58 void SetData(
const std::vector<uint32_t>& aValue ) {
m_data = aValue; }
64 void SetMetaData(
const std::vector<uint32_t>& aValue );
void SetMetaData(const std::vector< uint32_t > &aValue)
const std::vector< uint32_t > & GetData() const
void SetMetaDataSize(uint32_t aSize)
void SetPriority(uint32_t aPriority)
uint32_t GetPriority() const
std::vector< uint32_t > m_data
uint32_t GetBlockType() const
std::vector< uint32_t > m_metaData
uint32_t GetDataSize() const
void SetBlockType(uint32_t aType)
void SetDataSize(uint32_t aSize)
void SetData(const std::vector< uint32_t > &aValue)
uint32_t GetMetaDataSize() const
const std::vector< uint32_t > & GetMetaData() const
constexpr uint32_t MODIFIER_CHAIN
constexpr uint32_t MESH_DECLARATION
constexpr uint32_t MATERIAL_RESOURCE
constexpr uint32_t MESH_CONTINUATION
constexpr uint32_t LIGHT_NODE
constexpr uint32_t GROUP_NODE
constexpr uint32_t SHADING_MODIFIER
constexpr uint32_t LIGHT_RESOURCE
constexpr uint32_t MODEL_NODE
constexpr uint32_t LIT_TEXTURE_SHADER
constexpr uint32_t FILE_HEADER