KiCad PCB EDA Suite
PLASTIC_SHINE_NORMAL Class Reference

Procedural generation of the shiny plastic normals. More...

#include <material.h>

Inheritance diagram for PLASTIC_SHINE_NORMAL:
MATERIAL_GENERATOR

Public Member Functions

 PLASTIC_SHINE_NORMAL ()
 
 PLASTIC_SHINE_NORMAL (float aScale)
 
virtual ~PLASTIC_SHINE_NORMAL ()
 
SFVEC3F Generate (const RAY &aRay, const HITINFO &aHitInfo) const override
 Generate a 3D vector based on the ray and hit information depending on the implementation. More...
 

Private Attributes

float m_scale
 

Detailed Description

Procedural generation of the shiny plastic normals.

Definition at line 169 of file material.h.

Constructor & Destructor Documentation

◆ PLASTIC_SHINE_NORMAL() [1/2]

PLASTIC_SHINE_NORMAL::PLASTIC_SHINE_NORMAL ( )
inline

Definition at line 172 of file material.h.

173 {
174 m_scale = 1.0f;
175 }

References m_scale.

◆ PLASTIC_SHINE_NORMAL() [2/2]

PLASTIC_SHINE_NORMAL::PLASTIC_SHINE_NORMAL ( float  aScale)

Definition at line 255 of file material.cpp.

256{
257 m_scale = 1.0f / aScale;
258}

References m_scale.

◆ ~PLASTIC_SHINE_NORMAL()

virtual PLASTIC_SHINE_NORMAL::~PLASTIC_SHINE_NORMAL ( )
inlinevirtual

Definition at line 179 of file material.h.

180 {
181 }

Member Function Documentation

◆ Generate()

SFVEC3F PLASTIC_SHINE_NORMAL::Generate ( const RAY aRay,
const HITINFO aHitInfo 
) const
overridevirtual

Generate a 3D vector based on the ray and hit information depending on the implementation.

Parameters
aRaythe camera ray that hits the object
aHitInfothe hit information
Returns
the result of the procedural

Implements MATERIAL_GENERATOR.

Definition at line 261 of file material.cpp.

262{
263 const SFVEC3F hitPos = aHitInfo.m_HitPoint * m_scale;
264
265 const float noise1 = s_perlinNoise.noise( hitPos.x * 0.01f, hitPos.y * 0.01f,
266 hitPos.z * 0.01f ) - 0.5f;
267
268 const float noise2 = s_perlinNoise.noise( hitPos.x * 1.0f, hitPos.y * 1.0f,
269 hitPos.z * 1.6f ) - 0.5f;
270
271 float noise3 = s_perlinNoise.noise( hitPos.x * 1.5f, hitPos.y * 1.5f,
272 hitPos.z * 1.0f ) - 0.5f;
273 noise3 = noise3 * noise3 * noise3;
274
275 return SFVEC3F( noise1, noise2, noise3 ) * SFVEC3F( 0.1f, 0.2f, 1.0f );
276}
float noise(float x, float y, float z) const
static PerlinNoise s_perlinNoise
Definition: material.cpp:136
SFVEC3F m_HitPoint
(12) hit position
Definition: hitinfo.h:44
glm::vec3 SFVEC3F
Definition: xv3d_types.h:44

References HITINFO::m_HitPoint, m_scale, PerlinNoise::noise(), and s_perlinNoise.

Member Data Documentation

◆ m_scale

float PLASTIC_SHINE_NORMAL::m_scale
private

Definition at line 187 of file material.h.

Referenced by Generate(), and PLASTIC_SHINE_NORMAL().


The documentation for this class was generated from the following files: