KiCad PCB EDA Suite
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POLYGON_TRIANGULATION Member List

This is the complete list of members for POLYGON_TRIANGULATION, including all inherited members.

area(const VERTEX *p, const VERTEX *q, const VERTEX *r) constPOLYGON_TRIANGULATIONinlineprivate
createList(const SHAPE_LINE_CHAIN &points)POLYGON_TRIANGULATIONinlineprivate
earcutList(VERTEX *aPoint, int pass=0)POLYGON_TRIANGULATIONinlineprivate
goodSplit(const VERTEX *a, const VERTEX *b) constPOLYGON_TRIANGULATIONinlineprivate
insertVertex(const VECTOR2I &pt, VERTEX *last)POLYGON_TRIANGULATIONinlineprivate
intersects(const VERTEX *p1, const VERTEX *q1, const VERTEX *p2, const VERTEX *q2) constPOLYGON_TRIANGULATIONinlineprivate
intersectsPolygon(const VERTEX *a, const VERTEX *b) constPOLYGON_TRIANGULATIONinlineprivate
isEar(VERTEX *aEar) constPOLYGON_TRIANGULATIONinlineprivate
isTooSmall(const VERTEX *aPoint) constPOLYGON_TRIANGULATIONinlineprivate
locallyInside(const VERTEX *a, const VERTEX *b) constPOLYGON_TRIANGULATIONinlineprivate
logRemaining()POLYGON_TRIANGULATIONinlineprivate
logVertices(VERTEX *aStart, std::set< VERTEX * > *aSeen)POLYGON_TRIANGULATIONinlineprivate
m_bboxPOLYGON_TRIANGULATIONprivate
m_resultPOLYGON_TRIANGULATIONprivate
m_verticesPOLYGON_TRIANGULATIONprivate
m_vertices_original_sizePOLYGON_TRIANGULATIONprivate
middleInside(const VERTEX *a, const VERTEX *b) constPOLYGON_TRIANGULATIONinlineprivate
overlapping(const VERTEX *p, const VERTEX *q, const VERTEX *r) constPOLYGON_TRIANGULATIONinlineprivate
POLYGON_TRIANGULATION(SHAPE_POLY_SET::TRIANGULATED_POLYGON &aResult)POLYGON_TRIANGULATIONinline
removeNullTriangles(VERTEX *aStart)POLYGON_TRIANGULATIONinlineprivate
sign(double aVal) constPOLYGON_TRIANGULATIONinlineprivate
simplifyList(VERTEX *aStart)POLYGON_TRIANGULATIONinlineprivate
splitPolygon(VERTEX *start)POLYGON_TRIANGULATIONinlineprivate
subdividePolygon(VERTEX *aStart, int pass=0)POLYGON_TRIANGULATIONinlineprivate
TesselatePolygon(const SHAPE_LINE_CHAIN &aPoly, SHAPE_POLY_SET::TRIANGULATED_POLYGON *aHintData)POLYGON_TRIANGULATIONinline
zOrder(const double aX, const double aY) constPOLYGON_TRIANGULATIONinlineprivate