KiCad PCB EDA Suite
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origin_transforms.h
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1/*
2 * This program source code file is part of KiCad, a free EDA CAD application.
3 *
4 * Copyright (C) 2019-2020 Reece R. Pollack <[email protected]>
5 * Copyright (C) 1992-2019 KiCad Developers, see AUTHORS.txt for contributors.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, you may find one here:
19 * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
20 * or you may search the http://www.gnu.org website for the version 2 license,
21 * or you may write to the Free Software Foundation, Inc.,
22 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
23 */
24
25#ifndef ORIGIN_TRANSFORMS_H_
26#define ORIGIN_TRANSFORMS_H_
27
40{
41public:
49 NOT_A_COORD, //< A non-coordinate value, never transformed
50 ABS_X_COORD, //< An absolute X coordinate
51 ABS_Y_COORD, //< An absolute Y coordinate
52 REL_X_COORD, //< A relative X coordinate
53 REL_Y_COORD, //< A relative Y coordinate
54 };
55
57
58 virtual ~ORIGIN_TRANSFORMS();
59
60 virtual int ToDisplay( int aValue,
61 COORD_TYPES_T aCoordType ) const;
62
63 virtual long long int ToDisplay( long long int aValue,
64 COORD_TYPES_T aCoordType ) const;
65
66 virtual double ToDisplay( double aValue,
67 COORD_TYPES_T aCoordType ) const;
68
69 virtual int FromDisplay( int aValue,
70 COORD_TYPES_T aCoordType ) const;
71
72 virtual long long int FromDisplay( long long int aValue,
73 COORD_TYPES_T aCoordType ) const;
74
75 virtual double FromDisplay( double aValue,
76 COORD_TYPES_T aCoordType ) const;
77
78
79 template<class T>
80 T ToDisplayAbs( const T& aValue ) const
81 {
82 T displayValue;
83
84 displayValue.x = ToDisplay( aValue.x, ABS_X_COORD );
85 displayValue.y = ToDisplay( aValue.y, ABS_Y_COORD );
86 return displayValue;
87 }
88
89 template<class T>
90 T ToDisplayRel( const T& aValue ) const
91 {
92 T displayValue;
93
94 displayValue.x = ToDisplay( aValue.x, REL_X_COORD );
95 displayValue.y = ToDisplay( aValue.y, REL_Y_COORD );
96 return displayValue;
97 }
98
99
100 template<class T>
101 T FromDisplayAbs( const T& aValue ) const
102 {
103 T displayValue;
104
105 displayValue.x = FromDisplay( aValue.x, ABS_X_COORD );
106 displayValue.y = FromDisplay( aValue.y, ABS_Y_COORD );
107 return displayValue;
108 }
109
110 template<class T>
111 T FromDisplayRel( const T& aValue ) const
112 {
113 T displayValue;
114
115 displayValue.x = FromDisplay( aValue.x, REL_X_COORD );
116 displayValue.y = FromDisplay( aValue.y, REL_Y_COORD );
117 return displayValue;
118 }
119
120
121protected:
122 template<class T> inline static
123 T ToDisplayRel( T aInternalValue,
124 bool aInvertAxis )
125 {
126 T displayValue = aInternalValue;
127
128 // Invert the direction if needed
129 if( aInvertAxis && (displayValue != static_cast<T>(0)) )
130 displayValue = -displayValue;
131
132 return displayValue;
133 }
134
135
136 template<class T> inline static
137 T FromDisplayRel( T aDisplayValue,
138 bool aInvertAxis )
139 {
140 T internalValue = aDisplayValue;
141
142 // Invert the direction if needed
143 if( aInvertAxis && (internalValue != static_cast<T>(0)) )
144 internalValue = -internalValue;
145
146 return internalValue;
147 }
148
149 template<class T> inline static
150 T ToDisplayAbs( T aInternalValue,
151 int aUserOrigin,
152 bool aInvertAxis )
153 {
154 T displayValue = aInternalValue;
155
156 // Make the value relative to the internal origin
157 displayValue -= aUserOrigin;
158
159 // Invert the direction if needed
160 if( aInvertAxis && (displayValue != static_cast<T>(0)) )
161 displayValue = -displayValue;
162
163 return displayValue;
164 }
165
166 template<class T> inline static
167 T FromDisplayAbs( T aDisplayValue,
168 int aUserOrigin,
169 bool aInvertAxis )
170 {
171 T internalValue = aDisplayValue;
172
173 // Invert the direction if needed
174 if( aInvertAxis && (internalValue != static_cast<T>(0)) )
175 internalValue = -internalValue;
176
177 // Make the value relative to the internal origin
178 internalValue += aUserOrigin;
179
180 return internalValue;
181 }
182};
183
184#endif // ORIGIN_TRANSFORMS_H
A class to perform either relative or absolute display origin transforms for a single axis of a point...
virtual int FromDisplay(int aValue, COORD_TYPES_T aCoordType) const
static T ToDisplayAbs(T aInternalValue, int aUserOrigin, bool aInvertAxis)
static T FromDisplayRel(T aDisplayValue, bool aInvertAxis)
static T FromDisplayAbs(T aDisplayValue, int aUserOrigin, bool aInvertAxis)
T FromDisplayRel(const T &aValue) const
static T ToDisplayRel(T aInternalValue, bool aInvertAxis)
T ToDisplayRel(const T &aValue) const
T ToDisplayAbs(const T &aValue) const
virtual int ToDisplay(int aValue, COORD_TYPES_T aCoordType) const
COORD_TYPES_T
The supported Display Origin Transform types.
T FromDisplayAbs(const T &aValue) const