wxString RenderPinNetName(const PIN_NAME_FACT &aPin, const PIN_NAME_REFERENCE &aReference, bool aForceNoConnect)
Render a non-power pin name from unescaped values; an absent reference uses the symbol UUID.
wxString EscapeString(const wxString &aSource, ESCAPE_CONTEXT aContext)
The Escape/Unescape routines use HTML-entity-reference-style encoding to handle characters which are:...