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U3D::PARENT_NODE Struct Reference

#include <writer.h>

Public Attributes

std::string name
 Name of the parent node to link to.
 
std::vector< float > mat
 Transform matrix, 4x4, row major.
 

Detailed Description

Definition at line 176 of file writer.h.

Member Data Documentation

◆ mat

std::vector<float> U3D::PARENT_NODE::mat

Transform matrix, 4x4, row major.

Definition at line 186 of file writer.h.

Referenced by U3D::WRITER::generateMeshesByAssembly(), and U3D::WRITER::getGroupNodeBlock().

◆ name

std::string U3D::PARENT_NODE::name

Name of the parent node to link to.

Definition at line 181 of file writer.h.

Referenced by U3D::WRITER::generateMeshesByAssembly(), and U3D::WRITER::getGroupNodeBlock().


The documentation for this struct was generated from the following file: