58    void                  SetData( 
const std::vector<uint32_t>& aValue ) { 
m_data = aValue; }
 
   64    void                  SetMetaData( 
const std::vector<uint32_t>& aValue );
 
 
void SetMetaData(const std::vector< uint32_t > &aValue)
 
const std::vector< uint32_t > & GetData() const
 
void SetMetaDataSize(uint32_t aSize)
 
void SetPriority(uint32_t aPriority)
 
uint32_t GetPriority() const
 
std::vector< uint32_t > m_data
 
uint32_t GetBlockType() const
 
std::vector< uint32_t > m_metaData
 
uint32_t GetDataSize() const
 
void SetBlockType(uint32_t aType)
 
void SetDataSize(uint32_t aSize)
 
void SetData(const std::vector< uint32_t > &aValue)
 
uint32_t GetMetaDataSize() const
 
const std::vector< uint32_t > & GetMetaData() const
 
constexpr uint32_t MODIFIER_CHAIN
 
constexpr uint32_t MESH_DECLARATION
 
constexpr uint32_t MATERIAL_RESOURCE
 
constexpr uint32_t MESH_CONTINUATION
 
constexpr uint32_t LIGHT_NODE
 
constexpr uint32_t GROUP_NODE
 
constexpr uint32_t SHADING_MODIFIER
 
constexpr uint32_t LIGHT_RESOURCE
 
constexpr uint32_t MODEL_NODE
 
constexpr uint32_t LIT_TEXTURE_SHADER
 
constexpr uint32_t FILE_HEADER