KiCad PCB EDA Suite
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rhi_vertex.h File Reference
#include <rhi/rhi_pipeline.h>
#include <cmath>
#include <cstdint>
#include <cstring>
#include <glm/gtc/packing.hpp>

Go to the source code of this file.

Classes

struct  RHI_VERTEX
 Position is in world coordinates, color is premultiplied alpha and u, v hold half floats. More...
 

Functions

RHI_VERTEX_BUFFER_LAYOUT_DESC RhiStandardVertexLayout ()
 Shaders read position at location 0, color at 1 and texture coordinates at 2.
 

Function Documentation

◆ RhiStandardVertexLayout()