AddTriangle(int a, int b, int c) | SHAPE_POLY_SET::TRIANGULATED_POLYGON | |
AddVertex(const VECTOR2I &aP) | SHAPE_POLY_SET::TRIANGULATED_POLYGON | inline |
Clear() | SHAPE_POLY_SET::TRIANGULATED_POLYGON | inline |
GetSourceOutlineIndex() const | SHAPE_POLY_SET::TRIANGULATED_POLYGON | inline |
GetTriangle(int index, VECTOR2I &a, VECTOR2I &b, VECTOR2I &c) const | SHAPE_POLY_SET::TRIANGULATED_POLYGON | inline |
GetTriangleCount() const | SHAPE_POLY_SET::TRIANGULATED_POLYGON | inline |
GetVertexCount() const | SHAPE_POLY_SET::TRIANGULATED_POLYGON | inline |
m_sourceOutline | SHAPE_POLY_SET::TRIANGULATED_POLYGON | private |
m_triangles | SHAPE_POLY_SET::TRIANGULATED_POLYGON | private |
m_vertices | SHAPE_POLY_SET::TRIANGULATED_POLYGON | private |
Move(const VECTOR2I &aVec) | SHAPE_POLY_SET::TRIANGULATED_POLYGON | inline |
operator=(const TRIANGULATED_POLYGON &aOther) | SHAPE_POLY_SET::TRIANGULATED_POLYGON | |
SetSourceOutlineIndex(int aIndex) | SHAPE_POLY_SET::TRIANGULATED_POLYGON | inline |
SetTriangles(const std::deque< TRI > &aTriangles) | SHAPE_POLY_SET::TRIANGULATED_POLYGON | inline |
SetVertices(const std::deque< VECTOR2I > &aVertices) | SHAPE_POLY_SET::TRIANGULATED_POLYGON | inline |
Triangles() const | SHAPE_POLY_SET::TRIANGULATED_POLYGON | inline |
TRIANGULATED_POLYGON(int aSourceOutline) | SHAPE_POLY_SET::TRIANGULATED_POLYGON | |
TRIANGULATED_POLYGON(const TRIANGULATED_POLYGON &aOther) | SHAPE_POLY_SET::TRIANGULATED_POLYGON | |
Vertices() const | SHAPE_POLY_SET::TRIANGULATED_POLYGON | inline |
~TRIANGULATED_POLYGON() | SHAPE_POLY_SET::TRIANGULATED_POLYGON | |