KiCad PCB EDA Suite
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This is the complete list of members for SCENEGRAPH, including all inherited members.
AddChildNode(SGNODE *aNode) override | SCENEGRAPH | virtual |
addNode(SGNODE *aNode, bool isChild) | SCENEGRAPH | private |
addNodeRef(SGNODE *aNode) | SGNODE | |
AddRefNode(SGNODE *aNode) override | SCENEGRAPH | virtual |
AssociateWrapper(SGNODE **aWrapperRef) noexcept | SGNODE | |
center | SCENEGRAPH | |
delNodeRef(const SGNODE *aNode) | SGNODE | |
DisassociateWrapper(SGNODE **aWrapperRef) noexcept | SGNODE | |
FindNode(const char *aNodeName, const SGNODE *aCaller) override | SCENEGRAPH | virtual |
GetName(void) | SGNODE | |
GetNodeType(void) const noexcept | SGNODE | |
GetNodeTypeName(S3D::SGTYPES aNodeType) const noexcept | SGNODE | |
GetParent(void) const noexcept | SGNODE | |
isWritten(void) noexcept | SGNODE | inline |
m_Association | SGNODE | private |
m_BackPointers | SGNODE | protected |
m_Name | SGNODE | protected |
m_Parent | SGNODE | protected |
m_RShape | SCENEGRAPH | private |
m_RTransforms | SCENEGRAPH | private |
m_SGtype | SGNODE | protected |
m_Shape | SCENEGRAPH | private |
m_Transforms | SCENEGRAPH | private |
m_written | SGNODE | protected |
Prepare(const glm::dmat4 *aTransform, S3D::MATLIST &materials, std::vector< SMESH > &meshes) | SCENEGRAPH | |
ReadCache(std::istream &aFile, SGNODE *parentNode) override | SCENEGRAPH | virtual |
ReNameNodes(void) override | SCENEGRAPH | virtual |
ResetNodeIndex(void) noexcept | SGNODE | |
rotation_angle | SCENEGRAPH | |
rotation_axis | SCENEGRAPH | |
scale | SCENEGRAPH | |
scale_angle | SCENEGRAPH | |
scale_axis | SCENEGRAPH | |
SCENEGRAPH(SGNODE *aParent) | SCENEGRAPH | |
SetName(const char *aName) | SGNODE | |
SetParent(SGNODE *aParent, bool notify=true) override | SCENEGRAPH | virtual |
SGNODE(SGNODE *aParent) | SGNODE | |
SwapParent(SGNODE *aNewParent) | SGNODE | |
translation | SCENEGRAPH | |
unlinkChildNode(const SGNODE *aNode) override | SCENEGRAPH | virtual |
unlinkNode(const SGNODE *aNode, bool isChild) | SCENEGRAPH | private |
unlinkRefNode(const SGNODE *aNode) override | SCENEGRAPH | virtual |
WriteCache(std::ostream &aFile, SGNODE *parentNode) override | SCENEGRAPH | virtual |
WriteVRML(std::ostream &aFile, bool aReuseFlag) override | SCENEGRAPH | virtual |
~SCENEGRAPH() | SCENEGRAPH | virtual |
~SGNODE() | SGNODE | virtual |