This is the complete list of members for OPENGL_RENDER_LIST, including all inherited members.
| ApplyScalePosition(float aZposition, float aZscale) | OPENGL_RENDER_LIST | |
| ApplyScalePosition(OPENGL_RENDER_LIST *aOtherList) | OPENGL_RENDER_LIST | |
| beginTransformation() const | OPENGL_RENDER_LIST | private |
| ClearScalePosition() | OPENGL_RENDER_LIST | inline |
| DrawAll(bool aDrawMiddle=true) const | OPENGL_RENDER_LIST | |
| DrawBot() const | OPENGL_RENDER_LIST | |
| DrawBotAndMiddle() const | OPENGL_RENDER_LIST | |
| DrawCulled(bool aDrawMiddle, const OPENGL_RENDER_LIST *aSubtractList=nullptr, const OPENGL_RENDER_LIST *bSubtractList=nullptr, const OPENGL_RENDER_LIST *cSubtractList=nullptr, const OPENGL_RENDER_LIST *dSubtractList=nullptr) const | OPENGL_RENDER_LIST | |
| DrawMiddle() const | OPENGL_RENDER_LIST | |
| DrawTop() const | OPENGL_RENDER_LIST | |
| DrawTopAndMiddle() const | OPENGL_RENDER_LIST | |
| endTransformation() const | OPENGL_RENDER_LIST | private |
| generate_middle_triangles(const TRIANGLE_LIST *aTriangleContainer) const | OPENGL_RENDER_LIST | private |
| generate_top_or_bot_seg_ends(const TRIANGLE_LIST *aTriangleContainer, bool aIsNormalUp, GLuint aTextureId) const | OPENGL_RENDER_LIST | private |
| generate_top_or_bot_triangles(const TRIANGLE_LIST *aTriangleContainer, bool aIsNormalUp) const | OPENGL_RENDER_LIST | private |
| GetZBot() const | OPENGL_RENDER_LIST | inline |
| GetZTop() const | OPENGL_RENDER_LIST | inline |
| m_draw_it_transparent | OPENGL_RENDER_LIST | private |
| m_haveTransformation | OPENGL_RENDER_LIST | private |
| m_layer_bot_segment_ends | OPENGL_RENDER_LIST | private |
| m_layer_bot_triangles | OPENGL_RENDER_LIST | private |
| m_layer_middle_contours_quads | OPENGL_RENDER_LIST | private |
| m_layer_top_segment_ends | OPENGL_RENDER_LIST | private |
| m_layer_top_triangles | OPENGL_RENDER_LIST | private |
| m_zBot | OPENGL_RENDER_LIST | private |
| m_zPositionTransformation | OPENGL_RENDER_LIST | private |
| m_zScaleTransformation | OPENGL_RENDER_LIST | private |
| m_zTop | OPENGL_RENDER_LIST | private |
| OPENGL_RENDER_LIST(const TRIANGLE_DISPLAY_LIST &aLayerTriangles, GLuint aTextureIndexForSegEnds, float aZBot, float aZTop) | OPENGL_RENDER_LIST | |
| setBlendfunction() const | OPENGL_RENDER_LIST | private |
| SetItIsTransparent(bool aSetTransparent) | OPENGL_RENDER_LIST | |
| ~OPENGL_RENDER_LIST() | OPENGL_RENDER_LIST | |