Workaround to keep the original priorities if user didn't change any.
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#include <zone_priority_container.h>
Workaround to keep the original priorities if user didn't change any.
Definition at line 37 of file zone_priority_container.h.
◆ ZONE_PRIORITY_CONTAINER() [1/2]
ZONE_PRIORITY_CONTAINER::ZONE_PRIORITY_CONTAINER |
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std::shared_ptr< ZONE > |
aZone, |
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unsigned |
aInitialIndex |
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) |
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inline |
◆ ZONE_PRIORITY_CONTAINER() [2/2]
ZONE_PRIORITY_CONTAINER::ZONE_PRIORITY_CONTAINER |
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delete |
◆ ~ZONE_PRIORITY_CONTAINER()
ZONE_PRIORITY_CONTAINER::~ZONE_PRIORITY_CONTAINER |
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overridedefault |
◆ GetCurrentPriority()
unsigned ZONE_PRIORITY_CONTAINER::GetCurrentPriority |
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const |
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inline |
◆ GetInitialPriority()
unsigned ZONE_PRIORITY_CONTAINER::GetInitialPriority |
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const |
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inline |
◆ GetZone() [1/2]
ZONE & ZONE_PRIORITY_CONTAINER::GetZone |
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inline |
◆ GetZone() [2/2]
ZONE const & ZONE_PRIORITY_CONTAINER::GetZone |
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const |
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inline |
◆ OnUserConfirmChange()
void ZONE_PRIORITY_CONTAINER::OnUserConfirmChange |
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inlineoverridevirtual |
◆ PriorityChanged()
bool ZONE_PRIORITY_CONTAINER::PriorityChanged |
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const |
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inline |
◆ SetCurrentPriority()
void ZONE_PRIORITY_CONTAINER::SetCurrentPriority |
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unsigned |
aPriority | ) |
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inline |
◆ MODEL_ZONES_OVERVIEW_TABLE
◆ m_currentPriority
unsigned ZONE_PRIORITY_CONTAINER::m_currentPriority |
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private |
◆ m_initialPriority
const unsigned ZONE_PRIORITY_CONTAINER::m_initialPriority |
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private |
◆ m_zone
std::shared_ptr<ZONE> ZONE_PRIORITY_CONTAINER::m_zone |
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private |
The documentation for this class was generated from the following file: