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KiCad PCB EDA Suite
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Uniform buffers owned by one geometry target. More...
#include <render_thread_window_state.h>
Public Attributes | |
| RHI_BufferHandle | frameUBO |
| RHI_BindGroupHandle | frameBG |
| RHI_BufferHandle | gridUBO |
| RHI_BindGroupHandle | gridBG |
Uniform buffers owned by one geometry target.
Passes are submitted without waiting for the GPU, so sharing a buffer between passes would stall on every rewrite.
Definition at line 147 of file render_thread_window_state.h.
| RHI_BindGroupHandle KIGFX::WINDOW_STATE::PASS_UNIFORMS::frameBG |
Definition at line 150 of file render_thread_window_state.h.
Referenced by KIGFX::RENDER_THREAD::RenderGeometryInto().
| RHI_BufferHandle KIGFX::WINDOW_STATE::PASS_UNIFORMS::frameUBO |
Definition at line 149 of file render_thread_window_state.h.
Referenced by KIGFX::RENDER_THREAD::RenderGeometryInto().
| RHI_BindGroupHandle KIGFX::WINDOW_STATE::PASS_UNIFORMS::gridBG |
Definition at line 152 of file render_thread_window_state.h.
Referenced by KIGFX::RENDER_THREAD::RenderGeometryInto().
| RHI_BufferHandle KIGFX::WINDOW_STATE::PASS_UNIFORMS::gridUBO |
Definition at line 151 of file render_thread_window_state.h.
Referenced by KIGFX::RENDER_THREAD::RenderGeometryInto().