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KiCad PCB EDA Suite
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#include <rhi/rhi_bind_group.h>#include <rhi/rhi_handle.h>#include <cstdint>#include <functional>#include <unordered_map>#include <vector>Go to the source code of this file.
Classes | |
| struct | COMPOSITOR_LAYER |
| One layer to composite. More... | |
| struct | COMPOSITOR_PUSH_CONSTANTS |
| Matches the PushConstants block of the compositor shader. More... | |
| class | RHI_COMPOSITOR |
| Blends layer FBOs back-to-front into an accumulation FBO, drawing each as a fullscreen quad with its own alpha. More... | |