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KiCad Pcbnew Python Scripting
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Public Member Functions | |
| __init__ (self, *args, **kwargs) | |
| Clone (self) | |
| GetClearance (self, aOther) | |
| IsNull (self) | |
| Collide (self, *args) | |
| BBox (self, aClearance=0) | |
| Centre (self) | |
| Distance (self, aP) | |
| SquaredDistance (self, aP, aOutlineOnly=False) | |
| NearestPoints (self, aOther, aPtThis, aPtOther) | |
| PointInside (self, aPt, aAccuracy=0, aUseBBoxCache=False) | |
| TransformToPolygon (self, aBuffer, aError, aErrorLoc) | |
| Rotate (self, *args) | |
| GetStart (self) | |
| GetEnd (self) | |
| GetWidth (self) | |
| SetWidth (self, aWidth) | |
| Move (self, aVector) | |
| IsSolid (self) | |
| Parse (self, aStream) | |
| Format (self, aCplusPlus=True) | |
| Cast (self) | |
Public Member Functions inherited from pcbnew.SHAPE_BASE | |
| __init__ (self, aType) | |
| Type (self) | |
| TypeName (self) | |
| HasIndexableSubshapes (self) | |
| GetIndexableSubshapeCount (self) | |
| GetIndexableSubshapes (self, aSubshapes) | |
Static Public Attributes | |
| MIN_PRECISION_IU = _pcbnew.SHAPE_MIN_PRECISION_IU | |
Properties | |
| thisown = property(lambda x: x.this.own(), lambda x, v: x.this.own(v), doc="The membership flag") | |
Properties inherited from pcbnew.SHAPE_BASE | |
| thisown = property(lambda x: x.this.own(), lambda x, v: x.this.own(v), doc="The membership flag") | |
| pcbnew.SHAPE.BBox | ( | self, | |
| aClearance = 0 ) |
BBox(SHAPE self, int aClearance=0) -> BOX2I
Reimplemented in pcbnew.SHAPE_ARC, pcbnew.SHAPE_CIRCLE, pcbnew.SHAPE_COMPOUND, pcbnew.SHAPE_LINE_CHAIN, pcbnew.SHAPE_POLY_SET, pcbnew.SHAPE_RECT, pcbnew.SHAPE_SEGMENT, and pcbnew.SHAPE_SIMPLE.
| pcbnew.SHAPE.Centre | ( | self | ) |
| pcbnew.SHAPE.Clone | ( | self | ) |
Clone(SHAPE self) -> SHAPE
Reimplemented in pcbnew.SHAPE_COMPOUND.
| pcbnew.SHAPE.Collide | ( | self, | |
| * | args ) |
Collide(SHAPE self, VECTOR2I aP, int aClearance=0, int * aActual=None, VECTOR2I aLocation=None) -> bool
Collide(SHAPE self, SHAPE aShape, int aClearance, VECTOR2I aMTV) -> bool
Collide(SHAPE self, SHAPE aShape, int aClearance=0, int * aActual=None, VECTOR2I aLocation=None) -> bool
Collide(SHAPE self, SEG aSeg, int aClearance=0, int * aActual=None, VECTOR2I aLocation=None) -> bool
Reimplemented in pcbnew.SHAPE_ARC, pcbnew.SHAPE_CIRCLE, pcbnew.SHAPE_COMPOUND, pcbnew.SHAPE_LINE_CHAIN, pcbnew.SHAPE_LINE_CHAIN_BASE, pcbnew.SHAPE_POLY_SET, pcbnew.SHAPE_RECT, pcbnew.SHAPE_SEGMENT, and pcbnew.SHAPE_SIMPLE.
| pcbnew.SHAPE.Distance | ( | self, | |
| aP ) |
Distance(SHAPE self, VECTOR2I aP) -> int
Reimplemented in pcbnew.SHAPE_COMPOUND, and pcbnew.SHAPE_LINE_CHAIN.
| pcbnew.SHAPE.Format | ( | self, | |
| aCplusPlus = True ) |
Format(SHAPE self, bool aCplusPlus=True) -> string
Reimplemented in pcbnew.SHAPE_CIRCLE, pcbnew.SHAPE_COMPOUND, pcbnew.SHAPE_LINE_CHAIN, pcbnew.SHAPE_POLY_SET, pcbnew.SHAPE_RECT, and pcbnew.SHAPE_SEGMENT.
| pcbnew.SHAPE.GetClearance | ( | self, | |
| aOther ) |
| pcbnew.SHAPE.GetEnd | ( | self | ) |
| pcbnew.SHAPE.GetStart | ( | self | ) |
| pcbnew.SHAPE.GetWidth | ( | self | ) |
| pcbnew.SHAPE.Move | ( | self, | |
| aVector ) |
| pcbnew.SHAPE.NearestPoints | ( | self, | |
| aOther, | |||
| aPtThis, | |||
| aPtOther ) |
NearestPoints(SHAPE self, SHAPE aOther, VECTOR2I aPtThis, VECTOR2I aPtOther) -> bool
Reimplemented in pcbnew.SHAPE_ARC.
| pcbnew.SHAPE.Parse | ( | self, | |
| aStream ) |
| pcbnew.SHAPE.PointInside | ( | self, | |
| aPt, | |||
| aAccuracy = 0, | |||
| aUseBBoxCache = False ) |
PointInside(SHAPE self, VECTOR2I aPt, int aAccuracy=0, bool aUseBBoxCache=False) -> bool
Reimplemented in pcbnew.SHAPE_LINE_CHAIN_BASE, and pcbnew.SHAPE_POLY_SET.
| pcbnew.SHAPE.Rotate | ( | self, | |
| * | args ) |
Rotate(SHAPE self, EDA_ANGLE aAngle, VECTOR2I aCenter={ 0, 0 })
Reimplemented in pcbnew.SHAPE_CIRCLE, pcbnew.SHAPE_COMPOUND, pcbnew.SHAPE_LINE_CHAIN, pcbnew.SHAPE_POLY_SET, pcbnew.SHAPE_RECT, pcbnew.SHAPE_SEGMENT, and pcbnew.SHAPE_SIMPLE.
| pcbnew.SHAPE.SetWidth | ( | self, | |
| aWidth ) |
| pcbnew.SHAPE.SquaredDistance | ( | self, | |
| aP, | |||
| aOutlineOnly = False ) |
SquaredDistance(SHAPE self, VECTOR2I aP, bool aOutlineOnly=False) -> SEG::ecoord
Reimplemented in pcbnew.SHAPE_LINE_CHAIN_BASE, and pcbnew.SHAPE_POLY_SET.
| pcbnew.SHAPE.TransformToPolygon | ( | self, | |
| aBuffer, | |||
| aError, | |||
| aErrorLoc ) |
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