| BLINN_PHONG_MATERIAL() | BLINN_PHONG_MATERIAL | inline | 
  | BLINN_PHONG_MATERIAL(const SFVEC3F &aAmbient, const SFVEC3F &aEmissive, const SFVEC3F &aSpecular, float aShinness, float aTransparency, float aReflection) | BLINN_PHONG_MATERIAL | inline | 
  | Generate(SFVEC3F &aNormal, const RAY &aRay, const HITINFO &aHitInfo) const | MATERIAL |  | 
  | GetAbsorvance() const | MATERIAL | inline | 
  | GetAmbientColor() const | MATERIAL | inline | 
  | GetCastShadows() const | MATERIAL | inline | 
  | GetEmissiveColor() const | MATERIAL | inline | 
  | GetGenerator() const | MATERIAL | inline | 
  | GetReflection() const | MATERIAL | inline | 
  | GetReflectionRayCount() const | MATERIAL | inline | 
  | GetReflectionRecursionCount() const | MATERIAL | inline | 
  | GetReflectivity() const | MATERIAL | inline | 
  | GetRefractionRayCount() const | MATERIAL | inline | 
  | GetRefractionRecursionCount() const | MATERIAL | inline | 
  | GetSpecularColor() const | MATERIAL | inline | 
  | GetTransparency() const | MATERIAL | inline | 
  | m_absorbance | MATERIAL | protected | 
  | m_ambientColor | MATERIAL | protected | 
  | m_castShadows | MATERIAL | protected | 
  | m_defaultFeflectionRecursionCount | MATERIAL | privatestatic | 
  | m_defaultReflectionRayCount | MATERIAL | privatestatic | 
  | m_defaultRefractionRayCount | MATERIAL | privatestatic | 
  | m_defaultRefractionRecursionCount | MATERIAL | privatestatic | 
  | m_emissiveColor | MATERIAL | protected | 
  | m_generator | MATERIAL | protected | 
  | m_reflection | MATERIAL | protected | 
  | m_reflectionRayCount | MATERIAL | protected | 
  | m_reflectionRecursionCount | MATERIAL | protected | 
  | m_reflectivity | MATERIAL | protected | 
  | m_refractionRayCount | MATERIAL | protected | 
  | m_refractionRecursionCount | MATERIAL | protected | 
  | m_specularColor | MATERIAL | protected | 
  | m_transparency | MATERIAL | protected | 
  | MATERIAL() | MATERIAL |  | 
  | MATERIAL(const SFVEC3F &aAmbient, const SFVEC3F &aEmissive, const SFVEC3F &aSpecular, float aShinness, float aTransparency, float aReflection) | MATERIAL |  | 
  | SetAbsorvance(float aAbsorvanceFactor) | MATERIAL | inline | 
  | SetCastShadows(bool aCastShadows) | MATERIAL | inline | 
  | SetDefaultReflectionRayCount(unsigned int aCount) | MATERIAL | inlinestatic | 
  | SetDefaultReflectionRecursionCount(unsigned int aCount) | MATERIAL | inlinestatic | 
  | SetDefaultRefractionRayCount(unsigned int aCount) | MATERIAL | inlinestatic | 
  | SetDefaultRefractionRecursionCount(unsigned int aCount) | MATERIAL | inlinestatic | 
  | SetGenerator(const MATERIAL_GENERATOR *aGenerator) | MATERIAL | inline | 
  | SetReflectionRayCount(unsigned int aCount) | MATERIAL | inline | 
  | SetReflectionRecursionCount(unsigned int aCount) | MATERIAL | inline | 
  | SetRefractionRayCount(unsigned int aCount) | MATERIAL | inline | 
  | SetRefractionRecursionCount(unsigned int aCount) | MATERIAL | inline | 
  | Shade(const RAY &aRay, const HITINFO &aHitInfo, float NdotL, const SFVEC3F &aDiffuseObjColor, const SFVEC3F &aDirToLight, const SFVEC3F &aLightColor, float aShadowAttenuationFactor) const override | BLINN_PHONG_MATERIAL | virtual | 
  | ~MATERIAL() | MATERIAL | inlinevirtual |