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KiCad PCB EDA Suite
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This is the complete list of members for SCENEGRAPH, including all inherited members.
| AddChildNode(SGNODE *aNode) override | SCENEGRAPH | virtual |
| addNode(SGNODE *aNode, bool isChild) | SCENEGRAPH | private |
| addNodeRef(SGNODE *aNode) | SGNODE | |
| AddRefNode(SGNODE *aNode) override | SCENEGRAPH | virtual |
| AssociateWrapper(SGNODE **aWrapperRef) noexcept | SGNODE | |
| center | SCENEGRAPH | |
| delNodeRef(const SGNODE *aNode) | SGNODE | |
| DisassociateWrapper(SGNODE **aWrapperRef) noexcept | SGNODE | |
| FindNode(const char *aNodeName, const SGNODE *aCaller) override | SCENEGRAPH | virtual |
| GetName(void) | SGNODE | |
| GetNodeType(void) const noexcept | SGNODE | |
| GetNodeTypeName(S3D::SGTYPES aNodeType) const noexcept | SGNODE | |
| GetParent(void) const noexcept | SGNODE | |
| isWritten(void) noexcept | SGNODE | inline |
| m_Association | SGNODE | private |
| m_BackPointers | SGNODE | protected |
| m_Name | SGNODE | protected |
| m_Parent | SGNODE | protected |
| m_RShape | SCENEGRAPH | private |
| m_RTransforms | SCENEGRAPH | private |
| m_SGtype | SGNODE | protected |
| m_Shape | SCENEGRAPH | private |
| m_Transforms | SCENEGRAPH | private |
| m_written | SGNODE | protected |
| Prepare(const glm::dmat4 *aTransform, S3D::MATLIST &materials, std::vector< SMESH > &meshes) | SCENEGRAPH | |
| ReadCache(std::istream &aFile, SGNODE *parentNode) override | SCENEGRAPH | virtual |
| ReNameNodes(void) override | SCENEGRAPH | virtual |
| ResetNodeIndex(void) noexcept | SGNODE | |
| rotation_angle | SCENEGRAPH | |
| rotation_axis | SCENEGRAPH | |
| scale | SCENEGRAPH | |
| scale_angle | SCENEGRAPH | |
| scale_axis | SCENEGRAPH | |
| SCENEGRAPH(SGNODE *aParent) | SCENEGRAPH | |
| SetName(const char *aName) | SGNODE | |
| SetParent(SGNODE *aParent, bool notify=true) override | SCENEGRAPH | virtual |
| SGNODE(SGNODE *aParent) | SGNODE | |
| SwapParent(SGNODE *aNewParent) | SGNODE | |
| translation | SCENEGRAPH | |
| unlinkChildNode(const SGNODE *aNode) override | SCENEGRAPH | virtual |
| unlinkNode(const SGNODE *aNode, bool isChild) | SCENEGRAPH | private |
| unlinkRefNode(const SGNODE *aNode) override | SCENEGRAPH | virtual |
| WriteCache(std::ostream &aFile, SGNODE *parentNode) override | SCENEGRAPH | virtual |
| WriteVRML(std::ostream &aFile, bool aReuseFlag) override | SCENEGRAPH | virtual |
| ~SCENEGRAPH() | SCENEGRAPH | virtual |
| ~SGNODE() | SGNODE | virtual |