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    KiCad PCB EDA Suite
    
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Procedural generation of the solder mask. More...
#include <material.h>
  
Public Member Functions | |
| SOLDER_MASK_NORMAL () | |
| SOLDER_MASK_NORMAL (const MATERIAL_GENERATOR *aCopperNormalGenerator) | |
| virtual | ~SOLDER_MASK_NORMAL () | 
| SFVEC3F | Generate (const RAY &aRay, const HITINFO &aHitInfo) const override | 
| Generate a 3D vector based on the ray and hit information depending on the implementation.   | |
Private Attributes | |
| const MATERIAL_GENERATOR * | m_copper_normal_generator | 
Procedural generation of the solder mask.
Definition at line 125 of file material.h.
      
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  inline | 
Definition at line 128 of file material.h.
References m_copper_normal_generator, and MATERIAL_GENERATOR::MATERIAL_GENERATOR().
| SOLDER_MASK_NORMAL::SOLDER_MASK_NORMAL | ( | const MATERIAL_GENERATOR * | aCopperNormalGenerator | ) | 
Definition at line 198 of file material.cpp.
References m_copper_normal_generator, and MATERIAL_GENERATOR::MATERIAL_GENERATOR().
      
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  inlinevirtual | 
Definition at line 131 of file material.h.
      
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  overridevirtual | 
Generate a 3D vector based on the ray and hit information depending on the implementation.
| aRay | the camera ray that hits the object | 
| aHitInfo | the hit information | 
Implements MATERIAL_GENERATOR.
Definition at line 204 of file material.cpp.
References m_copper_normal_generator.
      
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  private | 
Definition at line 138 of file material.h.
Referenced by Generate(), SOLDER_MASK_NORMAL(), and SOLDER_MASK_NORMAL().