KiCad PCB EDA Suite
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VRML_LAYER Member List

This is the complete list of members for VRML_LAYER, including all inherited members.

AddArc(double aCenterX, double aCenterY, double aStartX, double aStartY, double aArcWidth, double aAngle, bool aHoleFlag=false, bool aPlatedHole=false)VRML_LAYER
AddCircle(double aXpos, double aYpos, double aRadius, bool aHoleFlag=false, bool aPlatedHole=false)VRML_LAYER
AddExtraVertex(double aXpos, double aYpos, bool aPlatedHole)VRML_LAYER
AddPolygon(const std::vector< wxRealPoint > &aPolySet, double aCenterX, double aCenterY, double aAngle)VRML_LAYER
AddSlot(double aCenterX, double aCenterY, double aSlotLength, double aSlotWidth, double aAngle, bool aHoleFlag=false, bool aPlatedHole=false)VRML_LAYER
addTriplet(VERTEX_3D *p0, VERTEX_3D *p1, VERTEX_3D *p2)VRML_LAYERprivate
AddVertex(int aContourID, double aXpos, double aYpos)VRML_LAYER
AppendArc(double aCenterX, double aCenterY, double aRadius, double aStartAngle, double aAngle, int aContourID)VRML_LAYER
AppendCircle(double aXpos, double aYpos, double aRadius, int aContourID, bool aHoleFlag=false)VRML_LAYER
areasVRML_LAYERprivate
calcNSides(double aRadius, double aAngle)VRML_LAYERprivate
checkNContours(bool holes)VRML_LAYERprivate
Clear(void)VRML_LAYER
clearTmp(void)VRML_LAYERprivate
contoursVRML_LAYERprivate
eidxVRML_LAYERprivate
EnsureWinding(int aContourID, bool aHoleFlag)VRML_LAYER
errorVRML_LAYERprivate
extra_vertsVRML_LAYERprivate
FaultVRML_LAYER
fixVRML_LAYERprivate
Get2DTriangles(std::vector< double > &aVertexList, std::vector< int > &aIndexPlane, double aHeight, bool aTopPlane)VRML_LAYER
Get3DTriangles(std::vector< double > &aVertexList, std::vector< int > &aIndexPlane, std::vector< int > &aIndexSide, double aTopZ, double aBotZ)VRML_LAYER
GetArcParams(int &aMaxSeg, double &aMinLength, double &aMaxLength)VRML_LAYER
GetError(void)VRML_LAYER
GetNContours(void)VRML_LAYERinline
GetSize(void)VRML_LAYER
GetVertexByIndex(int aPointIndex)VRML_LAYER
getVertexByIndex(int aPointIndex, VRML_LAYER *holes)VRML_LAYERprivate
glcmdVRML_LAYERprivate
glEnd(void)VRML_LAYER
glPushVertex(VERTEX_3D *vertex)VRML_LAYER
glStart(GLenum cmd)VRML_LAYER
hidxVRML_LAYERprivate
idxVRML_LAYERprivate
Import(int start, GLUtesselator *aTesselator)VRML_LAYER
maxArcSegVRML_LAYERprivate
maxSegLengthVRML_LAYERprivate
minSegLengthVRML_LAYERprivate
NewContour(bool aPlatedHole=false)VRML_LAYER
offsetXVRML_LAYERprivate
offsetYVRML_LAYERprivate
ordVRML_LAYERprivate
ordmapVRML_LAYERprivate
outlineVRML_LAYERprivate
pholesVRML_LAYERprivate
processFan(void)VRML_LAYERprivate
processStrip(void)VRML_LAYERprivate
processTri(void)VRML_LAYERprivate
pthVRML_LAYERprivate
pushOutline(VRML_LAYER *holes)VRML_LAYERprivate
pushVertices(bool holes)VRML_LAYERprivate
ResetArcParams()VRML_LAYER
SetArcParams(int aMaxSeg, double aMinLength, double aMaxLength)VRML_LAYER
SetGLError(GLenum error_id)VRML_LAYER
SetVertexOffsets(double aXoffset, double aYoffset)VRML_LAYER
solidVRML_LAYERprivate
tessVRML_LAYERprivate
Tesselate(VRML_LAYER *holes=NULL, bool aHolesOnly=false)VRML_LAYER
tripletsVRML_LAYERprivate
verticesVRML_LAYERprivate
vlistVRML_LAYERprivate
VRML_LAYER()VRML_LAYER
Write3DIndices(std::ostream &aOutFile, bool aIncludePlatedHoles=false)VRML_LAYER
Write3DVertices(double aTopZ, double aBottomZ, std::ostream &aOutFile, int aPrecision)VRML_LAYER
WriteIndices(bool aTopFlag, std::ostream &aOutFile)VRML_LAYER
WriteVertices(double aZcoord, std::ostream &aOutFile, int aPrecision)VRML_LAYER
~VRML_LAYER()VRML_LAYERvirtual