|
KiCad PCB EDA Suite
|
Abstract interface for drawing on a 2D-surface. More...
#include <graphics_abstraction_layer.h>
Classes | |
| struct | GRID_LATTICE |
| The spacing of a grid source's lattice as it is drawn at the current zoom. More... | |
Public Member Functions | |
| GAL (GAL_DISPLAY_OPTIONS &aOptions) | |
| virtual | ~GAL () |
| virtual bool | IsInitialized () const |
| Return the initialization status for the canvas. | |
| virtual bool | IsVisible () const |
| Return true if the GAL canvas is visible on the screen. | |
| virtual bool | IsCairoEngine () |
| Return true if the GAL engine is a Cairo based type. | |
| virtual bool | IsOpenGlEngine () |
| Return true if the GAL engine is a OpenGL based type. | |
| virtual bool | RefillsNonCachedTargets () const |
| Return true if the backend empties every non-cached target each frame, so VIEW must emit them again even when clean. | |
| virtual bool | HasStaticRebuildPending () const |
| Return true if the backend dropped its cached geometry and VIEW must draw the cached layers again, even when its own TARGET_CACHED is clean. | |
| virtual bool | HasRetainedScene () const |
| Return true if the backend keeps cached groups in a persistent scene that it patches in place, so one changed item does not make VIEW emit every cached layer again. | |
| virtual void | BeginSceneLayer (int aLayer) |
| Open a cached layer of the retained scene during a rebuild. | |
| virtual void | SetSceneLayerState (int aLayer, int aOrder, bool aVisible, bool aHasNegatives) |
| Describe a cached layer to the retained scene. | |
| virtual void | SetSceneLayerDim (int aLayer, const COLOR4D &aToward, double aKeep) |
| Fade a cached layer towards a colour in the shader, so dimming it recolours none of its groups. | |
| virtual void | SetSceneLayerOverlayAlpha (int aLayer) |
| Blend a cached layer the way the other canvases blend the overlay they draw it in. | |
| virtual void | SetSceneDrawOrdered (bool aOrdered) |
| Tell the retained scene whether cached groups are placed in an order that matters. | |
| virtual void | SetGroupPlacement (int aGroup, int aLayer, double aLodScale, bool aShown, const RETAINED_GROUP_ORDER &aOrder) |
| Declare where a cached group belongs in the retained scene. | |
| virtual void | SetSceneScale (double aScale) |
| Set the view scale that group placements are tested against. | |
| virtual bool | IsDrawingMode () const |
| Return true if the GAL is inside a BeginDrawing/EndDrawing pair. | |
| virtual bool | SupportsTypedPads () const |
| Return true if DrawPad() renders every standard pad shape. | |
| virtual bool | UsesPolygonTriangulationCache () const |
| Return true if filled polygons are drawn from the SHAPE_POLY_SET triangulation cache, which painters should then fill before calling DrawPolygon. | |
| virtual void | DrawLine (const VECTOR2D &aStartPoint, const VECTOR2D &aEndPoint) |
| Draw a line. | |
| virtual void | DrawSegment (const VECTOR2D &aStartPoint, const VECTOR2D &aEndPoint, double aWidth) |
| Draw a rounded segment. | |
| virtual void | DrawTrack (const VECTOR2D &aStart, const VECTOR2D &aEnd, double aWidth, const COLOR4D &aColor) |
| Draw a filled track capsule in aColor without touching the fill and stroke state. | |
| virtual void | DrawPad (const VECTOR2D &aCenter, double aHalfWidth, double aHalfHeight, double aCornerRadius, float aShapeType, double aRotation, const COLOR4D &aColor) |
| Draw a filled pad as one primitive in aColor. | |
| virtual void | DrawSegmentChain (const std::vector< VECTOR2D > &aPointList, double aWidth) |
| Draw a chain of rounded segments. | |
| virtual void | DrawSegmentChain (const SHAPE_LINE_CHAIN &aLineChain, double aWidth) |
| virtual void | DrawPolyline (const std::deque< VECTOR2D > &aPointList) |
| Draw a polyline. | |
| virtual void | DrawPolyline (const std::vector< VECTOR2D > &aPointList) |
| virtual void | DrawPolyline (const VECTOR2D aPointList[], int aListSize) |
| virtual void | DrawPolyline (const SHAPE_LINE_CHAIN &aLineChain) |
| virtual void | DrawPolylines (const std::vector< std::vector< VECTOR2D > > &aPointLists) |
| Draw multiple polylines. | |
| virtual void | DrawCircle (const VECTOR2D &aCenterPoint, double aRadius) |
| Draw a circle using world coordinates. | |
| virtual void | DrawHoleWall (const VECTOR2D &aCenterPoint, double aHoleRadius, double aWallWidth) |
| Draw a hole wall ring. | |
| virtual void | DrawArc (const VECTOR2D &aCenterPoint, double aRadius, const EDA_ANGLE &aStartAngle, const EDA_ANGLE &aAngle) |
| Draw an arc. | |
| virtual void | DrawArcSegment (const VECTOR2D &aCenterPoint, double aRadius, const EDA_ANGLE &aStartAngle, const EDA_ANGLE &aAngle, double aWidth, double aMaxError) |
| Draw an arc segment. | |
| virtual void | DrawEllipse (const VECTOR2D &aCenterPoint, double aMajorRadius, double aMinorRadius, const EDA_ANGLE &aRotation) |
| Draw a closed ellipse. | |
| virtual void | DrawEllipseArc (const VECTOR2D &aCenterPoint, double aMajorRadius, double aMinorRadius, const EDA_ANGLE &aRotation, const EDA_ANGLE &aStartAngle, const EDA_ANGLE &aEndAngle) |
| Draw an elliptical arc in world coordinates. | |
| virtual void | DrawRectangle (const VECTOR2D &aStartPoint, const VECTOR2D &aEndPoint) |
| Draw a rectangle. | |
| void | DrawRectangle (const BOX2I &aRect) |
| virtual void | DrawGlyph (const KIFONT::GLYPH &aGlyph, int aNth=0, int aTotal=1) |
| Draw a polygon representing a font glyph. | |
| virtual void | DrawGlyphs (const std::vector< std::unique_ptr< KIFONT::GLYPH > > &aGlyphs) |
| Draw polygons representing font glyphs. | |
| virtual void | DrawPolygon (const std::deque< VECTOR2D > &aPointList) |
| Draw a polygon. | |
| virtual void | DrawPolygon (const VECTOR2D aPointList[], int aListSize) |
| virtual void | DrawPolygon (const SHAPE_POLY_SET &aPolySet, bool aStrokeTriangulation=false) |
| virtual void | DrawPolygon (const SHAPE_LINE_CHAIN &aPolySet) |
| virtual void | DrawCurve (const VECTOR2D &startPoint, const VECTOR2D &controlPointA, const VECTOR2D &controlPointB, const VECTOR2D &endPoint, double aFilterValue=0.0) |
| Draw a cubic bezier spline. | |
| virtual void | DrawBitmap (const BITMAP_BASE &aBitmap, double alphaBlend=1.0) |
| Draw a bitmap image. | |
| virtual void | ResizeScreen (int aWidth, int aHeight) |
| Resize the canvas. | |
| virtual bool | Show (bool aShow) |
| Show/hide the GAL canvas. | |
| const VECTOR2I & | GetScreenPixelSize () const |
| Return GAL canvas size in pixels. | |
| virtual VECTOR2I | GetLayoutPixelSize () const |
| Return the size the view is centred in and panned by. | |
| virtual int | GetSwapInterval () const |
| Return the swap interval. -1 for adaptive, 0 for disabled/unknown. | |
| virtual void | Flush () |
| Force all remaining objects to be drawn. | |
| virtual void | MarkStaticDirty () |
| Make a backend that keeps a static geometry pool rebuild it on the next frame. | |
| void | SetClearColor (const COLOR4D &aColor) |
| const COLOR4D & | GetClearColor () const |
| virtual void | ClearScreen () |
| Clear the screen. | |
| virtual void | SetIsFill (bool aIsFillEnabled) |
| Enable/disable fill. | |
| bool | GetIsFill () const |
| Get the fill status. | |
| virtual void | SetIsStroke (bool aIsStrokeEnabled) |
| Enable/disable stroked outlines. | |
| bool | GetIsStroke () const |
| Get the stroke status. | |
| virtual void | SetFillColor (const COLOR4D &aColor) |
| Set the fill color. | |
| const COLOR4D & | GetFillColor () const |
| Get the fill color. | |
| virtual void | SetStrokeColor (const COLOR4D &aColor) |
| Set the stroke color. | |
| virtual void | SetHoverColor (const COLOR4D &aColor) |
| const COLOR4D & | GetStrokeColor () const |
| Get the stroke color. | |
| virtual void | SetLineWidth (float aLineWidth) |
| Set the line width. | |
| virtual void | SetMinLineWidth (float aLineWidth) |
| Set the minimum line width in pixels. | |
| float | GetLineWidth () const |
| Get the line width. | |
| float | GetMinLineWidth () const |
| Get the minimum line width in pixels. | |
| virtual void | SetLayerDepth (double aLayerDepth) |
| Set the depth of the layer (position on the z-axis) | |
| void | AdvanceDepth () |
| Change the current depth to deeper, so it is possible to draw objects right beneath other. | |
| virtual void | BitmapText (const wxString &aText, const VECTOR2I &aPosition, const EDA_ANGLE &aAngle) |
| Draw a text using a bitmap font. | |
| void | ResetTextAttributes () |
| Reset text attributes to default styling. | |
| void | SetGlyphSize (const VECTOR2I aSize) |
| const VECTOR2I & | GetGlyphSize () const |
| void | SetFontBold (const bool aBold) |
| bool | IsFontBold () const |
| void | SetFontItalic (bool aItalic) |
| bool | IsFontItalic () const |
| void | SetFontUnderlined (bool aUnderlined) |
| bool | IsFontUnderlined () const |
| void | SetTextMirrored (const bool aMirrored) |
| bool | IsTextMirrored () const |
| void | SetHorizontalJustify (const GR_TEXT_H_ALIGN_T aHorizontalJustify) |
| GR_TEXT_H_ALIGN_T | GetHorizontalJustify () const |
| void | SetVerticalJustify (const GR_TEXT_V_ALIGN_T aVerticalJustify) |
| GR_TEXT_V_ALIGN_T | GetVerticalJustify () const |
| virtual void | Transform (const MATRIX3x3D &aTransformation) |
| Transform the context. | |
| virtual void | Rotate (double aAngle) |
| Rotate the context. | |
| virtual void | Translate (const VECTOR2D &aTranslation) |
| Translate the context. | |
| virtual void | Scale (const VECTOR2D &aScale) |
| Scale the context. | |
| virtual void | Save () |
| Save the context. | |
| virtual void | Restore () |
| Restore the context. | |
| virtual int | BeginGroup () |
| Begin a group. | |
| virtual void | EndGroup () |
| End the group. | |
| virtual std::array< uint64_t, 2 > | GroupContentFingerprint (int aGroupNumber) const |
| virtual void | DrawGroup (int aGroupNumber) |
| Draw the stored group. | |
| virtual void | ChangeGroupColor (int aGroupNumber, const COLOR4D &aNewColor) |
| Change the color used to draw the group. | |
| virtual void | ChangeGroupDepth (int aGroupNumber, int aDepth) |
| Change the depth (Z-axis position) of the group. | |
| virtual void | ChangeGroupUndimmed (int aGroupNumber, bool aUndimmed) |
| Exempt the group from its layer's dim, see SetSceneLayerDim(). | |
| virtual void | DeleteGroup (int aGroupNumber) |
| Delete the group from the memory. | |
| virtual void | ClearCache () |
| Delete all data created during caching of graphic items. | |
| virtual void | ComputeWorldScreenMatrix () |
| Compute the world <-> screen transformation matrix. | |
| const MATRIX3x3D & | GetWorldScreenMatrix () const |
| Get the world <-> screen transformation matrix. | |
| const MATRIX3x3D & | GetScreenWorldMatrix () const |
| Get the screen <-> world transformation matrix. | |
| void | SetWorldScreenMatrix (const MATRIX3x3D &aMatrix) |
| Set the world <-> screen transformation matrix. | |
| BOX2D | GetVisibleWorldExtents () const |
| void | SetWorldUnitLength (double aWorldUnitLength) |
| Set the unit length. | |
| double | GetWorldUnitLength () const |
| void | SetScreenSize (const VECTOR2I &aSize) |
| void | SetScreenDPI (double aScreenDPI) |
| Set the dots per inch of the screen. | |
| double | GetScreenDPI () const |
| void | SetLookAtPoint (const VECTOR2D &aPoint) |
| Get/set the Point in world space to look at. | |
| const VECTOR2D & | GetLookAtPoint () const |
| void | SetZoomFactor (double aZoomFactor) |
| double | GetZoomFactor () const |
| void | SetRotation (double aRotation) |
| Get/set the rotation angle (in radians). | |
| double | GetRotation () const |
| void | SetDepthRange (const VECTOR2D &aDepthRange) |
| Set the range of the layer depth. | |
| double | GetMinDepth () const |
| double | GetMaxDepth () const |
| double | GetWorldScale () const |
| Get the world scale. | |
| double | GetWorldScaleForScreenSpace () const |
| Get the world scale to size something drawn in screen space mode. | |
| bool | WorldScaleBelow (double aLimit) const |
| Tell whether the world scale is below a limit. | |
| void | TakeWorldScaleLimits (double &aBelow, double &aAbove) const |
| Give and forget the nearest limits on either side of the scale passed to WorldScaleBelow(). | |
| bool | TakeWorldScaleRead () const |
| Tell whether GetWorldScale() or a transformation matrix was read since the last call. | |
| void | SetFlip (bool xAxis, bool yAxis) |
| Sets flipping of the screen. | |
| bool | IsFlippedX () const |
| bool | IsFlippedY () const |
| virtual void | SetTarget (RENDER_TARGET aTarget) |
| Set the target for rendering. | |
| virtual RENDER_TARGET | GetTarget () const |
| Get the currently used target for rendering. | |
| virtual void | ClearTarget (RENDER_TARGET aTarget) |
| Clear the target for rendering. | |
| virtual bool | HasTarget (RENDER_TARGET aTarget) |
| Return true if the target exists. | |
| virtual void | SetNegativeDrawMode (bool aSetting) |
| Set negative draw mode in the renderer. | |
| virtual void | SetScreenSpaceMode (bool aEnabled) |
| Store sizes of what is drawn next in pixels rather than world units, so it keeps its pixel size through a zoom without being drawn again. | |
| virtual bool | SupportsStrokePixelPad () const |
| Tell whether strokes can carry part of their width in pixels, see SetStrokePixelPad(). | |
| virtual bool | SupportsStrokeLengthPad () const |
| Tell whether strokes can be longer by a number of pixels, see SetStrokeLengthPad(). | |
| virtual void | SetStrokeLengthPad (double aPixels) |
| Extend every stroke drawn from now on by aPixels at each end. | |
| virtual void | SetStrokePixelPad (double aPixels) |
| Widen every stroke, circle and pad drawn from now on by aPixels. | |
| virtual bool | SupportsStrokeLevelOfDetail () const |
| Tell whether strokes can carry a level of detail, see SetStrokeLevelOfDetail(). | |
| virtual void | SetStrokeLevelOfDetail (double aLod) |
| Show every stroke drawn from now on only while the view scale is above aLod, as VIEW::IsShownAtScale() decides. | |
| virtual void | StartDiffLayer () |
| Begins rendering of a differential layer. | |
| virtual void | EndDiffLayer () |
| Ends rendering of a differential layer. | |
| virtual void | StartNegativesLayer () |
| Begins rendering in a new layer that will be copied to the main layer in EndNegativesLayer(). | |
| virtual void | EndNegativesLayer () |
| Ends rendering of a negatives layer and draws it to the main layer. | |
| void | SetGridVisibility (bool aVisibility) |
| Set the visibility setting of the grid. | |
| bool | GetGridVisibility () const |
| bool | GetGridSnapping () const |
| void | SetGridOrigin (const VECTOR2D &aGridOrigin) |
| Set the origin point for the grid. | |
| const VECTOR2D & | GetGridOrigin () const |
| void | SetGridSize (const VECTOR2D &aGridSize) |
| Set the grid size. | |
| const VECTOR2D & | GetGridSize () const |
| Return the grid size. | |
| VECTOR2D | GetVisibleGridSize () const |
| Return the visible grid size in x and y directions. | |
| void | SetGridColor (const COLOR4D &aGridColor) |
| Set the grid color. | |
| void | SetAxesColor (const COLOR4D &aAxesColor) |
| Set the axes color. | |
| void | SetAxesEnabled (bool aAxesEnabled) |
| Enable drawing the axes. | |
| void | SetCoarseGrid (int aInterval) |
| Draw every tick line wider. | |
| float | GetGridLineWidth () const |
| Get the grid line width. | |
| void | SetGridSources (std::vector< GRID_SOURCE > aSources) |
| Set the grid-source list rendered alongside the display grid. | |
| const std::vector< GRID_SOURCE > & | GetGridSources () const |
| GRID_STYLE | GetGridStyle () const |
| int | GetCoarseGrid () const |
| const COLOR4D & | GetGridColor () const |
| virtual void | DrawGrid () |
| Draw the grid. | |
| VECTOR2D | GetGridPoint (const VECTOR2D &aPoint) const |
| For a given point it returns the nearest point belonging to the grid in world coordinates. | |
| VECTOR2D | ToWorld (const VECTOR2D &aPoint) const |
| Compute the point position in world coordinates from given screen coordinates. | |
| VECTOR2D | ToScreen (const VECTOR2D &aPoint) const |
| Compute the point position in screen coordinates from given world coordinates. | |
| virtual bool | SetNativeCursorStyle (KICURSOR aCursor, bool aHiDPI) |
| Set the cursor in the native panel. | |
| void | SetCursorEnabled (bool aCursorEnabled) |
| Enable/disable cursor. | |
| bool | IsCursorEnabled () const |
| Return information about cursor visibility. | |
| void | SetCursorColor (const COLOR4D &aCursorColor) |
| Set the cursor color. | |
| virtual void | DrawCursor (const VECTOR2D &aCursorPosition) |
| Draw the cursor. | |
| virtual void | EnableDepthTest (bool aEnabled=false) |
| virtual bool | IsContextLocked () |
| Checks the state of the context lock. | |
| virtual bool | IsContextValid () const |
| Check whether the locked context is actually the current one. | |
| virtual GAL_CONTEXT_LOSS | GetContextLoss () const |
| Check whether a GPU reset destroyed this canvas' rendering context. | |
| virtual bool | IsResetSettled () |
| Check whether the driver has finished the reset that destroyed this canvas' context. | |
| virtual void | LockContext (int aClientCookie) |
| Use GAL_CONTEXT_LOCKER RAII object unless you know what you're doing. | |
| virtual void | UnlockContext (int aClientCookie) |
| virtual void | BeginDrawing () |
| Start/end drawing functions, draw calls can be only made in between the calls to BeginDrawing()/EndDrawing(). | |
| virtual void | EndDrawing () |
| End the drawing, needs to be called for every new frame. | |
Protected Member Functions | |
| virtual void | beginUpdate () |
| Enable item update mode. | |
| virtual void | endUpdate () |
| Disable item update mode. | |
| void | computeWorldScale () |
| Compute the scaling factor for the world->screen matrix. | |
| double | computeMinGridSpacing () const |
| Compute minimum grid spacing from the grid settings. | |
| float | gridMinorLineWidth (double aWorldPixelSize, double aScaleFactor) const |
| Compute the world width of a minor grid line. | |
| BOX2D | gridScreenBBox (const GRID_SOURCE &aSrc) const |
| GRID_LATTICE | gridLattice (const GRID_SOURCE &aSrc) const |
| Thin a grid source's pitch out until its lines are far enough apart on screen. | |
| COLOR4D | gridSourceColor (const GRID_SOURCE &aSrc) const |
| The colour a grid source is drawn in, brightened while it is being edited. | |
| void | drawGridCoverageShape (const GRID_SOURCE &aSrc) |
| Draw the area a grid source covers in its own frame with the current fill and stroke. | |
| COLOR4D | getCursorColor () const |
| Get the actual cursor color to draw. | |
| void | OnGalDisplayOptionsChanged (const GAL_DISPLAY_OPTIONS &aOptions) override |
| Handler for observer settings changes. | |
| virtual bool | updatedGalDisplayOptions (const GAL_DISPLAY_OPTIONS &aOptions) |
| Handle updating display options. | |
| template<typename T> | |
| void | normalize (T &a, T &b) |
| Ensure that the first element is smaller than the second. | |
Static Protected Member Functions | |
| static double | calcAngleStep (double aRadius) |
| Compute the angle step when drawing arcs/circles approximated with lines. | |
Protected Attributes | |
| GAL_DISPLAY_OPTIONS & | m_options |
| UTIL::LINK | m_observerLink |
| std::stack< double > | m_depthStack |
| Stored depth values. | |
| VECTOR2I | m_screenSize |
| Screen size in screen (wx logical) coordinates. | |
| double | m_worldUnitLength |
| The unit length of the world coordinates [inch]. | |
| double | m_screenDPI |
| The dots per inch of the screen. | |
| VECTOR2D | m_lookAtPoint |
| Point to be looked at in world space. | |
| double | m_zoomFactor |
| The zoom factor. | |
| double | m_rotation |
| Rotation transformation (radians) | |
| MATRIX3x3D | m_worldScreenMatrix |
| World transformation. | |
| MATRIX3x3D | m_screenWorldMatrix |
| Screen transformation. | |
| double | m_worldScale |
| The scale factor world->screen. | |
| bool | m_worldScaleRead = false |
| see TakeWorldScaleRead() | |
| double | m_scaleLimitBelow = 0.0 |
| see TakeWorldScaleLimits() | |
| double | m_scaleLimitAbove = std::numeric_limits<double>::max() |
| bool | m_globalFlipX |
| Flag for X axis flipping. | |
| bool | m_globalFlipY |
| Flag for Y axis flipping. | |
| float | m_lineWidth |
| The line width. | |
| float | m_minLineWidth |
| Minimum line width in pixels. | |
| bool | m_isFillEnabled |
| Is filling of graphic objects enabled ? | |
| bool | m_isStrokeEnabled |
| Are the outlines stroked ? | |
| COLOR4D | m_fillColor |
| The fill color. | |
| COLOR4D | m_strokeColor |
| The color of the outlines. | |
| COLOR4D | m_clearColor |
| COLOR4D | m_hoverColor |
| Color for hovered (active) links. | |
| double | m_layerDepth |
| The actual layer depth. | |
| VECTOR2D | m_depthRange |
| Range of the depth. | |
| bool | m_gridVisibility |
| Should the grid be shown. | |
| GRID_STYLE | m_gridStyle |
| Grid display style. | |
| VECTOR2D | m_gridSize |
| The grid size. | |
| VECTOR2D | m_gridOrigin |
| The grid origin. | |
| VECTOR2D | m_gridOffset |
| The grid offset to compensate cursor position. | |
| COLOR4D | m_gridColor |
| Color of the grid. | |
| COLOR4D | m_axesColor |
| Color of the axes. | |
| bool | m_axesEnabled |
| Should the axes be drawn. | |
| int | m_gridTick |
| Every tick line gets the double width. | |
| float | m_gridLineWidth |
| Line width of the grid. | |
| int | m_gridMinSpacing |
| Minimum screen size of the grid (pixels) below which the grid is not drawn. | |
| std::vector< GRID_SOURCE > | m_gridSources |
| Sources overlayed on the display grid. | |
| bool | m_isCursorEnabled |
| Is the cursor enabled? | |
| bool | m_forceDisplayCursor |
| Always show cursor. | |
| COLOR4D | m_cursorColor |
| Cursor color. | |
| KIGFX::CROSS_HAIR_MODE | m_crossHairMode |
| Crosshair drawing mode. | |
| VECTOR2D | m_cursorPosition |
| Current cursor position (world coordinates) | |
| KICURSOR | m_currentNativeCursor |
| Current cursor. | |
Static Protected Attributes | |
| static constexpr int | SEG_PER_CIRCLE_COUNT = 64 |
| The default number of segments approximating a full circle. | |
| static const int | MIN_DEPTH = -2*MAX_LAYERS_FOR_VIEW |
| Possible depth range. | |
| static const int | MAX_DEPTH = 2*MAX_LAYERS_FOR_VIEW - 1 |
| static const int | GRID_DEPTH = MAX_DEPTH - 1 |
| Depth level on which the grid is drawn. | |
Private Member Functions | |
| double | getLayerDepth () const |
Private Attributes | |
| TEXT_ATTRIBUTES | m_attributes |
Friends | |
| class | GAL_CONTEXT_LOCKER |
| class | GAL_UPDATE_CONTEXT |
| class | GAL_DRAWING_CONTEXT |
| class | GAL_SCOPED_ATTRS |
Abstract interface for drawing on a 2D-surface.
The functions are optimized for drawing shapes of an EDA-program such as KiCad. Most methods are abstract and need to be implemented by a lower layer, for example by a Cairo or OpenGL implementation. Almost all methods use world coordinates as arguments. The board design is defined in world space units for drawing purposes these are transformed to screen units with this layer. So zooming is handled here as well.
Definition at line 144 of file graphics_abstraction_layer.h.
| GAL::GAL | ( | GAL_DISPLAY_OPTIONS & | aOptions | ) |
Definition at line 42 of file graphics_abstraction_layer.cpp.
|
virtual |
Definition at line 100 of file graphics_abstraction_layer.cpp.
|
inline |
Change the current depth to deeper, so it is possible to draw objects right beneath other.
If you do this, you should consider using a GAL_SCOPED_ATTR to ensure the depth is reset to the original value.
Definition at line 683 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Start/end drawing functions, draw calls can be only made in between the calls to BeginDrawing()/EndDrawing().
Normally you should create a GAL_DRAWING_CONTEXT RAII object, but I'm leaving these functions public for more precise (i.e. timing/profiling) control of the drawing process - Tom Begin the drawing, needs to be called for every new frame. Use GAL_DRAWING_CONTEXT RAII object unless you know what you're doing.
Definition at line 1419 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Begin a group.
A group is a collection of graphic items. Hierarchical groups are possible, attributes and transformations can be used.
Definition at line 791 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Open a cached layer of the retained scene during a rebuild.
Layers draw in the order they are opened, at the current layer depth.
| aLayer | is the VIEW layer id. |
Definition at line 195 of file graphics_abstraction_layer.h.
|
inlineprotectedvirtual |
Enable item update mode.
Private: use GAL_UPDATE_CONTEXT RAII object
Definition at line 1428 of file graphics_abstraction_layer.h.
|
virtual |
Draw a text using a bitmap font.
It should be faster than StrokeText(), but can be used only for non-Gerber elements.
| aText | is the text to be drawn. |
| aPosition | is the text position in world coordinates. |
| aAngle | is the text rotation angle. |
Definition at line 450 of file graphics_abstraction_layer.cpp.
|
inlinestaticprotected |
Compute the angle step when drawing arcs/circles approximated with lines.
Bigger arcs need smaller alpha increment to make them look smooth
Definition at line 1469 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Change the color used to draw the group.
| aGroupNumber | is the group number. |
| aNewColor | is the new color. |
Definition at line 811 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Change the depth (Z-axis position) of the group.
| aGroupNumber | is the group number. |
| aDepth | is the new depth. |
Definition at line 819 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Exempt the group from its layer's dim, see SetSceneLayerDim().
| aGroupNumber | is the group number. |
| aUndimmed | is true to keep the group's colour while its layer is dimmed. |
Definition at line 827 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Delete all data created during caching of graphic items.
Definition at line 839 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Clear the screen.
Definition at line 527 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Clear the target for rendering.
| aTarget | is the target to be cleared. |
Definition at line 1032 of file graphics_abstraction_layer.h.
|
protected |
Compute minimum grid spacing from the grid settings.
Definition at line 266 of file graphics_abstraction_layer.cpp.
|
inlineprotected |
Compute the scaling factor for the world->screen matrix.
Definition at line 1436 of file graphics_abstraction_layer.h.
|
virtual |
Compute the world <-> screen transformation matrix.
Definition at line 220 of file graphics_abstraction_layer.cpp.
|
inlinevirtual |
Delete the group from the memory.
| aGroupNumber | is the group number. |
Definition at line 834 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Draw an arc.
| aCenterPoint | is the center point of the arc. |
| aRadius | is the arc radius. |
| aStartAngle | is the start angle of the arc. |
| aAngle | is the angle of the arc. |
Definition at line 356 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Draw an arc segment.
This method differs from DrawArc() in what happens when fill/stroke are on or off. DrawArc() draws a "pie piece" when fill is turned on, and a thick stroke when fill is off. DrawArcSegment() with fill on behaves like DrawArc() with fill off. DrawArcSegment() with fill off draws the outline of what it would have drawn with fill on.
This has meaning only for back ends that can't draw a true arc, and use segments to approximate.
TODO: Unify Arc routines
| aCenterPoint | is the center point of the arc. |
| aRadius | is the arc radius. |
| aStartAngle | is the start angle of the arc. |
| aAngle | is the angle of the arc. |
| aWidth | is the thickness of the arc (pen size). |
| aMaxError | is the max allowed error to create segments to approximate a circle. |
Definition at line 379 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Draw a bitmap image.
Definition at line 481 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Draw a circle using world coordinates.
| aCenterPoint | is the center point of the circle. |
| aRadius | is the radius of the circle. |
Definition at line 336 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Draw the cursor.
| aCursorPosition | is the cursor position in screen coordinates. |
Definition at line 1360 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Draw a cubic bezier spline.
| startPoint | is the start point of the spline. |
| controlPointA | is the first control point. |
| controlPointB | is the second control point. |
| endPoint | is the end point of the spline. |
| aFilterValue | is used by Bezier to segments approximation, if the Bezier curve is not supported and needs a curve to polyline conversion. aFilterValue = 0 means no filtering. |
Definition at line 474 of file graphics_abstraction_layer.h.
|
virtual |
Draw a closed ellipse.
| aCenterPoint | center of the ellipse. |
| aMajorRadius | major semi-axis length. |
| aMinorRadius | minor semi-axis length. |
| aRotation | rotation of the major axis from world X, CCW. |
Definition at line 114 of file graphics_abstraction_layer.cpp.
|
virtual |
Draw an elliptical arc in world coordinates.
| aCenterPoint | center of the parent ellipse. |
| aMajorRadius | major semi-axis length. |
| aMinorRadius | minor semi-axis length. |
| aRotation | rotation of the major axis from world X, CCW. |
| aStartAngle | sweep start angle in the ellipse local frame, CCW. |
| aEndAngle | sweep end angle in the ellipse local frame, CCW. |
Definition at line 126 of file graphics_abstraction_layer.cpp.
|
inlinevirtual |
Draw a polygon representing a font glyph.
Definition at line 423 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Draw polygons representing font glyphs.
Definition at line 428 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Draw the grid.
Definition at line 1284 of file graphics_abstraction_layer.h.
|
protected |
Draw the area a grid source covers in its own frame with the current fill and stroke.
An unbounded source covers the screen.
Definition at line 359 of file graphics_abstraction_layer.cpp.
|
inlinevirtual |
Draw the stored group.
| aGroupNumber | is the group number. |
Definition at line 803 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Draw a hole wall ring.
| aCenterPoint | is the center point of the hole. |
| aHoleRadius | is the radius of the hole. |
| aWallWidth | is the wall thickness. |
Definition at line 345 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Draw a line.
Start and end points are defined as 2D-Vectors.
| aStartPoint | is the start point of the line. |
| aEndPoint | is the end point of the line. |
Definition at line 274 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Draw a filled pad as one primitive in aColor.
Only called when SupportsTypedPads().
| aShapeType | is 0 circle, 1 rect, 2 roundrect, 3 chamfered, 4 oval or 5 trapezoid. |
Definition at line 300 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Definition at line 461 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Definition at line 459 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Draw a polygon.
| aPointList | is the list of the polygon points. |
Definition at line 457 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Definition at line 458 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Definition at line 321 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Draw a polyline.
| aPointList | is a list of 2D-Vectors containing the polyline points. |
Definition at line 318 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Definition at line 319 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Definition at line 320 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Draw multiple polylines.
| aPointLists | are lists of 2D-Vectors containing the polyline points. |
Definition at line 328 of file graphics_abstraction_layer.h.
|
inline |
Definition at line 415 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Draw a rectangle.
| aStartPoint | is the start point of the rectangle. |
| aEndPoint | is the end point of the rectangle. |
Definition at line 413 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Draw a rounded segment.
Start and end points are defined as 2D-Vectors.
| aStartPoint | is the start point of the segment. |
| aEndPoint | is the end point of the segment. |
| aWidth | is a width of the segment |
Definition at line 285 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Definition at line 311 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Draw a chain of rounded segments.
| aPointList | is a list of 2D-Vectors containing the chain points. |
| aWidth | is a width of the segments |
Definition at line 310 of file graphics_abstraction_layer.h.
|
virtual |
Draw a filled track capsule in aColor without touching the fill and stroke state.
Backends may override it to skip that overhead on the track hot path.
Definition at line 193 of file graphics_abstraction_layer.cpp.
|
inlinevirtual |
Definition at line 1362 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Ends rendering of a differential layer.
Objects drawn after the StartDiffLayer() will be drawn and composited with a differential blend mode, then drawing is returned to normal.
Definition at line 1104 of file graphics_abstraction_layer.h.
|
inlinevirtual |
End the drawing, needs to be called for every new frame.
Use GAL_DRAWING_CONTEXT RAII object unless you know what you're doing.
Definition at line 1423 of file graphics_abstraction_layer.h.
|
inlinevirtual |
End the group.
Definition at line 794 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Ends rendering of a negatives layer and draws it to the main layer.
No-op in OpenGL.
Definition at line 1120 of file graphics_abstraction_layer.h.
|
inlineprotectedvirtual |
Disable item update mode.
Definition at line 1431 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Force all remaining objects to be drawn.
Definition at line 509 of file graphics_abstraction_layer.h.
|
inline |
Definition at line 519 of file graphics_abstraction_layer.h.
|
inline |
Definition at line 1280 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Check whether a GPU reset destroyed this canvas' rendering context.
A lost canvas cannot draw or update cached items until its owner rebuilds it.
Definition at line 1391 of file graphics_abstraction_layer.h.
|
protected |
Get the actual cursor color to draw.
Definition at line 437 of file graphics_abstraction_layer.cpp.
|
inline |
Get the fill color.
Definition at line 588 of file graphics_abstraction_layer.h.
|
inline |
Definition at line 712 of file graphics_abstraction_layer.h.
|
inline |
Definition at line 1281 of file graphics_abstraction_layer.h.
|
inline |
Get the grid line width.
Definition at line 1263 of file graphics_abstraction_layer.h.
|
inline |
Definition at line 1161 of file graphics_abstraction_layer.h.
For a given point it returns the nearest point belonging to the grid in world coordinates.
| aPoint | is the point for which the grid point is searched. |
Definition at line 405 of file graphics_abstraction_layer.cpp.
|
inline |
Return the grid size.
Definition at line 1188 of file graphics_abstraction_layer.h.
|
inline |
Definition at line 1135 of file graphics_abstraction_layer.h.
|
inline |
Definition at line 1277 of file graphics_abstraction_layer.h.
|
inline |
Definition at line 1279 of file graphics_abstraction_layer.h.
|
inline |
Definition at line 1133 of file graphics_abstraction_layer.h.
|
inline |
Definition at line 731 of file graphics_abstraction_layer.h.
|
inline |
Get the fill status.
Definition at line 548 of file graphics_abstraction_layer.h.
|
inline |
Get the stroke status.
Definition at line 568 of file graphics_abstraction_layer.h.
|
inlineprivate |
Definition at line 1613 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Return the size the view is centred in and panned by.
It is the canvas size unless the canvas lays its view out like one of another size.
Definition at line 503 of file graphics_abstraction_layer.h.
|
inline |
Get the line width.
Definition at line 643 of file graphics_abstraction_layer.h.
|
inline |
Definition at line 917 of file graphics_abstraction_layer.h.
|
inline |
Definition at line 938 of file graphics_abstraction_layer.h.
|
inline |
Definition at line 937 of file graphics_abstraction_layer.h.
|
inline |
Get the minimum line width in pixels.
Definition at line 653 of file graphics_abstraction_layer.h.
|
inline |
Definition at line 926 of file graphics_abstraction_layer.h.
|
inline |
Definition at line 909 of file graphics_abstraction_layer.h.
|
inline |
Return GAL canvas size in pixels.
Definition at line 494 of file graphics_abstraction_layer.h.
|
inline |
Get the screen <-> world transformation matrix.
The matrix carries the world scale, so this counts as a read of it, see TakeWorldScaleRead().
Definition at line 868 of file graphics_abstraction_layer.h.
|
inline |
Get the stroke color.
Definition at line 613 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Return the swap interval. -1 for adaptive, 0 for disabled/unknown.
Definition at line 506 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Get the currently used target for rendering.
Definition at line 1025 of file graphics_abstraction_layer.h.
|
inline |
Definition at line 738 of file graphics_abstraction_layer.h.
|
inline |
Return the visible grid size in x and y directions.
Definition at line 1198 of file graphics_abstraction_layer.h.
| BOX2D GAL::GetVisibleWorldExtents | ( | ) | const |
Definition at line 251 of file graphics_abstraction_layer.cpp.
|
inline |
Get the world scale.
Definition at line 945 of file graphics_abstraction_layer.h.
|
inline |
Get the world scale to size something drawn in screen space mode.
Such things keep their pixel size at any scale, so unlike GetWorldScale() this is not a read, see TakeWorldScaleRead().
Definition at line 955 of file graphics_abstraction_layer.h.
|
inline |
Get the world <-> screen transformation matrix.
The matrix carries the world scale, so this counts as a read of it, see TakeWorldScaleRead().
Definition at line 855 of file graphics_abstraction_layer.h.
|
inline |
Definition at line 898 of file graphics_abstraction_layer.h.
|
inline |
Definition at line 920 of file graphics_abstraction_layer.h.
|
protected |
Thin a grid source's pitch out until its lines are far enough apart on screen.
A cartesian grid keeps the shape of its cells.
Definition at line 308 of file graphics_abstraction_layer.cpp.
|
inlineprotected |
Compute the world width of a minor grid line.
A major line is twice as wide. Shaders round this to whole pixels, so every canvas must evaluate it in the same order to round the same way.
| aWorldPixelSize | is the world length of a screen pixel. |
| aScaleFactor | is the canvas DPI scale factor. |
Definition at line 1460 of file graphics_abstraction_layer.h.
|
protected |
Definition at line 286 of file graphics_abstraction_layer.cpp.
|
protected |
The colour a grid source is drawn in, brightened while it is being edited.
Definition at line 348 of file graphics_abstraction_layer.cpp.
|
inlinevirtual |
Definition at line 796 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Return true if the backend keeps cached groups in a persistent scene that it patches in place, so one changed item does not make VIEW emit every cached layer again.
VIEW places each group with SetGroupPlacement() and emits the cached layers through BeginSceneLayer() only while HasStaticRebuildPending(). The scene holds every item, not just the viewport.
Definition at line 187 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Return true if the backend dropped its cached geometry and VIEW must draw the cached layers again, even when its own TARGET_CACHED is clean.
Otherwise the pool would rebuild empty and blank the scene.
Definition at line 179 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Return true if the target exists.
| aTarget | is the target to be checked. |
Definition at line 1039 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Return true if the GAL engine is a Cairo based type.
Definition at line 164 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Checks the state of the context lock.
Definition at line 1368 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Check whether the locked context is actually the current one.
A canvas whose native window is already gone cannot be made current. GL commands issued while this is false land in whichever sibling context is still bound.
Definition at line 1381 of file graphics_abstraction_layer.h.
|
inline |
Return information about cursor visibility.
Definition at line 1340 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Return true if the GAL is inside a BeginDrawing/EndDrawing pair.
Definition at line 248 of file graphics_abstraction_layer.h.
|
inline |
Definition at line 1006 of file graphics_abstraction_layer.h.
|
inline |
Definition at line 1007 of file graphics_abstraction_layer.h.
|
inline |
Definition at line 715 of file graphics_abstraction_layer.h.
|
inline |
Definition at line 718 of file graphics_abstraction_layer.h.
|
inline |
Definition at line 721 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Return the initialization status for the canvas.
Definition at line 158 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Return true if the GAL engine is a OpenGL based type.
Definition at line 167 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Check whether the driver has finished the reset that destroyed this canvas' context.
Rebuilding before then can fail or hang in the driver.
Definition at line 1401 of file graphics_abstraction_layer.h.
|
inline |
Definition at line 724 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Return true if the GAL canvas is visible on the screen.
Definition at line 161 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Use GAL_CONTEXT_LOCKER RAII object unless you know what you're doing.
Definition at line 1408 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Make a backend that keeps a static geometry pool rebuild it on the next frame.
Definition at line 512 of file graphics_abstraction_layer.h.
Ensure that the first element is smaller than the second.
Definition at line 1540 of file graphics_abstraction_layer.h.
|
overrideprotected |
Handler for observer settings changes.
Definition at line 105 of file graphics_abstraction_layer.cpp.
|
inlinevirtual |
Return true if the backend empties every non-cached target each frame, so VIEW must emit them again even when clean.
Definition at line 173 of file graphics_abstraction_layer.h.
| void GAL::ResetTextAttributes | ( | ) |
Reset text attributes to default styling.
FONT TODO: do we need any of this in GAL anymore?
Normally, custom attributes will be set individually after this, otherwise you can use SetTextAttributes()
Definition at line 204 of file graphics_abstraction_layer.cpp.
|
inlinevirtual |
Resize the canvas.
Definition at line 488 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Restore the context.
Definition at line 777 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Rotate the context.
| aAngle | is the rotation angle in radians. |
Definition at line 757 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Save the context.
Definition at line 774 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Scale the context.
| aScale | is the scale factor for the x- and y-axis. |
Definition at line 771 of file graphics_abstraction_layer.h.
|
inline |
Set the axes color.
| aAxesColor | is the color to draw the axes if enabled. |
Definition at line 1235 of file graphics_abstraction_layer.h.
|
inline |
Enable drawing the axes.
Definition at line 1243 of file graphics_abstraction_layer.h.
|
inline |
Definition at line 514 of file graphics_abstraction_layer.h.
|
inline |
Draw every tick line wider.
| aInterval | increase the width of every aInterval line, if 0 do not use this feature. |
Definition at line 1253 of file graphics_abstraction_layer.h.
|
inline |
Set the cursor color.
| aCursorColor | is the color of the cursor. |
Definition at line 1350 of file graphics_abstraction_layer.h.
|
inline |
Enable/disable cursor.
| aCursorEnabled | is true if the cursor should be drawn, else false. |
Definition at line 1330 of file graphics_abstraction_layer.h.
|
inline |
Set the range of the layer depth.
Usually required for the OpenGL implementation, any object outside this range is not drawn.
The MinDepth (x) is closest to the clipping plane (top) while the MaxDepth (y) is farthest from the clipping plane (bottom).
Definition at line 936 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Set the fill color.
| aColor | is the color for filling. |
Definition at line 578 of file graphics_abstraction_layer.h.
|
inline |
Sets flipping of the screen.
| xAxis | is the flip flag for the X axis. |
| yAxis | is the flip flag for the Y axis. |
Definition at line 1000 of file graphics_abstraction_layer.h.
|
inline |
Definition at line 714 of file graphics_abstraction_layer.h.
|
inline |
Definition at line 717 of file graphics_abstraction_layer.h.
|
inline |
Definition at line 720 of file graphics_abstraction_layer.h.
|
inline |
Definition at line 711 of file graphics_abstraction_layer.h.
|
inline |
Set the grid color.
| aGridColor | is the grid color, it should have a low alpha value for the best effect. |
Definition at line 1225 of file graphics_abstraction_layer.h.
|
inline |
Set the origin point for the grid.
| aGridOrigin | is a vector containing the grid origin point, in world coordinates. |
Definition at line 1146 of file graphics_abstraction_layer.h.
|
inline |
Set the grid size.
| aGridSize | is a vector containing the grid size in x and y direction. |
Definition at line 1171 of file graphics_abstraction_layer.h.
| void GAL::SetGridSources | ( | std::vector< GRID_SOURCE > | aSources | ) |
Set the grid-source list rendered alongside the display grid.
The list is sorted by GRID_GEOMETRY::TakesPrecedenceOver, so every consumer can take the first source that applies rather than re-deriving the overlap rules. The sort is stable, leaving exact ties in the caller's original order.
Definition at line 274 of file graphics_abstraction_layer.cpp.
|
inline |
Set the visibility setting of the grid.
| aVisibility | is the new visibility setting of the grid. |
Definition at line 1131 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Declare where a cached group belongs in the retained scene.
| aGroup | is the group number returned by BeginGroup(). |
| aLayer | is the VIEW layer id the group was cached for. |
| aLodScale | is the view scale above which the group is drawn. |
| aShown | is false to keep the group out of the scene regardless of scale. |
Definition at line 241 of file graphics_abstraction_layer.h.
|
inline |
Definition at line 726 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Definition at line 603 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Enable/disable fill.
| aIsFillEnabled | is true, when the graphics objects should be filled, else false. |
Definition at line 538 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Enable/disable stroked outlines.
| aIsStrokeEnabled | is true, if the outline of an object should be stroked. |
Definition at line 558 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Set the depth of the layer (position on the z-axis)
If you do this, you should consider using a GAL_SCOPED_ATTR to ensure the depth is reset to the original value.
| aLayerDepth | the layer depth for the objects. Smaller is closer to the viewer. |
Definition at line 666 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Set the line width.
| aLineWidth | is the line width. |
Definition at line 623 of file graphics_abstraction_layer.h.
|
inline |
Get/set the Point in world space to look at.
This point corresponds with the center of the actual drawing area.
Definition at line 916 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Set the minimum line width in pixels.
| aLineWidth | is the minimum line width. |
Definition at line 633 of file graphics_abstraction_layer.h.
|
virtual |
Set the cursor in the native panel.
| aCursor | is the cursor to use in the native panell |
| aHiDPI | is used to determine if high DPI cursors should be used. |
Definition at line 470 of file graphics_abstraction_layer.cpp.
|
inlinevirtual |
Set negative draw mode in the renderer.
When negative mode is enabled, drawn items will subtract from previously drawn items. This is mainly needed for Gerber negative item support in Cairo, since unlike in OpenGL, objects drawn with zero opacity on top of other objects would not normally mask objects in Cairo. This method is a no-op in OpenGL.
| aSetting | is true if negative mode should be enabled |
Definition at line 1055 of file graphics_abstraction_layer.h.
|
inline |
Get/set the rotation angle (in radians).
Definition at line 925 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Tell the retained scene whether cached groups are placed in an order that matters.
When they are, a knockout erases only what was placed before it on its layer, as on a Gerber layer. Otherwise a layer's knockouts apply to all of it.
Definition at line 231 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Fade a cached layer towards a colour in the shader, so dimming it recolours none of its groups.
Groups marked with ChangeGroupUndimmed() keep their colour.
| aLayer | is the VIEW layer id. |
| aToward | is the colour the layer fades towards, usually the background. |
| aKeep | is the share of each colour that is kept, 1 to leave the layer as it is. |
Definition at line 216 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Blend a cached layer the way the other canvases blend the overlay they draw it in.
Colour c with alpha a over d then shows c*a + d*(1 - a*a) rather than c*a + d*(1 - a).
| aLayer | is the VIEW layer id. |
Definition at line 224 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Describe a cached layer to the retained scene.
Layers draw in decreasing order value and a hidden layer keeps its groups, so showing, hiding or reordering layers emits nothing again.
| aLayer | is the VIEW layer id. |
| aOrder | is the layer's rendering order. |
| aVisible | is false to leave the layer out of the frame. |
| aHasNegatives | is true if the layer has to contain its own knockouts. |
Definition at line 206 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Set the view scale that group placements are tested against.
Definition at line 245 of file graphics_abstraction_layer.h.
|
inline |
Set the dots per inch of the screen.
This value depends on the user screen, it should be configurable by the application. For instance a typical notebook with HD+ resolution (1600x900) has 106 DPI.
Definition at line 908 of file graphics_abstraction_layer.h.
|
inline |
Definition at line 900 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Store sizes of what is drawn next in pixels rather than world units, so it keeps its pixel size through a zoom without being drawn again.
Definition at line 1061 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Set the stroke color.
| aColor | is the color for stroking the outline. |
Definition at line 598 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Extend every stroke drawn from now on by aPixels at each end.
Pixels are resolved per frame so the look survives a zoom without drawing again. Zero turns it off.
Definition at line 1073 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Show every stroke drawn from now on only while the view scale is above aLod, as VIEW::IsShownAtScale() decides.
It is decided per frame so a zoom needs no redraw. Zero turns it off.
Definition at line 1088 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Widen every stroke, circle and pad drawn from now on by aPixels.
Pixels are resolved per frame so the look survives a zoom without drawing again. Zero turns it off.
Definition at line 1079 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Set the target for rendering.
| aTarget | is the new target for rendering. |
Definition at line 1018 of file graphics_abstraction_layer.h.
|
inline |
Definition at line 723 of file graphics_abstraction_layer.h.
|
inline |
Definition at line 733 of file graphics_abstraction_layer.h.
|
inline |
Set the world <-> screen transformation matrix.
| aMatrix | is the 3x3 world <-> screen transformation matrix. |
Definition at line 879 of file graphics_abstraction_layer.h.
|
inline |
Set the unit length.
This defines the length [inch] per one integer. For instance a value 0.001 means that the coordinate [1000, 1000] corresponds with a point at (1 inch, 1 inch) or 1 mil resolution per integer.
Definition at line 896 of file graphics_abstraction_layer.h.
|
inline |
Definition at line 919 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Show/hide the GAL canvas.
Definition at line 491 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Begins rendering of a differential layer.
Used by gerbview's differential mode.
Differential layers have their drawn objects blended onto the lower layers differently so we need to end drawing of current objects and start a new set to be completed with a different blend mode.
Definition at line 1097 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Begins rendering in a new layer that will be copied to the main layer in EndNegativesLayer().
For Cairo, layers with negative items need a new layer so when negative layers _CLEAR sections it doesn't delete drawings on layers below them. No-op in OpenGL
Definition at line 1114 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Tell whether strokes can be longer by a number of pixels, see SetStrokeLengthPad().
Definition at line 1067 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Tell whether strokes can carry a level of detail, see SetStrokeLevelOfDetail().
Definition at line 1082 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Tell whether strokes can carry part of their width in pixels, see SetStrokePixelPad().
Definition at line 1064 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Return true if DrawPad() renders every standard pad shape.
Painters must not use it otherwise, since the base implementation draws every non-circular pad as a rectangle.
Definition at line 254 of file graphics_abstraction_layer.h.
|
inline |
Give and forget the nearest limits on either side of the scale passed to WorldScaleBelow().
Definition at line 974 of file graphics_abstraction_layer.h.
|
inline |
Tell whether GetWorldScale() or a transformation matrix was read since the last call.
A backend that keeps geometry across frames needs this because whatever was sized from the scale goes stale on zoom.
Definition at line 986 of file graphics_abstraction_layer.h.
Compute the point position in screen coordinates from given world coordinates.
| aPoint | the point position in world coordinates. |
Definition at line 1311 of file graphics_abstraction_layer.h.
Compute the point position in world coordinates from given screen coordinates.
| aPoint | the point position in screen coordinates. |
Definition at line 1300 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Transform the context.
| aTransformation | is the transformation matrix. |
Definition at line 750 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Translate the context.
| aTranslation | is the translation vector. |
Definition at line 764 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Definition at line 1410 of file graphics_abstraction_layer.h.
|
protectedvirtual |
Handle updating display options.
Derived classes should call up to this to set base-class methods.
Definition at line 138 of file graphics_abstraction_layer.cpp.
|
inlinevirtual |
Return true if filled polygons are drawn from the SHAPE_POLY_SET triangulation cache, which painters should then fill before calling DrawPolygon.
Definition at line 260 of file graphics_abstraction_layer.h.
|
inline |
Tell whether the world scale is below a limit.
This is not a read of the scale, so what depends only on the answer stays valid through a zoom that does not cross the limit, see TakeWorldScaleLimits().
Definition at line 961 of file graphics_abstraction_layer.h.
|
friend |
Definition at line 148 of file graphics_abstraction_layer.h.
|
friend |
Definition at line 150 of file graphics_abstraction_layer.h.
|
friend |
Definition at line 1620 of file graphics_abstraction_layer.h.
|
friend |
Definition at line 149 of file graphics_abstraction_layer.h.
|
staticprotected |
Depth level on which the grid is drawn.
Definition at line 1511 of file graphics_abstraction_layer.h.
|
private |
Definition at line 1618 of file graphics_abstraction_layer.h.
|
protected |
Color of the axes.
Definition at line 1593 of file graphics_abstraction_layer.h.
|
protected |
Should the axes be drawn.
Definition at line 1594 of file graphics_abstraction_layer.h.
|
protected |
Definition at line 1580 of file graphics_abstraction_layer.h.
|
protected |
Crosshair drawing mode.
Definition at line 1606 of file graphics_abstraction_layer.h.
|
protected |
Current cursor.
Definition at line 1609 of file graphics_abstraction_layer.h.
|
protected |
Cursor color.
Definition at line 1605 of file graphics_abstraction_layer.h.
|
protected |
Current cursor position (world coordinates)
Definition at line 1607 of file graphics_abstraction_layer.h.
|
protected |
Range of the depth.
Definition at line 1584 of file graphics_abstraction_layer.h.
|
protected |
Stored depth values.
Definition at line 1553 of file graphics_abstraction_layer.h.
|
protected |
The fill color.
Definition at line 1578 of file graphics_abstraction_layer.h.
|
protected |
Always show cursor.
Definition at line 1604 of file graphics_abstraction_layer.h.
|
protected |
Flag for X axis flipping.
Definition at line 1569 of file graphics_abstraction_layer.h.
|
protected |
Flag for Y axis flipping.
Definition at line 1570 of file graphics_abstraction_layer.h.
|
protected |
Color of the grid.
Definition at line 1592 of file graphics_abstraction_layer.h.
|
protected |
Line width of the grid.
Definition at line 1596 of file graphics_abstraction_layer.h.
|
protected |
Minimum screen size of the grid (pixels) below which the grid is not drawn.
Definition at line 1597 of file graphics_abstraction_layer.h.
|
protected |
The grid offset to compensate cursor position.
Definition at line 1591 of file graphics_abstraction_layer.h.
|
protected |
The grid origin.
Definition at line 1590 of file graphics_abstraction_layer.h.
|
protected |
The grid size.
Definition at line 1589 of file graphics_abstraction_layer.h.
|
protected |
Sources overlayed on the display grid.
Definition at line 1600 of file graphics_abstraction_layer.h.
|
protected |
Grid display style.
Definition at line 1588 of file graphics_abstraction_layer.h.
|
protected |
Every tick line gets the double width.
Definition at line 1595 of file graphics_abstraction_layer.h.
|
protected |
Should the grid be shown.
Definition at line 1587 of file graphics_abstraction_layer.h.
|
protected |
Color for hovered (active) links.
Definition at line 1581 of file graphics_abstraction_layer.h.
|
protected |
Is the cursor enabled?
Definition at line 1603 of file graphics_abstraction_layer.h.
|
protected |
Is filling of graphic objects enabled ?
Definition at line 1575 of file graphics_abstraction_layer.h.
|
protected |
Are the outlines stroked ?
Definition at line 1576 of file graphics_abstraction_layer.h.
|
protected |
The actual layer depth.
Definition at line 1583 of file graphics_abstraction_layer.h.
|
protected |
The line width.
Definition at line 1572 of file graphics_abstraction_layer.h.
|
protected |
Point to be looked at in world space.
Definition at line 1558 of file graphics_abstraction_layer.h.
|
protected |
Minimum line width in pixels.
Definition at line 1573 of file graphics_abstraction_layer.h.
|
protected |
Definition at line 1551 of file graphics_abstraction_layer.h.
|
protected |
Definition at line 1550 of file graphics_abstraction_layer.h.
|
protected |
Rotation transformation (radians)
Definition at line 1561 of file graphics_abstraction_layer.h.
|
mutableprotected |
Definition at line 1567 of file graphics_abstraction_layer.h.
|
mutableprotected |
Definition at line 1566 of file graphics_abstraction_layer.h.
|
protected |
The dots per inch of the screen.
Definition at line 1557 of file graphics_abstraction_layer.h.
|
protected |
Screen size in screen (wx logical) coordinates.
Definition at line 1554 of file graphics_abstraction_layer.h.
|
protected |
Screen transformation.
Definition at line 1563 of file graphics_abstraction_layer.h.
|
protected |
The color of the outlines.
Definition at line 1579 of file graphics_abstraction_layer.h.
|
protected |
The scale factor world->screen.
Definition at line 1564 of file graphics_abstraction_layer.h.
|
mutableprotected |
Definition at line 1565 of file graphics_abstraction_layer.h.
|
protected |
World transformation.
Definition at line 1562 of file graphics_abstraction_layer.h.
|
protected |
The unit length of the world coordinates [inch].
Definition at line 1556 of file graphics_abstraction_layer.h.
|
protected |
The zoom factor.
Definition at line 1560 of file graphics_abstraction_layer.h.
|
staticprotected |
Definition at line 1508 of file graphics_abstraction_layer.h.
|
staticprotected |
Possible depth range.
Definition at line 1507 of file graphics_abstraction_layer.h.
|
staticconstexprprotected |
The default number of segments approximating a full circle.
Definition at line 1466 of file graphics_abstraction_layer.h.