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SILK_SCREEN_NORMAL Class Reference

#include <material.h>

Inheritance diagram for SILK_SCREEN_NORMAL:
MATERIAL_GENERATOR

Public Member Functions

 SILK_SCREEN_NORMAL ()
 
 SILK_SCREEN_NORMAL (float aScale)
 
virtual ~SILK_SCREEN_NORMAL ()
 
SFVEC3F Generate (const RAY &aRay, const HITINFO &aHitInfo) const override
 Generate a 3D vector based on the ray and hit information depending on the implementation. More...
 

Private Attributes

float m_scale
 

Detailed Description

Definition at line 219 of file material.h.

Constructor & Destructor Documentation

◆ SILK_SCREEN_NORMAL() [1/2]

SILK_SCREEN_NORMAL::SILK_SCREEN_NORMAL ( )
inline

Definition at line 222 of file material.h.

223  {
224  m_scale = 1.0f;
225  }

References m_scale.

◆ SILK_SCREEN_NORMAL() [2/2]

SILK_SCREEN_NORMAL::SILK_SCREEN_NORMAL ( float  aScale)

Definition at line 306 of file material.cpp.

307 {
308  m_scale = 1.0f / aScale;
309 }

References m_scale.

◆ ~SILK_SCREEN_NORMAL()

virtual SILK_SCREEN_NORMAL::~SILK_SCREEN_NORMAL ( )
inlinevirtual

Definition at line 229 of file material.h.

230  {
231  }

Member Function Documentation

◆ Generate()

SFVEC3F SILK_SCREEN_NORMAL::Generate ( const RAY aRay,
const HITINFO aHitInfo 
) const
overridevirtual

Generate a 3D vector based on the ray and hit information depending on the implementation.

Parameters
aRaythe camera ray that hits the object
aHitInfothe hit information
Returns
the result of the procedural

Implements MATERIAL_GENERATOR.

Definition at line 312 of file material.cpp.

313 {
314  const SFVEC3F hitPos = aHitInfo.m_HitPoint * m_scale;
315 
316  const float noise1 = s_perlinNoise.noise( hitPos.x * 2.7f, hitPos.y * 2.6f, hitPos.z );
317 
318  const float noise2 = s_perlinNoise.noise( hitPos.x * 1.1f, hitPos.y * 1.2f, hitPos.z );
319 
320  SFVEC3F t =
321  glm::abs( ( 1.8f / ( SFVEC3F( noise1, noise2, hitPos.z ) + 0.4f ) ) - 1.5f ) - 0.25f;
322  t = t * t * t * 0.1f;
323 
324  return t;
325 }
SFVEC3F m_HitPoint
(12) hit position
Definition: hitinfo.h:49
static PerlinNoise s_perlinNoise
Definition: material.cpp:140
glm::vec3 SFVEC3F
Definition: xv3d_types.h:44
float noise(float x, float y, float z) const

References HITINFO::m_HitPoint, m_scale, PerlinNoise::noise(), and s_perlinNoise.

Member Data Documentation

◆ m_scale

float SILK_SCREEN_NORMAL::m_scale
private

Definition at line 236 of file material.h.

Referenced by Generate(), and SILK_SCREEN_NORMAL().


The documentation for this class was generated from the following files: