| 
    KiCad PCB EDA Suite
    
   | 
 
Procedural generation of the shiny brushed metal. More...
#include <material.h>
  
Public Member Functions | |
| BRUSHED_METAL_NORMAL () | |
| BRUSHED_METAL_NORMAL (float aScale) | |
| virtual | ~BRUSHED_METAL_NORMAL () | 
| SFVEC3F | Generate (const RAY &aRay, const HITINFO &aHitInfo) const override | 
| Generate a 3D vector based on the ray and hit information depending on the implementation.   | |
Private Attributes | |
| float | m_scale | 
Procedural generation of the shiny brushed metal.
Definition at line 194 of file material.h.
      
  | 
  inline | 
Definition at line 197 of file material.h.
References m_scale, and MATERIAL_GENERATOR::MATERIAL_GENERATOR().
| BRUSHED_METAL_NORMAL::BRUSHED_METAL_NORMAL | ( | float | aScale | ) | 
Definition at line 279 of file material.cpp.
References m_scale.
      
  | 
  inlinevirtual | 
Definition at line 204 of file material.h.
      
  | 
  overridevirtual | 
Generate a 3D vector based on the ray and hit information depending on the implementation.
| aRay | the camera ray that hits the object | 
| aHitInfo | the hit information | 
Implements MATERIAL_GENERATOR.
Definition at line 285 of file material.cpp.
References HITINFO::m_HitPoint, m_scale, and s_perlinNoise.
      
  | 
  private | 
Definition at line 211 of file material.h.
Referenced by BRUSHED_METAL_NORMAL(), BRUSHED_METAL_NORMAL(), and Generate().