KiCad PCB EDA Suite
menus_helpers.h
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23
24#ifndef MENUS_HELPERS_H_
25#define MENUS_HELPERS_H_
26
33#include <wx/menu.h>
34#include <wx/menuitem.h>
35
36class ACTION_MENU;
38
39void AddMenuLanguageList( ACTION_MENU* aMasterMenu, TOOL_INTERACTIVE* aControlTool );
40
51void AddBitmapToMenuItem( wxMenuItem* aMenu, const wxBitmap& aImage );
52
53
64wxMenuItem* AddMenuItem( wxMenu* aMenu, int aId, const wxString& aText,
65 const wxBitmap& aImage, wxItemKind aType = wxITEM_NORMAL );
66
67
79wxMenuItem* AddMenuItem( wxMenu* aMenu, int aId, const wxString& aText,
80 const wxString& aHelpText, const wxBitmap& aImage,
81 wxItemKind aType = wxITEM_NORMAL );
82
83
94wxMenuItem* AddMenuItem( wxMenu* aMenu, wxMenu* aSubMenu, int aId,
95 const wxString& aText, const wxBitmap& aImage );
96
97
110wxMenuItem* AddMenuItem( wxMenu* aMenu, wxMenu* aSubMenu, int aId,
111 const wxString& aText, const wxString& aHelpText,
112 const wxBitmap& aImage );
113
114#endif // MENUS_HELPERS_H_
Defines the structure of a menu based on ACTIONs.
Definition: action_menu.h:49
void AddMenuLanguageList(ACTION_MENU *aMasterMenu, TOOL_INTERACTIVE *aControlTool)
Function AddMenuLanguageList creates a menu list for language choice, and add it as submenu to Master...
wxMenuItem * AddMenuItem(wxMenu *aMenu, int aId, const wxString &aText, const wxBitmap &aImage, wxItemKind aType=wxITEM_NORMAL)
Create and insert a menu item with an icon into aMenu.
Definition: bitmap.cpp:265
void AddBitmapToMenuItem(wxMenuItem *aMenu, const wxBitmap &aImage)
Add a bitmap to a menuitem.
Definition: bitmap.cpp:251