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KiCad PCB EDA Suite
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This is the complete list of members for VRML_LAYER, including all inherited members.
| AddArc(double aCenterX, double aCenterY, double aStartX, double aStartY, double aArcWidth, double aAngle, bool aHoleFlag=false, bool aPlatedHole=false) | VRML_LAYER | |
| AddCircle(double aXpos, double aYpos, double aRadius, bool aHoleFlag=false, bool aPlatedHole=false) | VRML_LAYER | |
| AddExtraVertex(double aXpos, double aYpos, bool aPlatedHole) | VRML_LAYER | |
| AddPolygon(const std::vector< wxRealPoint > &aPolySet, double aCenterX, double aCenterY, double aAngle) | VRML_LAYER | |
| AddSlot(double aCenterX, double aCenterY, double aSlotLength, double aSlotWidth, double aAngle, bool aHoleFlag=false, bool aPlatedHole=false) | VRML_LAYER | |
| addTriplet(VERTEX_3D *p0, VERTEX_3D *p1, VERTEX_3D *p2) | VRML_LAYER | private |
| AddVertex(int aContourID, double aXpos, double aYpos) | VRML_LAYER | |
| AppendArc(double aCenterX, double aCenterY, double aRadius, double aStartAngle, double aAngle, int aContourID) | VRML_LAYER | |
| AppendCircle(double aXpos, double aYpos, double aRadius, int aContourID, bool aHoleFlag=false) | VRML_LAYER | |
| areas | VRML_LAYER | private |
| calcNSides(double aRadius, double aAngle) | VRML_LAYER | private |
| checkNContours(bool holes) | VRML_LAYER | private |
| Clear(void) | VRML_LAYER | |
| clearTmp(void) | VRML_LAYER | private |
| contours | VRML_LAYER | private |
| eidx | VRML_LAYER | private |
| EnsureWinding(int aContourID, bool aHoleFlag) | VRML_LAYER | |
| error | VRML_LAYER | private |
| extra_verts | VRML_LAYER | private |
| Fault | VRML_LAYER | |
| fix | VRML_LAYER | private |
| Get2DTriangles(std::vector< double > &aVertexList, std::vector< int > &aIndexPlane, double aHeight, bool aTopPlane) | VRML_LAYER | |
| Get3DTriangles(std::vector< double > &aVertexList, std::vector< int > &aIndexPlane, std::vector< int > &aIndexSide, double aTopZ, double aBotZ) | VRML_LAYER | |
| GetArcParams(int &aMaxSeg, double &aMinLength, double &aMaxLength) | VRML_LAYER | |
| GetError(void) | VRML_LAYER | |
| GetNContours(void) | VRML_LAYER | inline |
| GetSize(void) | VRML_LAYER | |
| GetVertexByIndex(int aPointIndex) | VRML_LAYER | |
| getVertexByIndex(int aPointIndex, VRML_LAYER *holes) | VRML_LAYER | private |
| glcmd | VRML_LAYER | private |
| glEnd(void) | VRML_LAYER | |
| glPushVertex(VERTEX_3D *vertex) | VRML_LAYER | |
| glStart(GLenum cmd) | VRML_LAYER | |
| hidx | VRML_LAYER | private |
| idx | VRML_LAYER | private |
| Import(int start, GLUtesselator *aTesselator) | VRML_LAYER | |
| maxArcSeg | VRML_LAYER | private |
| maxSegLength | VRML_LAYER | private |
| minSegLength | VRML_LAYER | private |
| NewContour(bool aPlatedHole=false) | VRML_LAYER | |
| offsetX | VRML_LAYER | private |
| offsetY | VRML_LAYER | private |
| ord | VRML_LAYER | private |
| ordmap | VRML_LAYER | private |
| outline | VRML_LAYER | private |
| pholes | VRML_LAYER | private |
| processFan(void) | VRML_LAYER | private |
| processStrip(void) | VRML_LAYER | private |
| processTri(void) | VRML_LAYER | private |
| pth | VRML_LAYER | private |
| pushOutline(VRML_LAYER *holes) | VRML_LAYER | private |
| pushVertices(bool holes) | VRML_LAYER | private |
| ResetArcParams() | VRML_LAYER | |
| SetArcParams(int aMaxSeg, double aMinLength, double aMaxLength) | VRML_LAYER | |
| SetGLError(GLenum error_id) | VRML_LAYER | |
| SetVertexOffsets(double aXoffset, double aYoffset) | VRML_LAYER | |
| solid | VRML_LAYER | private |
| tess | VRML_LAYER | private |
| Tesselate(VRML_LAYER *holes=NULL, bool aHolesOnly=false) | VRML_LAYER | |
| triplets | VRML_LAYER | private |
| vertices | VRML_LAYER | private |
| vlist | VRML_LAYER | private |
| VRML_LAYER() | VRML_LAYER | |
| Write3DIndices(std::ostream &aOutFile, bool aIncludePlatedHoles=false) | VRML_LAYER | |
| Write3DVertices(double aTopZ, double aBottomZ, std::ostream &aOutFile, int aPrecision) | VRML_LAYER | |
| WriteIndices(bool aTopFlag, std::ostream &aOutFile) | VRML_LAYER | |
| WriteVertices(double aZcoord, std::ostream &aOutFile, int aPrecision) | VRML_LAYER | |
| ~VRML_LAYER() | VRML_LAYER | virtual |