This is the complete list of members for OPENGL_RENDER_LIST, including all inherited members.
ApplyScalePosition(float aZposition, float aZscale) | OPENGL_RENDER_LIST | |
ApplyScalePosition(OPENGL_RENDER_LIST *aOtherList) | OPENGL_RENDER_LIST | |
beginTransformation() const | OPENGL_RENDER_LIST | private |
ClearScalePosition() | OPENGL_RENDER_LIST | inline |
DrawAll(bool aDrawMiddle=true) const | OPENGL_RENDER_LIST | |
DrawBot() const | OPENGL_RENDER_LIST | |
DrawBotAndMiddle() const | OPENGL_RENDER_LIST | |
DrawCulled(bool aDrawMiddle, const OPENGL_RENDER_LIST *aSubtractList=nullptr, const OPENGL_RENDER_LIST *bSubtractList=nullptr, const OPENGL_RENDER_LIST *cSubtractList=nullptr, const OPENGL_RENDER_LIST *dSubtractList=nullptr) const | OPENGL_RENDER_LIST | |
DrawMiddle() const | OPENGL_RENDER_LIST | |
DrawTop() const | OPENGL_RENDER_LIST | |
DrawTopAndMiddle() const | OPENGL_RENDER_LIST | |
endTransformation() const | OPENGL_RENDER_LIST | private |
generate_middle_triangles(const TRIANGLE_LIST *aTriangleContainer) const | OPENGL_RENDER_LIST | private |
generate_top_or_bot_seg_ends(const TRIANGLE_LIST *aTriangleContainer, bool aIsNormalUp, GLuint aTextureId) const | OPENGL_RENDER_LIST | private |
generate_top_or_bot_triangles(const TRIANGLE_LIST *aTriangleContainer, bool aIsNormalUp) const | OPENGL_RENDER_LIST | private |
GetZBot() const | OPENGL_RENDER_LIST | inline |
GetZTop() const | OPENGL_RENDER_LIST | inline |
m_draw_it_transparent | OPENGL_RENDER_LIST | private |
m_haveTransformation | OPENGL_RENDER_LIST | private |
m_layer_bot_segment_ends | OPENGL_RENDER_LIST | private |
m_layer_bot_triangles | OPENGL_RENDER_LIST | private |
m_layer_middle_contourns_quads | OPENGL_RENDER_LIST | private |
m_layer_top_segment_ends | OPENGL_RENDER_LIST | private |
m_layer_top_triangles | OPENGL_RENDER_LIST | private |
m_zBot | OPENGL_RENDER_LIST | private |
m_zPositionTransformation | OPENGL_RENDER_LIST | private |
m_zScaleTransformation | OPENGL_RENDER_LIST | private |
m_zTop | OPENGL_RENDER_LIST | private |
OPENGL_RENDER_LIST(const TRIANGLE_DISPLAY_LIST &aLayerTriangles, GLuint aTextureIndexForSegEnds, float aZBot, float aZTop) | OPENGL_RENDER_LIST | |
setBlendfunction() const | OPENGL_RENDER_LIST | private |
SetItIsTransparent(bool aSetTransparent) | OPENGL_RENDER_LIST | |
~OPENGL_RENDER_LIST() | OPENGL_RENDER_LIST | |