| addModels(CONTAINER_3D &aDstContainer, const S3DMODEL *a3DModel, const glm::mat4 &aModelMatrix, float aFPOpacity, bool aSkipMaterialInformation, BOARD_ITEM *aBoardItem) | RENDER_3D_RAYTRACE_BASE | protected | 
  | addPadsAndVias() | RENDER_3D_RAYTRACE_BASE | protected | 
  | CreateBusyIndicator() const | RENDER_3D_BASE | protected | 
  | createItemsFromContainer(const BVH_CONTAINER_2D *aContainer2d, PCB_LAYER_ID aLayer_id, const MATERIAL *aMaterialLayer, const SFVEC3F &aLayerColor, float aLayerZOffset) | RENDER_3D_RAYTRACE_BASE | protected | 
  | createObject(CONTAINER_3D &aDstContainer, const OBJECT_2D *aObject2D, float aZMin, float aZMax, const MATERIAL *aMaterial, const SFVEC3F &aObjColor) | RENDER_3D_RAYTRACE_BASE | protected | 
  | deletePbo()=0 | RENDER_3D_RAYTRACE_BASE | protectedpure virtual | 
  | getModelMaterial(const S3DMODEL *a3DModel) | RENDER_3D_RAYTRACE_BASE | protected | 
  | GetWaitForEditingTimeOut() override | RENDER_3D_RAYTRACE_BASE | virtual | 
  | initializeBlockPositions() | RENDER_3D_RAYTRACE_BASE | protected | 
  | initPbo()=0 | RENDER_3D_RAYTRACE_BASE | protectedpure virtual | 
  | insertHole(const PCB_VIA *aVia) | RENDER_3D_RAYTRACE_BASE | protected | 
  | insertHole(const PAD *aPad) | RENDER_3D_RAYTRACE_BASE | protected | 
  | IntersectBoardItem(const RAY &aRay) | RENDER_3D_RAYTRACE_BASE |  | 
  | IsReloadRequestPending() const | RENDER_3D_BASE | inline | 
  | load3DModels(CONTAINER_3D &aDstContainer, bool aSkipMaterialInformation) | RENDER_3D_RAYTRACE_BASE | protected | 
  | m_accelerator | RENDER_3D_RAYTRACE_BASE | protected | 
  | m_antioutlineBoard2dObjects | RENDER_3D_RAYTRACE_BASE | protected | 
  | m_backgroundColorBottom | RENDER_3D_RAYTRACE_BASE | protected | 
  | m_backgroundColorTop | RENDER_3D_RAYTRACE_BASE | protected | 
  | m_blockPositions | RENDER_3D_RAYTRACE_BASE | protected | 
  | m_blockPositionsFast | RENDER_3D_RAYTRACE_BASE | protected | 
  | m_blockPositionsWasProcessed | RENDER_3D_RAYTRACE_BASE | protected | 
  | m_blockRenderProgressCount | RENDER_3D_RAYTRACE_BASE | protected | 
  | m_boardAdapter | RENDER_3D_BASE | protected | 
  | m_boardMaterial | RENDER_3D_RAYTRACE_BASE | protected | 
  | m_brushedMetalMaterial | RENDER_3D_RAYTRACE_BASE | protected | 
  | m_busyIndicatorFactory | RENDER_3D_BASE | private | 
  | m_camera | RENDER_3D_BASE | protected | 
  | m_cameraLight | RENDER_3D_RAYTRACE_BASE | protected | 
  | m_canvasInitialized | RENDER_3D_BASE | protected | 
  | m_containerWithObjectsToDelete | RENDER_3D_RAYTRACE_BASE | protected | 
  | m_converted2dRoundSegmentCount | RENDER_3D_RAYTRACE_BASE | protected | 
  | m_convertedDummyBlockCount | RENDER_3D_RAYTRACE_BASE | protected | 
  | m_Copper | RENDER_3D_RAYTRACE_BASE |  | 
  | m_copperMaterial | RENDER_3D_RAYTRACE_BASE | protected | 
  | m_EpoxyBoard | RENDER_3D_RAYTRACE_BASE |  | 
  | m_fastPreviewModeSize | RENDER_3D_RAYTRACE_BASE | protected | 
  | m_firstHitinfo | RENDER_3D_RAYTRACE_BASE | protected | 
  | m_Floor | RENDER_3D_RAYTRACE_BASE |  | 
  | m_is_canvas_initialized | RENDER_3D_RAYTRACE_BASE | protected | 
  | m_isPreview | RENDER_3D_RAYTRACE_BASE | protected | 
  | m_lights | RENDER_3D_RAYTRACE_BASE | protected | 
  | m_logTrace | RENDER_3D_BASE | protectedstatic | 
  | m_materials | RENDER_3D_RAYTRACE_BASE | protected | 
  | m_modelMaterialMap | RENDER_3D_RAYTRACE_BASE | protected | 
  | m_NonPlatedCopper | RENDER_3D_RAYTRACE_BASE |  | 
  | m_objectContainer | RENDER_3D_RAYTRACE_BASE | protected | 
  | m_oldWindowsSize | RENDER_3D_RAYTRACE_BASE | protected | 
  | m_outlineBoard2dObjects | RENDER_3D_RAYTRACE_BASE | protected | 
  | m_Paste | RENDER_3D_RAYTRACE_BASE |  | 
  | m_plasticMaterial | RENDER_3D_RAYTRACE_BASE | protected | 
  | m_platedCopperMaterial | RENDER_3D_RAYTRACE_BASE | protected | 
  | m_postShaderSsao | RENDER_3D_RAYTRACE_BASE | protected | 
  | m_realBufferSize | RENDER_3D_RAYTRACE_BASE | protected | 
  | m_reloadRequested | RENDER_3D_BASE | protected | 
  | m_renderStartTime | RENDER_3D_RAYTRACE_BASE | protected | 
  | m_renderState | RENDER_3D_RAYTRACE_BASE | protected | 
  | m_shaderBuffer | RENDER_3D_RAYTRACE_BASE | protected | 
  | m_shinyPlasticMaterial | RENDER_3D_RAYTRACE_BASE | protected | 
  | m_SilkS | RENDER_3D_RAYTRACE_BASE |  | 
  | m_silkScreenMaterial | RENDER_3D_RAYTRACE_BASE | protected | 
  | m_SolderMask | RENDER_3D_RAYTRACE_BASE |  | 
  | m_solderMaskMaterial | RENDER_3D_RAYTRACE_BASE | protected | 
  | m_windowSize | RENDER_3D_BASE | protected | 
  | m_xoffset | RENDER_3D_RAYTRACE_BASE | protected | 
  | m_yoffset | RENDER_3D_RAYTRACE_BASE | protected | 
  | MIN_DISTANCE_IU | RENDER_3D_RAYTRACE_BASE | static | 
  | postProcessBlurFinish(uint8_t *ptrPBO, REPORTER *aStatusReporter) | RENDER_3D_RAYTRACE_BASE | protected | 
  | postProcessShading(uint8_t *ptrPBO, REPORTER *aStatusReporter) | RENDER_3D_RAYTRACE_BASE | protected | 
  | premultiplyAlpha(const SFVEC4F &aInput) | RENDER_3D_RAYTRACE_BASE | protectedstatic | 
  | Redraw(bool aIsMoving, REPORTER *aStatusReporter=nullptr, REPORTER *aWarningReporter=nullptr)=0 | RENDER_3D_BASE | pure virtual | 
  | Reload(REPORTER *aStatusReporter, REPORTER *aWarningReporter, bool aOnlyLoadCopperAndShapes) | RENDER_3D_RAYTRACE_BASE |  | 
  | ReloadRequest() | RENDER_3D_BASE | inline | 
  | render(uint8_t *ptrPBO, REPORTER *aStatusReporter) | RENDER_3D_RAYTRACE_BASE | protected | 
  | RENDER_3D_BASE(BOARD_ADAPTER &aBoardAdapter, CAMERA &aCamera) | RENDER_3D_BASE | explicit | 
  | RENDER_3D_RAYTRACE_BASE(BOARD_ADAPTER &aAdapter, CAMERA &aCamera) | RENDER_3D_RAYTRACE_BASE | explicit | 
  | renderAntiAliasPackets(const SFVEC4F *aBgColorY, const HITINFO_PACKET *aHitPck_X0Y0, const HITINFO_PACKET *aHitPck_AA_X1Y1, const RAY *aRayPck, SFVEC4F *aOutHitColor) | RENDER_3D_RAYTRACE_BASE | protected | 
  | renderBlockTracing(uint8_t *ptrPBO, signed int iBlock) | RENDER_3D_RAYTRACE_BASE | protected | 
  | renderFinalColor(uint8_t *ptrPBO, const SFVEC4F &rgbColor, bool applyColorSpaceConversion) | RENDER_3D_RAYTRACE_BASE | protected | 
  | renderPreview(uint8_t *ptrPBO) | RENDER_3D_RAYTRACE_BASE | protected | 
  | renderRayPackets(const SFVEC4F *bgColorY, const RAY *aRayPkt, HITINFO_PACKET *aHitPacket, bool is_testShadow, SFVEC4F *aOutHitColor) | RENDER_3D_RAYTRACE_BASE | protected | 
  | renderTracing(uint8_t *ptrPBO, REPORTER *aStatusReporter) | RENDER_3D_RAYTRACE_BASE | protected | 
  | restartRenderState() | RENDER_3D_RAYTRACE_BASE | protected | 
  | SetBusyIndicatorFactory(BUSY_INDICATOR::FACTORY aNewFactory) | RENDER_3D_BASE |  | 
  | SetCurWindowSize(const wxSize &aSize)=0 | RENDER_3D_BASE | pure virtual | 
  | setupMaterials() | RENDER_3D_RAYTRACE_BASE | protected | 
  | shadeHit(const SFVEC4F &aBgColor, const RAY &aRay, HITINFO &aHitInfo, bool aIsInsideObject, unsigned int aRecursiveLevel, bool is_testShadow) const | RENDER_3D_RAYTRACE_BASE | protected | 
  | ~RENDER_3D_BASE()=0 | RENDER_3D_BASE | pure virtual | 
  | ~RENDER_3D_RAYTRACE_BASE() | RENDER_3D_RAYTRACE_BASE |  |