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KiCad PCB EDA Suite
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Abstract interface for drawing on a 2D-surface. More...
#include <graphics_abstraction_layer.h>
Public Member Functions | |
| GAL (GAL_DISPLAY_OPTIONS &aOptions) | |
| virtual | ~GAL () |
| virtual bool | IsInitialized () const |
| Return the initialization status for the canvas. | |
| virtual bool | IsVisible () const |
| Return true if the GAL canvas is visible on the screen. | |
| virtual bool | IsCairoEngine () |
| Return true if the GAL engine is a Cairo based type. | |
| virtual bool | IsOpenGlEngine () |
| Return true if the GAL engine is a OpenGL based type. | |
| virtual void | DrawLine (const VECTOR2D &aStartPoint, const VECTOR2D &aEndPoint) |
| Draw a line. | |
| virtual void | DrawSegment (const VECTOR2D &aStartPoint, const VECTOR2D &aEndPoint, double aWidth) |
| Draw a rounded segment. | |
| virtual void | DrawSegmentChain (const std::vector< VECTOR2D > &aPointList, double aWidth) |
| Draw a chain of rounded segments. | |
| virtual void | DrawSegmentChain (const SHAPE_LINE_CHAIN &aLineChain, double aWidth) |
| virtual void | DrawPolyline (const std::deque< VECTOR2D > &aPointList) |
| Draw a polyline. | |
| virtual void | DrawPolyline (const std::vector< VECTOR2D > &aPointList) |
| virtual void | DrawPolyline (const VECTOR2D aPointList[], int aListSize) |
| virtual void | DrawPolyline (const SHAPE_LINE_CHAIN &aLineChain) |
| virtual void | DrawPolylines (const std::vector< std::vector< VECTOR2D > > &aPointLists) |
| Draw multiple polylines. | |
| virtual void | DrawCircle (const VECTOR2D &aCenterPoint, double aRadius) |
| Draw a circle using world coordinates. | |
| virtual void | DrawHoleWall (const VECTOR2D &aCenterPoint, double aHoleRadius, double aWallWidth) |
| Draw a hole wall ring. | |
| virtual void | DrawArc (const VECTOR2D &aCenterPoint, double aRadius, const EDA_ANGLE &aStartAngle, const EDA_ANGLE &aAngle) |
| Draw an arc. | |
| virtual void | DrawArcSegment (const VECTOR2D &aCenterPoint, double aRadius, const EDA_ANGLE &aStartAngle, const EDA_ANGLE &aAngle, double aWidth, double aMaxError) |
| Draw an arc segment. | |
| virtual void | DrawRectangle (const VECTOR2D &aStartPoint, const VECTOR2D &aEndPoint) |
| Draw a rectangle. | |
| void | DrawRectangle (const BOX2I &aRect) |
| virtual void | DrawGlyph (const KIFONT::GLYPH &aGlyph, int aNth=0, int aTotal=1) |
| Draw a polygon representing a font glyph. | |
| virtual void | DrawGlyphs (const std::vector< std::unique_ptr< KIFONT::GLYPH > > &aGlyphs) |
| Draw polygons representing font glyphs. | |
| virtual void | DrawPolygon (const std::deque< VECTOR2D > &aPointList) |
| Draw a polygon. | |
| virtual void | DrawPolygon (const VECTOR2D aPointList[], int aListSize) |
| virtual void | DrawPolygon (const SHAPE_POLY_SET &aPolySet, bool aStrokeTriangulation=false) |
| virtual void | DrawPolygon (const SHAPE_LINE_CHAIN &aPolySet) |
| virtual void | DrawCurve (const VECTOR2D &startPoint, const VECTOR2D &controlPointA, const VECTOR2D &controlPointB, const VECTOR2D &endPoint, double aFilterValue=0.0) |
| Draw a cubic bezier spline. | |
| virtual void | DrawBitmap (const BITMAP_BASE &aBitmap, double alphaBlend=1.0) |
| Draw a bitmap image. | |
| virtual void | ResizeScreen (int aWidth, int aHeight) |
| Resize the canvas. | |
| virtual bool | Show (bool aShow) |
| Show/hide the GAL canvas. | |
| const VECTOR2I & | GetScreenPixelSize () const |
| Return GAL canvas size in pixels. | |
| virtual int | GetSwapInterval () const |
| Return the swap interval. -1 for adaptive, 0 for disabled/unknown. | |
| virtual void | Flush () |
| Force all remaining objects to be drawn. | |
| void | SetClearColor (const COLOR4D &aColor) |
| const COLOR4D & | GetClearColor () const |
| virtual void | ClearScreen () |
| Clear the screen. | |
| virtual void | SetIsFill (bool aIsFillEnabled) |
| Enable/disable fill. | |
| bool | GetIsFill () const |
| Get the fill status. | |
| virtual void | SetIsStroke (bool aIsStrokeEnabled) |
| Enable/disable stroked outlines. | |
| bool | GetIsStroke () const |
| Get the stroke status. | |
| virtual void | SetFillColor (const COLOR4D &aColor) |
| Set the fill color. | |
| const COLOR4D & | GetFillColor () const |
| Get the fill color. | |
| virtual void | SetStrokeColor (const COLOR4D &aColor) |
| Set the stroke color. | |
| virtual void | SetHoverColor (const COLOR4D &aColor) |
| const COLOR4D & | GetStrokeColor () const |
| Get the stroke color. | |
| virtual void | SetLineWidth (float aLineWidth) |
| Set the line width. | |
| virtual void | SetMinLineWidth (float aLineWidth) |
| Set the minimum line width in pixels. | |
| float | GetLineWidth () const |
| Get the line width. | |
| float | GetMinLineWidth () const |
| Get the minimum line width in pixels. | |
| virtual void | SetLayerDepth (double aLayerDepth) |
| Set the depth of the layer (position on the z-axis) | |
| void | AdvanceDepth () |
| Change the current depth to deeper, so it is possible to draw objects right beneath other. | |
| virtual void | BitmapText (const wxString &aText, const VECTOR2I &aPosition, const EDA_ANGLE &aAngle) |
| Draw a text using a bitmap font. | |
| void | ResetTextAttributes () |
| Reset text attributes to default styling. | |
| void | SetGlyphSize (const VECTOR2I aSize) |
| const VECTOR2I & | GetGlyphSize () const |
| void | SetFontBold (const bool aBold) |
| bool | IsFontBold () const |
| void | SetFontItalic (bool aItalic) |
| bool | IsFontItalic () const |
| void | SetFontUnderlined (bool aUnderlined) |
| bool | IsFontUnderlined () const |
| void | SetTextMirrored (const bool aMirrored) |
| bool | IsTextMirrored () const |
| void | SetHorizontalJustify (const GR_TEXT_H_ALIGN_T aHorizontalJustify) |
| GR_TEXT_H_ALIGN_T | GetHorizontalJustify () const |
| void | SetVerticalJustify (const GR_TEXT_V_ALIGN_T aVerticalJustify) |
| GR_TEXT_V_ALIGN_T | GetVerticalJustify () const |
| virtual void | Transform (const MATRIX3x3D &aTransformation) |
| Transform the context. | |
| virtual void | Rotate (double aAngle) |
| Rotate the context. | |
| virtual void | Translate (const VECTOR2D &aTranslation) |
| Translate the context. | |
| virtual void | Scale (const VECTOR2D &aScale) |
| Scale the context. | |
| virtual void | Save () |
| Save the context. | |
| virtual void | Restore () |
| Restore the context. | |
| virtual int | BeginGroup () |
| Begin a group. | |
| virtual void | EndGroup () |
| End the group. | |
| virtual void | DrawGroup (int aGroupNumber) |
| Draw the stored group. | |
| virtual void | ChangeGroupColor (int aGroupNumber, const COLOR4D &aNewColor) |
| Change the color used to draw the group. | |
| virtual void | ChangeGroupDepth (int aGroupNumber, int aDepth) |
| Change the depth (Z-axis position) of the group. | |
| virtual void | DeleteGroup (int aGroupNumber) |
| Delete the group from the memory. | |
| virtual void | ClearCache () |
| Delete all data created during caching of graphic items. | |
| virtual void | ComputeWorldScreenMatrix () |
| Compute the world <-> screen transformation matrix. | |
| const MATRIX3x3D & | GetWorldScreenMatrix () const |
| Get the world <-> screen transformation matrix. | |
| const MATRIX3x3D & | GetScreenWorldMatrix () const |
| Get the screen <-> world transformation matrix. | |
| void | SetWorldScreenMatrix (const MATRIX3x3D &aMatrix) |
| Set the world <-> screen transformation matrix. | |
| BOX2D | GetVisibleWorldExtents () const |
| void | SetWorldUnitLength (double aWorldUnitLength) |
| Set the unit length. | |
| void | SetScreenSize (const VECTOR2I &aSize) |
| void | SetScreenDPI (double aScreenDPI) |
| Set the dots per inch of the screen. | |
| double | GetScreenDPI () const |
| void | SetLookAtPoint (const VECTOR2D &aPoint) |
| Get/set the Point in world space to look at. | |
| const VECTOR2D & | GetLookAtPoint () const |
| void | SetZoomFactor (double aZoomFactor) |
| double | GetZoomFactor () const |
| void | SetRotation (double aRotation) |
| Get/set the rotation angle (in radians). | |
| double | GetRotation () const |
| void | SetDepthRange (const VECTOR2D &aDepthRange) |
| Set the range of the layer depth. | |
| double | GetMinDepth () const |
| double | GetMaxDepth () const |
| double | GetWorldScale () const |
| Get the world scale. | |
| void | SetFlip (bool xAxis, bool yAxis) |
| Sets flipping of the screen. | |
| bool | IsFlippedX () const |
| bool | IsFlippedY () const |
| virtual void | SetTarget (RENDER_TARGET aTarget) |
| Set the target for rendering. | |
| virtual RENDER_TARGET | GetTarget () const |
| Get the currently used target for rendering. | |
| virtual void | ClearTarget (RENDER_TARGET aTarget) |
| Clear the target for rendering. | |
| virtual bool | HasTarget (RENDER_TARGET aTarget) |
| Return true if the target exists. | |
| virtual void | SetNegativeDrawMode (bool aSetting) |
| Set negative draw mode in the renderer. | |
| virtual void | StartDiffLayer () |
| Begins rendering of a differential layer. | |
| virtual void | EndDiffLayer () |
| Ends rendering of a differential layer. | |
| virtual void | StartNegativesLayer () |
| Begins rendering in a new layer that will be copied to the main layer in EndNegativesLayer(). | |
| virtual void | EndNegativesLayer () |
| Ends rendering of a negatives layer and draws it to the main layer. | |
| void | SetGridVisibility (bool aVisibility) |
| Set the visibility setting of the grid. | |
| bool | GetGridVisibility () const |
| bool | GetGridSnapping () const |
| void | SetGridOrigin (const VECTOR2D &aGridOrigin) |
| Set the origin point for the grid. | |
| const VECTOR2D & | GetGridOrigin () const |
| void | SetGridSize (const VECTOR2D &aGridSize) |
| Set the grid size. | |
| const VECTOR2D & | GetGridSize () const |
| Return the grid size. | |
| VECTOR2D | GetVisibleGridSize () const |
| Return the visible grid size in x and y directions. | |
| void | SetGridColor (const COLOR4D &aGridColor) |
| Set the grid color. | |
| void | SetAxesColor (const COLOR4D &aAxesColor) |
| Set the axes color. | |
| void | SetAxesEnabled (bool aAxesEnabled) |
| Enable drawing the axes. | |
| void | SetCoarseGrid (int aInterval) |
| Draw every tick line wider. | |
| float | GetGridLineWidth () const |
| Get the grid line width. | |
| virtual void | DrawGrid () |
| VECTOR2D | GetGridPoint (const VECTOR2D &aPoint) const |
| For a given point it returns the nearest point belonging to the grid in world coordinates. | |
| VECTOR2D | ToWorld (const VECTOR2D &aPoint) const |
| Compute the point position in world coordinates from given screen coordinates. | |
| VECTOR2D | ToScreen (const VECTOR2D &aPoint) const |
| Compute the point position in screen coordinates from given world coordinates. | |
| virtual bool | SetNativeCursorStyle (KICURSOR aCursor, bool aHiDPI) |
| Set the cursor in the native panel. | |
| void | SetCursorEnabled (bool aCursorEnabled) |
| Enable/disable cursor. | |
| bool | IsCursorEnabled () const |
| Return information about cursor visibility. | |
| void | SetCursorColor (const COLOR4D &aCursorColor) |
| Set the cursor color. | |
| virtual void | DrawCursor (const VECTOR2D &aCursorPosition) |
| Draw the cursor. | |
| virtual void | EnableDepthTest (bool aEnabled=false) |
| virtual bool | IsContextLocked () |
| Checks the state of the context lock. | |
| virtual void | LockContext (int aClientCookie) |
| Use GAL_CONTEXT_LOCKER RAII object unless you know what you're doing. | |
| virtual void | UnlockContext (int aClientCookie) |
| virtual void | BeginDrawing () |
| Start/end drawing functions, draw calls can be only made in between the calls to BeginDrawing()/EndDrawing(). | |
| virtual void | EndDrawing () |
| End the drawing, needs to be called for every new frame. | |
Protected Member Functions | |
| virtual void | beginUpdate () |
| Enable item update mode. | |
| virtual void | endUpdate () |
| Disable item update mode. | |
| void | computeWorldScale () |
| Compute the scaling factor for the world->screen matrix. | |
| double | computeMinGridSpacing () const |
| Compute minimum grid spacing from the grid settings. | |
| COLOR4D | getCursorColor () const |
| Get the actual cursor color to draw. | |
| void | OnGalDisplayOptionsChanged (const GAL_DISPLAY_OPTIONS &aOptions) override |
| Handler for observer settings changes. | |
| virtual bool | updatedGalDisplayOptions (const GAL_DISPLAY_OPTIONS &aOptions) |
| Handle updating display options. | |
| template<typename T> | |
| void | normalize (T &a, T &b) |
| Ensure that the first element is smaller than the second. | |
Protected Attributes | |
| GAL_DISPLAY_OPTIONS & | m_options |
| UTIL::LINK | m_observerLink |
| std::stack< double > | m_depthStack |
| Stored depth values. | |
| VECTOR2I | m_screenSize |
| Screen size in screen (wx logical) coordinates. | |
| double | m_worldUnitLength |
| The unit length of the world coordinates [inch]. | |
| double | m_screenDPI |
| The dots per inch of the screen. | |
| VECTOR2D | m_lookAtPoint |
| Point to be looked at in world space. | |
| double | m_zoomFactor |
| The zoom factor. | |
| double | m_rotation |
| Rotation transformation (radians) | |
| MATRIX3x3D | m_worldScreenMatrix |
| World transformation. | |
| MATRIX3x3D | m_screenWorldMatrix |
| Screen transformation. | |
| double | m_worldScale |
| The scale factor world->screen. | |
| bool | m_globalFlipX |
| Flag for X axis flipping. | |
| bool | m_globalFlipY |
| Flag for Y axis flipping. | |
| float | m_lineWidth |
| The line width. | |
| float | m_minLineWidth |
| Minimum line width in pixels. | |
| bool | m_isFillEnabled |
| Is filling of graphic objects enabled ? | |
| bool | m_isStrokeEnabled |
| Are the outlines stroked ? | |
| COLOR4D | m_fillColor |
| The fill color. | |
| COLOR4D | m_strokeColor |
| The color of the outlines. | |
| COLOR4D | m_clearColor |
| COLOR4D | m_hoverColor |
| Color for hovered (active) links. | |
| double | m_layerDepth |
| The actual layer depth. | |
| VECTOR2D | m_depthRange |
| Range of the depth. | |
| bool | m_gridVisibility |
| Should the grid be shown. | |
| GRID_STYLE | m_gridStyle |
| Grid display style. | |
| VECTOR2D | m_gridSize |
| The grid size. | |
| VECTOR2D | m_gridOrigin |
| The grid origin. | |
| VECTOR2D | m_gridOffset |
| The grid offset to compensate cursor position. | |
| COLOR4D | m_gridColor |
| Color of the grid. | |
| COLOR4D | m_axesColor |
| Color of the axes. | |
| bool | m_axesEnabled |
| Should the axes be drawn. | |
| int | m_gridTick |
| Every tick line gets the double width. | |
| float | m_gridLineWidth |
| Line width of the grid. | |
| int | m_gridMinSpacing |
| Minimum screen size of the grid (pixels) below which the grid is not drawn. | |
| bool | m_isCursorEnabled |
| Is the cursor enabled? | |
| bool | m_forceDisplayCursor |
| Always show cursor. | |
| COLOR4D | m_cursorColor |
| Cursor color. | |
| KIGFX::CROSS_HAIR_MODE | m_crossHairMode |
| Crosshair drawing mode. | |
| VECTOR2D | m_cursorPosition |
| Current cursor position (world coordinates) | |
| KICURSOR | m_currentNativeCursor |
| Current cursor. | |
Static Protected Attributes | |
| static const int | MIN_DEPTH = -2*MAX_LAYERS_FOR_VIEW |
| Possible depth range. | |
| static const int | MAX_DEPTH = 2*MAX_LAYERS_FOR_VIEW - 1 |
| static const int | GRID_DEPTH = MAX_DEPTH - 1 |
| Depth level on which the grid is drawn. | |
Private Member Functions | |
| double | getLayerDepth () const |
Private Attributes | |
| TEXT_ATTRIBUTES | m_attributes |
Friends | |
| class | GAL_CONTEXT_LOCKER |
| class | GAL_UPDATE_CONTEXT |
| class | GAL_DRAWING_CONTEXT |
| class | GAL_SCOPED_ATTRS |
Abstract interface for drawing on a 2D-surface.
The functions are optimized for drawing shapes of an EDA-program such as KiCad. Most methods are abstract and need to be implemented by a lower layer, for example by a Cairo or OpenGL implementation. Almost all methods use world coordinates as arguments. The board design is defined in world space units for drawing purposes these are transformed to screen units with this layer. So zooming is handled here as well.
Definition at line 62 of file graphics_abstraction_layer.h.
| GAL::GAL | ( | GAL_DISPLAY_OPTIONS & | aOptions | ) |
Definition at line 40 of file graphics_abstraction_layer.cpp.
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Definition at line 98 of file graphics_abstraction_layer.cpp.
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Change the current depth to deeper, so it is possible to draw objects right beneath other.
If you do this, you should consider using a GAL_SCOPED_ATTR to ensure the depth is reset to the original value.
Definition at line 461 of file graphics_abstraction_layer.h.
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Start/end drawing functions, draw calls can be only made in between the calls to BeginDrawing()/EndDrawing().
Normally you should create a GAL_DRAWING_CONTEXT RAII object, but I'm leaving these functions public for more precise (i.e. timing/profiling) control of the drawing process - Tom Begin the drawing, needs to be called for every new frame. Use GAL_DRAWING_CONTEXT RAII object unless you know what you're doing.
Definition at line 1049 of file graphics_abstraction_layer.h.
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Begin a group.
A group is a collection of graphic items. Hierarchical groups are possible, attributes and transformations can be used.
Definition at line 569 of file graphics_abstraction_layer.h.
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Enable item update mode.
Private: use GAL_UPDATE_CONTEXT RAII object
Definition at line 1058 of file graphics_abstraction_layer.h.
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Draw a text using a bitmap font.
It should be faster than StrokeText(), but can be used only for non-Gerber elements.
| aText | is the text to be drawn. |
| aPosition | is the text position in world coordinates. |
| aAngle | is the text rotation angle. |
Definition at line 271 of file graphics_abstraction_layer.cpp.
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Change the color used to draw the group.
| aGroupNumber | is the group number. |
| aNewColor | is the new color. |
Definition at line 587 of file graphics_abstraction_layer.h.
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Change the depth (Z-axis position) of the group.
| aGroupNumber | is the group number. |
| aDepth | is the new depth. |
Definition at line 595 of file graphics_abstraction_layer.h.
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Delete all data created during caching of graphic items.
Definition at line 607 of file graphics_abstraction_layer.h.
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Clear the screen.
| aColor | is the color used for clearing. |
Definition at line 305 of file graphics_abstraction_layer.h.
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Clear the target for rendering.
| aTarget | is the target to be cleared. |
Definition at line 745 of file graphics_abstraction_layer.h.
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Compute minimum grid spacing from the grid settings.
Definition at line 218 of file graphics_abstraction_layer.cpp.
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Compute the scaling factor for the world->screen matrix.
Definition at line 1066 of file graphics_abstraction_layer.h.
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Compute the world <-> screen transformation matrix.
Definition at line 173 of file graphics_abstraction_layer.cpp.
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Delete the group from the memory.
| aGroupNumber | is the group number. |
Definition at line 602 of file graphics_abstraction_layer.h.
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Draw an arc.
| aCenterPoint | is the center point of the arc. |
| aRadius | is the arc radius. |
| aStartAngle | is the start angle of the arc. |
| aAngle | is the angle of the arc. |
Definition at line 165 of file graphics_abstraction_layer.h.
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Draw an arc segment.
This method differs from DrawArc() in what happens when fill/stroke are on or off. DrawArc() draws a "pie piece" when fill is turned on, and a thick stroke when fill is off. DrawArcSegment() with fill on behaves like DrawArc() with fill off. DrawArcSegment() with fill off draws the outline of what it would have drawn with fill on.
This has meaning only for back ends that can't draw a true arc, and use segments to approximate.
TODO: Unify Arc routines
| aCenterPoint | is the center point of the arc. |
| aRadius | is the arc radius. |
| aStartAngle | is the start angle of the arc. |
| aAngle | is the angle of the arc. |
| aWidth | is the thickness of the arc (pen size). |
| aMaxError | is the max allowed error to create segments to approximate a circle. |
Definition at line 188 of file graphics_abstraction_layer.h.
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Draw a bitmap image.
Definition at line 266 of file graphics_abstraction_layer.h.
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Draw a circle using world coordinates.
| aCenterPoint | is the center point of the circle. |
| aRadius | is the radius of the circle. |
Definition at line 145 of file graphics_abstraction_layer.h.
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Draw the cursor.
| aCursorPosition | is the cursor position in screen coordinates. |
Definition at line 1023 of file graphics_abstraction_layer.h.
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Draw a cubic bezier spline.
| startPoint | is the start point of the spline. |
| controlPointA | is the first control point. |
| controlPointB | is the second control point. |
| endPoint | is the end point of the spline. |
| aFilterValue | is used by Bezier to segments approximation, if the Bezier curve is not supported and needs a curve to polyline conversion. aFilterValue = 0 means no filtering. |
Definition at line 259 of file graphics_abstraction_layer.h.
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Draw a polygon representing a font glyph.
Definition at line 208 of file graphics_abstraction_layer.h.
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Draw polygons representing font glyphs.
Definition at line 213 of file graphics_abstraction_layer.h.
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Definition at line 948 of file graphics_abstraction_layer.h.
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Draw the stored group.
| aGroupNumber | is the group number. |
Definition at line 579 of file graphics_abstraction_layer.h.
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Draw a hole wall ring.
| aCenterPoint | is the center point of the hole. |
| aHoleRadius | is the radius of the hole. |
| aWallWidth | is the wall thickness. |
Definition at line 154 of file graphics_abstraction_layer.h.
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Draw a line.
Start and end points are defined as 2D-Vectors.
| aStartPoint | is the start point of the line. |
| aEndPoint | is the end point of the line. |
Definition at line 99 of file graphics_abstraction_layer.h.
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Definition at line 246 of file graphics_abstraction_layer.h.
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Definition at line 244 of file graphics_abstraction_layer.h.
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Draw a polygon.
| aPointList | is the list of the polygon points. |
Definition at line 242 of file graphics_abstraction_layer.h.
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Definition at line 243 of file graphics_abstraction_layer.h.
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Definition at line 130 of file graphics_abstraction_layer.h.
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Draw a polyline.
| aPointList | is a list of 2D-Vectors containing the polyline points. |
Definition at line 127 of file graphics_abstraction_layer.h.
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Definition at line 128 of file graphics_abstraction_layer.h.
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Definition at line 129 of file graphics_abstraction_layer.h.
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Draw multiple polylines.
| aPointLists | are lists of 2D-Vectors containing the polyline points. |
Definition at line 137 of file graphics_abstraction_layer.h.
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Definition at line 200 of file graphics_abstraction_layer.h.
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Draw a rectangle.
| aStartPoint | is the start point of the rectangle. |
| aEndPoint | is the end point of the rectangle. |
Definition at line 198 of file graphics_abstraction_layer.h.
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Draw a rounded segment.
Start and end points are defined as 2D-Vectors.
| aStartPoint | is the start point of the segment. |
| aEndPoint | is the end point of the segment. |
| aWidth | is a width of the segment |
Definition at line 110 of file graphics_abstraction_layer.h.
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Definition at line 120 of file graphics_abstraction_layer.h.
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Draw a chain of rounded segments.
| aPointList | is a list of 2D-Vectors containing the chain points. |
| aWidth | is a width of the segments |
Definition at line 119 of file graphics_abstraction_layer.h.
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Definition at line 1025 of file graphics_abstraction_layer.h.
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Ends rendering of a differential layer.
Objects drawn after the StartDiffLayer() will be drawn and composited with a differential blend mode, then drawing is returned to normal.
Definition at line 784 of file graphics_abstraction_layer.h.
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End the drawing, needs to be called for every new frame.
Use GAL_DRAWING_CONTEXT RAII object unless you know what you're doing.
Definition at line 1053 of file graphics_abstraction_layer.h.
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End the group.
Definition at line 572 of file graphics_abstraction_layer.h.
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Ends rendering of a negatives layer and draws it to the main layer.
No-op in OpenGL.
Definition at line 800 of file graphics_abstraction_layer.h.
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Disable item update mode.
Definition at line 1061 of file graphics_abstraction_layer.h.
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Force all remaining objects to be drawn.
Definition at line 288 of file graphics_abstraction_layer.h.
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Definition at line 295 of file graphics_abstraction_layer.h.
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Get the actual cursor color to draw.
Definition at line 258 of file graphics_abstraction_layer.cpp.
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Get the fill color.
Definition at line 366 of file graphics_abstraction_layer.h.
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inline |
Definition at line 490 of file graphics_abstraction_layer.h.
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Get the grid line width.
Definition at line 942 of file graphics_abstraction_layer.h.
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Definition at line 841 of file graphics_abstraction_layer.h.
For a given point it returns the nearest point belonging to the grid in world coordinates.
| aPoint | is the point for which the grid point is searched. |
Definition at line 226 of file graphics_abstraction_layer.cpp.
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Return the grid size.
Definition at line 868 of file graphics_abstraction_layer.h.
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inline |
Definition at line 815 of file graphics_abstraction_layer.h.
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Definition at line 813 of file graphics_abstraction_layer.h.
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Definition at line 509 of file graphics_abstraction_layer.h.
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Get the fill status.
Definition at line 326 of file graphics_abstraction_layer.h.
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Get the stroke status.
Definition at line 346 of file graphics_abstraction_layer.h.
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Definition at line 1183 of file graphics_abstraction_layer.h.
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Get the line width.
Definition at line 421 of file graphics_abstraction_layer.h.
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inline |
Definition at line 677 of file graphics_abstraction_layer.h.
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Definition at line 698 of file graphics_abstraction_layer.h.
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Definition at line 697 of file graphics_abstraction_layer.h.
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Get the minimum line width in pixels.
Definition at line 431 of file graphics_abstraction_layer.h.
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inline |
Definition at line 686 of file graphics_abstraction_layer.h.
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inline |
Definition at line 669 of file graphics_abstraction_layer.h.
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inline |
Return GAL canvas size in pixels.
Definition at line 279 of file graphics_abstraction_layer.h.
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Get the screen <-> world transformation matrix.
Definition at line 631 of file graphics_abstraction_layer.h.
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Get the stroke color.
Definition at line 391 of file graphics_abstraction_layer.h.
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inlinevirtual |
Return the swap interval. -1 for adaptive, 0 for disabled/unknown.
Definition at line 285 of file graphics_abstraction_layer.h.
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Get the currently used target for rendering.
Definition at line 738 of file graphics_abstraction_layer.h.
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Definition at line 516 of file graphics_abstraction_layer.h.
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Return the visible grid size in x and y directions.
Definition at line 878 of file graphics_abstraction_layer.h.
| BOX2D GAL::GetVisibleWorldExtents | ( | ) | const |
Definition at line 203 of file graphics_abstraction_layer.cpp.
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Get the world scale.
Definition at line 705 of file graphics_abstraction_layer.h.
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Get the world <-> screen transformation matrix.
Definition at line 621 of file graphics_abstraction_layer.h.
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inline |
Definition at line 680 of file graphics_abstraction_layer.h.
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inlinevirtual |
Return true if the target exists.
| aTarget | is the target to be checked. |
Definition at line 752 of file graphics_abstraction_layer.h.
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inlinevirtual |
Return true if the GAL engine is a Cairo based type.
Definition at line 82 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Checks the state of the context lock.
Definition at line 1031 of file graphics_abstraction_layer.h.
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Return information about cursor visibility.
Definition at line 1003 of file graphics_abstraction_layer.h.
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Definition at line 719 of file graphics_abstraction_layer.h.
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Definition at line 720 of file graphics_abstraction_layer.h.
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Definition at line 493 of file graphics_abstraction_layer.h.
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Definition at line 496 of file graphics_abstraction_layer.h.
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Definition at line 499 of file graphics_abstraction_layer.h.
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Return the initialization status for the canvas.
Definition at line 76 of file graphics_abstraction_layer.h.
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Return true if the GAL engine is a OpenGL based type.
Definition at line 85 of file graphics_abstraction_layer.h.
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inline |
Definition at line 502 of file graphics_abstraction_layer.h.
|
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Return true if the GAL canvas is visible on the screen.
Definition at line 79 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Use GAL_CONTEXT_LOCKER RAII object unless you know what you're doing.
Definition at line 1038 of file graphics_abstraction_layer.h.
Ensure that the first element is smaller than the second.
Definition at line 1115 of file graphics_abstraction_layer.h.
|
overrideprotected |
Handler for observer settings changes.
Definition at line 103 of file graphics_abstraction_layer.cpp.
| void GAL::ResetTextAttributes | ( | ) |
Reset text attributes to default styling.
FONT TODO: do we need any of this in GAL anymore?
Normally, custom attributes will be set individually after this, otherwise you can use SetTextAttributes()
Definition at line 157 of file graphics_abstraction_layer.cpp.
|
inlinevirtual |
Resize the canvas.
Definition at line 273 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Restore the context.
Definition at line 555 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Rotate the context.
| aAngle | is the rotation angle in radians. |
Definition at line 535 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Save the context.
Definition at line 552 of file graphics_abstraction_layer.h.
|
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Scale the context.
| aScale | is the scale factor for the x- and y-axis. |
Definition at line 549 of file graphics_abstraction_layer.h.
|
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Set the axes color.
| aAxesColor | is the color to draw the axes if enabled. |
Definition at line 914 of file graphics_abstraction_layer.h.
|
inline |
Enable drawing the axes.
Definition at line 922 of file graphics_abstraction_layer.h.
|
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Definition at line 290 of file graphics_abstraction_layer.h.
|
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Draw every tick line wider.
| aInterval | increase the width of every aInterval line, if 0 do not use this feature. |
Definition at line 932 of file graphics_abstraction_layer.h.
|
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Set the cursor color.
| aCursorColor | is the color of the cursor. |
Definition at line 1013 of file graphics_abstraction_layer.h.
|
inline |
Enable/disable cursor.
| aCursorEnabled | is true if the cursor should be drawn, else false. |
Definition at line 993 of file graphics_abstraction_layer.h.
|
inline |
Set the range of the layer depth.
Usually required for the OpenGL implementation, any object outside this range is not drawn.
The MinDepth (x) is closest to the clipping plane (top) while the MaxDepth (y) is farthest from the clipping plane (bottom).
Definition at line 696 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Set the fill color.
| aColor | is the color for filling. |
Definition at line 356 of file graphics_abstraction_layer.h.
|
inline |
Sets flipping of the screen.
| xAxis | is the flip flag for the X axis. |
| yAxis | is the flip flag for the Y axis. |
Definition at line 713 of file graphics_abstraction_layer.h.
|
inline |
Definition at line 492 of file graphics_abstraction_layer.h.
|
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Definition at line 495 of file graphics_abstraction_layer.h.
|
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Definition at line 498 of file graphics_abstraction_layer.h.
|
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Definition at line 489 of file graphics_abstraction_layer.h.
|
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Set the grid color.
| aGridColor | is the grid color, it should have a low alpha value for the best effect. |
Definition at line 904 of file graphics_abstraction_layer.h.
|
inline |
Set the origin point for the grid.
| aGridOrigin | is a vector containing the grid origin point, in world coordinates. |
Definition at line 826 of file graphics_abstraction_layer.h.
|
inline |
Set the grid size.
| aGridSize | is a vector containing the grid size in x and y direction. |
Definition at line 851 of file graphics_abstraction_layer.h.
|
inline |
Set the visibility setting of the grid.
| aVisibility | is the new visibility setting of the grid. |
Definition at line 811 of file graphics_abstraction_layer.h.
|
inline |
Definition at line 504 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Definition at line 381 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Enable/disable fill.
| aIsFillEnabled | is true, when the graphics objects should be filled, else false. |
Definition at line 316 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Enable/disable stroked outlines.
| aIsStrokeEnabled | is true, if the outline of an object should be stroked. |
Definition at line 336 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Set the depth of the layer (position on the z-axis)
If you do this, you should consider using a GAL_SCOPED_ATTR to ensure the depth is reset to the original value.
| aLayerDepth | the layer depth for the objects. Smaller is closer to the viewer. |
Definition at line 444 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Set the line width.
| aLineWidth | is the line width. |
Definition at line 401 of file graphics_abstraction_layer.h.
|
inline |
Get/set the Point in world space to look at.
This point corresponds with the center of the actual drawing area.
Definition at line 676 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Set the minimum line width in pixels.
| aLineWidth | is the minimum line width. |
Definition at line 411 of file graphics_abstraction_layer.h.
|
virtual |
Set the cursor in the native panel.
| aCursor | is the cursor to use in the native panel |
Definition at line 291 of file graphics_abstraction_layer.cpp.
|
inlinevirtual |
Set negative draw mode in the renderer.
When negative mode is enabled, drawn items will subtract from previously drawn items. This is mainly needed for Gerber negative item support in Cairo, since unlike in OpenGL, objects drawn with zero opacity on top of other objects would not normally mask objects in Cairo. This method is a no-op in OpenGL.
| aSetting | is true if negative mode should be enabled |
Definition at line 768 of file graphics_abstraction_layer.h.
|
inline |
Get/set the rotation angle (in radians).
Definition at line 685 of file graphics_abstraction_layer.h.
|
inline |
Set the dots per inch of the screen.
This value depends on the user screen, it should be configurable by the application. For instance a typical notebook with HD+ resolution (1600x900) has 106 DPI.
Definition at line 668 of file graphics_abstraction_layer.h.
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inline |
Definition at line 660 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Set the stroke color.
| aColor | is the color for stroking the outline. |
Definition at line 376 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Set the target for rendering.
| aTarget | is the new target for rendering. |
Definition at line 731 of file graphics_abstraction_layer.h.
|
inline |
Definition at line 501 of file graphics_abstraction_layer.h.
|
inline |
Definition at line 511 of file graphics_abstraction_layer.h.
|
inline |
Set the world <-> screen transformation matrix.
| aMatrix | is the 3x3 world <-> screen transformation matrix. |
Definition at line 641 of file graphics_abstraction_layer.h.
|
inline |
Set the unit length.
This defines the length [inch] per one integer. For instance a value 0.001 means that the coordinate [1000, 1000] corresponds with a point at (1 inch, 1 inch) or 1 mil resolution per integer.
Definition at line 658 of file graphics_abstraction_layer.h.
|
inline |
Definition at line 679 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Show/hide the GAL canvas.
Definition at line 276 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Begins rendering of a differential layer.
Used by gerbview's differential mode.
Differential layers have their drawn objects blended onto the lower layers differently so we need to end drawing of current objects and start a new set to be completed with a different blend mode.
Definition at line 777 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Begins rendering in a new layer that will be copied to the main layer in EndNegativesLayer().
For Cairo, layers with negative items need a new layer so when negative layers _CLEAR sections it doesn't delete drawings on layers below them. No-op in OpenGL
Definition at line 794 of file graphics_abstraction_layer.h.
Compute the point position in screen coordinates from given world coordinates.
| aPoint | the point position in world coordinates. |
Definition at line 975 of file graphics_abstraction_layer.h.
Compute the point position in world coordinates from given screen coordinates.
| aPoint | the point position in screen coordinates. |
Definition at line 964 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Transform the context.
| aTransformation | is the transformation matrix. |
Definition at line 528 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Translate the context.
| aTranslation | is the translation vector. |
Definition at line 542 of file graphics_abstraction_layer.h.
|
inlinevirtual |
Definition at line 1040 of file graphics_abstraction_layer.h.
|
protectedvirtual |
Handle updating display options.
Derived classes should call up to this to set base-class methods.
Definition at line 112 of file graphics_abstraction_layer.cpp.
|
friend |
Definition at line 66 of file graphics_abstraction_layer.h.
|
friend |
Definition at line 68 of file graphics_abstraction_layer.h.
|
friend |
Definition at line 1190 of file graphics_abstraction_layer.h.
|
friend |
Definition at line 67 of file graphics_abstraction_layer.h.
|
staticprotected |
Depth level on which the grid is drawn.
Definition at line 1086 of file graphics_abstraction_layer.h.
|
private |
Definition at line 1188 of file graphics_abstraction_layer.h.
|
protected |
Color of the axes.
Definition at line 1165 of file graphics_abstraction_layer.h.
|
protected |
Should the axes be drawn.
Definition at line 1166 of file graphics_abstraction_layer.h.
|
protected |
Definition at line 1152 of file graphics_abstraction_layer.h.
|
protected |
Crosshair drawing mode.
Definition at line 1176 of file graphics_abstraction_layer.h.
|
protected |
Current cursor.
Definition at line 1179 of file graphics_abstraction_layer.h.
|
protected |
Cursor color.
Definition at line 1175 of file graphics_abstraction_layer.h.
|
protected |
Current cursor position (world coordinates)
Definition at line 1177 of file graphics_abstraction_layer.h.
|
protected |
Range of the depth.
Definition at line 1156 of file graphics_abstraction_layer.h.
|
protected |
Stored depth values.
Definition at line 1128 of file graphics_abstraction_layer.h.
|
protected |
The fill color.
Definition at line 1150 of file graphics_abstraction_layer.h.
|
protected |
Always show cursor.
Definition at line 1174 of file graphics_abstraction_layer.h.
|
protected |
Flag for X axis flipping.
Definition at line 1141 of file graphics_abstraction_layer.h.
|
protected |
Flag for Y axis flipping.
Definition at line 1142 of file graphics_abstraction_layer.h.
|
protected |
Color of the grid.
Definition at line 1164 of file graphics_abstraction_layer.h.
|
protected |
Line width of the grid.
Definition at line 1168 of file graphics_abstraction_layer.h.
|
protected |
Minimum screen size of the grid (pixels) below which the grid is not drawn.
Definition at line 1169 of file graphics_abstraction_layer.h.
|
protected |
The grid offset to compensate cursor position.
Definition at line 1163 of file graphics_abstraction_layer.h.
|
protected |
The grid origin.
Definition at line 1162 of file graphics_abstraction_layer.h.
|
protected |
The grid size.
Definition at line 1161 of file graphics_abstraction_layer.h.
|
protected |
Grid display style.
Definition at line 1160 of file graphics_abstraction_layer.h.
|
protected |
Every tick line gets the double width.
Definition at line 1167 of file graphics_abstraction_layer.h.
|
protected |
Should the grid be shown.
Definition at line 1159 of file graphics_abstraction_layer.h.
|
protected |
Color for hovered (active) links.
Definition at line 1153 of file graphics_abstraction_layer.h.
|
protected |
Is the cursor enabled?
Definition at line 1173 of file graphics_abstraction_layer.h.
|
protected |
Is filling of graphic objects enabled ?
Definition at line 1147 of file graphics_abstraction_layer.h.
|
protected |
Are the outlines stroked ?
Definition at line 1148 of file graphics_abstraction_layer.h.
|
protected |
The actual layer depth.
Definition at line 1155 of file graphics_abstraction_layer.h.
|
protected |
The line width.
Definition at line 1144 of file graphics_abstraction_layer.h.
|
protected |
Point to be looked at in world space.
Definition at line 1133 of file graphics_abstraction_layer.h.
|
protected |
Minimum line width in pixels.
Definition at line 1145 of file graphics_abstraction_layer.h.
|
protected |
Definition at line 1126 of file graphics_abstraction_layer.h.
|
protected |
Definition at line 1125 of file graphics_abstraction_layer.h.
|
protected |
Rotation transformation (radians)
Definition at line 1136 of file graphics_abstraction_layer.h.
|
protected |
The dots per inch of the screen.
Definition at line 1132 of file graphics_abstraction_layer.h.
|
protected |
Screen size in screen (wx logical) coordinates.
Definition at line 1129 of file graphics_abstraction_layer.h.
|
protected |
Screen transformation.
Definition at line 1138 of file graphics_abstraction_layer.h.
|
protected |
The color of the outlines.
Definition at line 1151 of file graphics_abstraction_layer.h.
|
protected |
The scale factor world->screen.
Definition at line 1139 of file graphics_abstraction_layer.h.
|
protected |
World transformation.
Definition at line 1137 of file graphics_abstraction_layer.h.
|
protected |
The unit length of the world coordinates [inch].
Definition at line 1131 of file graphics_abstraction_layer.h.
|
protected |
The zoom factor.
Definition at line 1135 of file graphics_abstraction_layer.h.
|
staticprotected |
Definition at line 1083 of file graphics_abstraction_layer.h.
|
staticprotected |
Possible depth range.
Definition at line 1082 of file graphics_abstraction_layer.h.