KiCad PCB EDA Suite
pl_draw_panel_gal.h
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1/*
2 * This program source code file is part of KiCad, a free EDA CAD application.
3 *
4 * Copyright (C) 2017-2021 KiCad Developers, see AUTHORS.txt for contributors.
5 *
6 * This program is free software: you can redistribute it and/or modify it
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12 * WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * General Public License for more details.
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17 * with this program. If not, see <http://www.gnu.org/licenses/>.
18 */
19
20#ifndef PL_DRAW_PANEL_GAL_H
21#define PL_DRAW_PANEL_GAL_H
22
24
27
28
30{
31public:
32 PL_DRAW_PANEL_GAL( wxWindow* aParentWindow, wxWindowID aWindowId, const wxPoint& aPosition,
33 const wxSize& aSize, KIGFX::GAL_DISPLAY_OPTIONS& aOptions,
34 GAL_TYPE aGalType = GAL_TYPE_OPENGL );
35
36 virtual ~PL_DRAW_PANEL_GAL();
37
39 void GetMsgPanelInfo( EDA_DRAW_FRAME* aFrame, std::vector<MSG_PANEL_ITEM>& aList ) override;
40
45
47 bool SwitchBackend( GAL_TYPE aGalType ) override;
48
50 virtual void SetTopLayer( int aLayer ) override;
51
52protected:
55
57 std::unique_ptr<DS_PROXY_VIEW_ITEM> m_drawingSheet;
58
59 std::unique_ptr<DS_DRAW_ITEM_PAGE> m_pageDrawItem;
60};
61
62
63#endif /* PL_DRAW_PANEL_GAL_H */
A rectangle with thick segment showing the page limits and a marker showing the coordinate origin.
Definition: ds_draw_item.h:256
The base class for create windows for drawing purpose.
@ GAL_TYPE_OPENGL
OpenGL implementation.
std::unique_ptr< DS_DRAW_ITEM_PAGE > m_pageDrawItem
std::unique_ptr< DS_PROXY_VIEW_ITEM > m_drawingSheet
void GetMsgPanelInfo(EDA_DRAW_FRAME *aFrame, std::vector< MSG_PANEL_ITEM > &aList) override
virtual void SetTopLayer(int aLayer) override
Move the selected layer to the top, so it is displayed above all others.
PL_DRAW_PANEL_GAL(wxWindow *aParentWindow, wxWindowID aWindowId, const wxPoint &aPosition, const wxSize &aSize, KIGFX::GAL_DISPLAY_OPTIONS &aOptions, GAL_TYPE aGalType=GAL_TYPE_OPENGL)
void DisplayDrawingSheet()
Build and update the list of WS_DRAW_ITEM_xxx showing the frame layout.
void setDefaultLayerDeps()
< Set rendering targets & dependencies for layers.
bool SwitchBackend(GAL_TYPE aGalType) override
Move the selected layer to the top, so it is displayed above all others.