
5 *
6 * This program is free software: you can redistribute it and/or modify it
7 * under the terms of the GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful, but
12 * WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <https://www.gnu.org/licenses/>.
18 */
19
20#include <singleton.h>
21#include <advanced_config.h>
22#include <bs_thread_pool.hpp>
24#include <thread_pool.h>
25
26
28{
29 // Shutdown() should have been called before static destruction.
30 // If not, we still try to clean up, but this may crash on macOS
31 // during static destruction due to condition variable issues.
32 Shutdown();
33}
34
35
37{
38 // This will wait for all threads to finish and then join them to the main thread.
39 // Must be called before static destruction begins to avoid crashes on macOS.
40 if( m_ThreadPool )
41 {
42 #if !defined( __MINGW32__ )
43 // does not work fine on MINGW (delete m_ThreadPool takes a looong time) and can create a crash
44 // on exit in some cases (for instance running under GDB). So use only static destruction.
45 // But builds on MINGW have a few specific code.
46 delete m_ThreadPool;
47 m_ThreadPool = nullptr;
48 #endif
49
50 // Clear the cached thread pool pointer to prevent dangling reference
52 }
53
55 {
56 m_GLContextManager->DeleteAll();
57 delete m_GLContextManager;
58 m_GLContextManager = nullptr;
59 }
60}
61
62
64{
65 int num_threads = std::max( 0, ADVANCED_CFG::GetCfg().m_MaximumThreads );
66
67 m_ThreadPool = new BS::priority_thread_pool( num_threads,
68 []
69 {
70 // Reduce worker threadpriority to reduce lag in main (UI) thread
71 BS::this_thread::set_os_thread_priority(
72 BS::os_thread_priority::below_normal );
73 } );
74
76}
static const ADVANCED_CFG & GetCfg()
Get the singleton instance's config, which is shared by all consumers.
void Shutdown()
Explicitly shut down and destroy the thread pool and GL context manager.
Definition singleton.cpp:36
BS::priority_thread_pool * m_ThreadPool
Definition singleton.h:58
GL_CONTEXT_MANAGER * m_GLContextManager
Definition singleton.h:59
thread_pool< 1 > priority_thread_pool
Definition singleton.h:31
void InvalidateKiCadThreadPool()
Invalidate the cached thread pool pointer.