KiCad PCB EDA Suite
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This is the complete list of members for POST_SHADER_SSAO, including all inherited members.
aoFF(const SFVEC2I &aShaderPos, const SFVEC3F &ddiff, const SFVEC3F &cnorm, const float aShadowAtSamplePos, const float aShadowAtCenterPos, int c1, int c2) const | POST_SHADER_SSAO | private |
ApplyShadeColor(const SFVEC2I &aShaderPos, const SFVEC4F &aInputColor, const SFVEC3F &aShadeColor) const override | POST_SHADER_SSAO | virtual |
Blur(const SFVEC2I &aShaderPos) const | POST_SHADER_SSAO | |
DebugBuffersOutputAsImages() const | POST_SHADER | |
destroy_buffers() | POST_SHADER | private |
ec_depth(const SFVEC2F &tc) const | POST_SHADER_SSAO | private |
GetColorAt(const SFVEC2F &aPos) const | POST_SHADER | protected |
GetColorAt(const SFVEC2I &aPos) const | POST_SHADER | protected |
GetColorAtNotProtected(const SFVEC2I &aPos) const | POST_SHADER | |
GetDepthAt(const SFVEC2F &aPos) const | POST_SHADER | protected |
GetDepthAt(const SFVEC2I &aPos) const | POST_SHADER | protected |
GetDepthNormalizedAt(const SFVEC2I &aPos) const | POST_SHADER | protected |
GetIndex(const SFVEC2F &aPos) const | POST_SHADER | inline |
GetIndex(const SFVEC2I &aPos) const | POST_SHADER | inline |
GetMaxDepth() const | POST_SHADER | inlineprotected |
GetNormalAt(const SFVEC2F &aPos) const | POST_SHADER | protected |
GetNormalAt(const SFVEC2I &aPos) const | POST_SHADER | protected |
GetPositionAt(const SFVEC2F &aPos) const | POST_SHADER | protected |
GetPositionAt(const SFVEC2I &aPos) const | POST_SHADER | protected |
GetShadowFactorAt(const SFVEC2I &aPos) const | POST_SHADER | protected |
giColorCurve(const SFVEC3F &aColor) const | POST_SHADER_SSAO | private |
giColorCurve(const SFVEC4F &aColor) const | POST_SHADER_SSAO | private |
giColorCurveShade(const SFVEC4F &aColor) const | POST_SHADER_SSAO | private |
giFF(const SFVEC2I &aShaderPos, const SFVEC3F &ddiff, const SFVEC3F &cnorm, const float aShadow, int c1, int c2) const | POST_SHADER_SSAO | private |
InitFrame() | POST_SHADER | inline |
m_camera | POST_SHADER | protected |
m_color | POST_SHADER | protected |
m_depth | POST_SHADER | protected |
m_isUsingShadows | POST_SHADER_SSAO | private |
m_normals | POST_SHADER | protected |
m_shadedBuffer | POST_SHADER_SSAO | private |
m_shadow_att_factor | POST_SHADER | protected |
m_size | POST_SHADER | protected |
m_tmax | POST_SHADER | protected |
m_tmin | POST_SHADER | protected |
m_wc_hitposition | POST_SHADER | protected |
posFromDepth(const SFVEC2F &coord) const | POST_SHADER_SSAO | private |
POST_SHADER(const CAMERA &aCamera) | POST_SHADER | explicit |
POST_SHADER_SSAO(const CAMERA &aCamera) | POST_SHADER_SSAO | explicit |
SetPixelData(unsigned int x, unsigned int y, const SFVEC3F &aNormal, const SFVEC4F &aColor, const SFVEC3F &aHitPosition, float aDepth, float aShadowAttFactor) | POST_SHADER | |
SetShadedBuffer(SFVEC3F *aShadedBuffer) | POST_SHADER_SSAO | inline |
SetShadowsEnabled(bool aIsShadowsEnabled) | POST_SHADER_SSAO | inline |
Shade(const SFVEC2I &aShaderPos) const override | POST_SHADER_SSAO | virtual |
UpdateSize(const SFVEC2UI &aSize) | POST_SHADER | |
UpdateSize(unsigned int xSize, unsigned int ySize) | POST_SHADER | |
~POST_SHADER() | POST_SHADER | virtual |