KiCad PCB EDA Suite
Loading...
Searching...
No Matches
KIGFX::WINDOW_STATE::PASS_UNIFORMS Struct Reference

Uniform buffers owned by one geometry target. More...

#include <render_thread_window_state.h>

Public Attributes

RHI_BufferHandle frameUBO
 
RHI_BindGroupHandle frameBG
 
RHI_BufferHandle gridUBO
 
RHI_BindGroupHandle gridBG
 

Detailed Description

Uniform buffers owned by one geometry target.

Passes are submitted without waiting for the GPU, so sharing a buffer between passes would stall on every rewrite.

Definition at line 147 of file render_thread_window_state.h.

Member Data Documentation

◆ frameBG

RHI_BindGroupHandle KIGFX::WINDOW_STATE::PASS_UNIFORMS::frameBG

◆ frameUBO

RHI_BufferHandle KIGFX::WINDOW_STATE::PASS_UNIFORMS::frameUBO

◆ gridBG

RHI_BindGroupHandle KIGFX::WINDOW_STATE::PASS_UNIFORMS::gridBG

◆ gridUBO

RHI_BufferHandle KIGFX::WINDOW_STATE::PASS_UNIFORMS::gridUBO

The documentation for this struct was generated from the following file: