KiCad PCB EDA Suite
layer_box_selector.h
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1 /*
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24 
25 #ifndef LAYER_BOX_SELECTOR_H
26 #define LAYER_BOX_SELECTOR_H
27 
28 #include <wx/bmpcbox.h>
29 #include <gal/color4d.h>
30 #include <layer_ids.h>
31 
32 using KIGFX::COLOR4D;
33 
38 {
39 public:
41 
42  virtual ~LAYER_SELECTOR()
43  {
44  }
45 
46  bool SetLayersHotkeys( bool value );
47 
48  // Fill the layer bitmap aLayerbmp with the layer color
49  static void DrawColorSwatch( wxBitmap& aLayerbmp, const COLOR4D& aBackground,
50  const COLOR4D& aColor );
51 
52 protected:
53  // Return a color index from the layer id
54  virtual COLOR4D getLayerColor( LAYER_NUM aLayer ) const = 0;
55 
56  // Return the name of the layer id
57  virtual wxString getLayerName( LAYER_NUM aLayer ) const = 0;
58 
59  // Return true if the layer id is enabled (i.e. is it should be displayed)
60  virtual bool isLayerEnabled( LAYER_NUM aLayer ) const = 0;
61 
63 };
64 
65 
66 /*
67  * Display a layer list in a wxBitmapComboBox.
68  */
69 class LAYER_BOX_SELECTOR : public wxBitmapComboBox, public LAYER_SELECTOR
70 {
71 public:
72  LAYER_BOX_SELECTOR( wxWindow* parent, wxWindowID id,
73  const wxPoint& pos = wxDefaultPosition,
74  const wxSize& size = wxDefaultSize,
75  int n = 0, const wxString choices[] = nullptr );
76 
77  LAYER_BOX_SELECTOR( wxWindow* parent, wxWindowID id,
78  const wxPoint& pos, const wxSize& size,
79  const wxArrayString& choices );
80 
81  ~LAYER_BOX_SELECTOR() override;
82 
83  // Get Current Item #
84  int GetChoice();
85 
86  // Get Current Layer
88 
89  // Set Layer #
90  int SetLayerSelection( LAYER_NUM layer );
91 
92  // Reload the Layers
93  // Virtual pure function because GerbView uses its own functions in a derived class
94  virtual void Resync() = 0;
95 
96  // Reload the Layers bitmaps colors
97  void ResyncBitmapOnly();
98 
99 private:
100  void onKeyDown( wxKeyEvent& aEvent );
101 };
102 
103 #endif // LAYER_BOX_SELECTOR_H
static void DrawColorSwatch(wxBitmap &aLayerbmp, const COLOR4D &aBackground, const COLOR4D &aColor)
virtual ~LAYER_SELECTOR()
int LAYER_NUM
This can be replaced with int and removed.
Definition: layer_ids.h:40
virtual COLOR4D getLayerColor(LAYER_NUM aLayer) const =0
LAYER_NUM GetLayerSelection() const
Base class to build a layer list.
int SetLayerSelection(LAYER_NUM layer)
bool SetLayersHotkeys(bool value)
virtual bool isLayerEnabled(LAYER_NUM aLayer) const =0
virtual void Resync()=0
virtual wxString getLayerName(LAYER_NUM aLayer) const =0
LAYER_BOX_SELECTOR(wxWindow *parent, wxWindowID id, const wxPoint &pos=wxDefaultPosition, const wxSize &size=wxDefaultSize, int n=0, const wxString choices[]=nullptr)
void onKeyDown(wxKeyEvent &aEvent)
A color representation with 4 components: red, green, blue, alpha.
Definition: color4d.h:103